MAGICAL COMBINATIONS
- Frenzied Khorne Lord with Chaos Tomb Blade &other character with Chalice of Fate.
After General is engaged, roll to try and reduce the magic cards dealt. Result: Chaos army
will have lion's share of cards in magic phase. Note: This may be illeagal. Possible that
the Tomb Blade only gleans magic cards for the user, not the army.
- Sorcerer Champion with Chalice of Chaos and Chaos Familiar. State you are adding +1 to
the roll and roll every magic phase. You have a 1/3 chance of shutting down the magic
phase, and will always gain some benefit.
- Sorcerer Champion (minimum) with Skull Staff and Ring of Corin. Mount on disk or steed
of Slaanesh for mobility. Result: See magic items and spells within 12" and kill one
every magic phase. If you're lucky.
- Gaze of Slaanesh &Parrying Blade- Result: All models in contact lose 1 attack, 1
model loses two.
- Ruby Chalice & Cursed Book- Result: After the first wound, enemy units are -2 to hit
in HtH (if within 6" of book) and -2 to shoot at range.
- Battle Fury of Khorne Blade of Ensorcelled Iron -Result: Khorne Lord makes 14 attacks
when charging, hits on 2+ for each. If you don't want to gamble, use Blade of Darting
Steel (75 points) and hit every time.
- Helm of Many Eyes &Two handed weapon- Result: +2 S always strike first
- Staff of Nurgle &Boots of Flight Result: The flying assassin. Be careful of
rebounds.
- Lifestone of Ashraz &Black Amulet Result: High attack frenzied enemys kill
themselves when attacking this character.
- Book of Ashur &Warpstone Charm (well, Chaos and Skaven can do this anyway) Result:
Use charm to retake and pass book roll as required. BoA with no risk, for only 10 points
more.
- Flail of Skulls Result: First turn attacks are +2 S.
- Cursed Book, and the Cloud of Flies, regeneration or iron hard skin...most would need a
six to hit (due to the Chaos Lords high WS + book + cloud), and the hits that do get
through would struggle to get through the higher toughness, and then the regeneration or
iron hard skin...
- Blade of Leaping Gold (+3Attacks) and Amulet of Power (+2Strength). This combo is
especially deadly when given to a lord class character that can frenzy, for example, a
Savage Orc War Boss. The combo is effective against both RnF and characters.
- sorcerer lord with black amulet, regeneration, skull staff and ring of corin on a disc
of tzeentch.
- chaos lord with the chaos runeshield, golden helm, and frost blade
- helm of many eyes, black axe of krell
- helm of many eyes, executioners axe
- chalice of chaos, chaos familiar, warpstone charm, fortune of tzeentch
- chalice of darkness, chaos familiar, warpstone charm, amber amulet
- Crown of sorcery + book of Ashur (+forbidden staff if you need) = all spells+lvl4 to any
character ( better choose a strong one to have the absolute mage with strong chars and
magic)
- Goblin wolf rider hero with Heart of Woe, at 62 points a mobile bomb.
- a level 4 mage with book of asure,skull staff- 2+ dispel against lvl.4
- Whip of Agony, Allure of Slaanesh, Executioner's Axe. This is a fun combo. Two Ld
checks, one at 3d6, he's bound to fail one of them, and then, BOOM, off with his head.
- Staff of nurgle,cloak of mist and shadows,sword of unholypower
- black gem of gnarr, fortune of tzeentch on disc
- forbidden rod and jade amulet ( slann mage lord )
- Deamonslayingsword and Golden Crown of Atrazar and Black Amulett
- When fielding Chaos Cavalry, make sure it's allegeince is to Tzeentch. That way, when
the enemy wizard tries to punk the unit with magic, your Tzeentch hero gets a 4+ magic
save.
- A battle standard of Khorne on an EmperorDragon... The dragon gets 18Attacks and the
khornedude 8
- A Khorne General With Battlefury of Khorne And hellfire sword against an gobbo army
- a mummy tomb king with blessed sword & mummy tomb kings crown - all undeads within
12 " has a ws of 10
- a skink shaman riding a terradon carrying lifestone of ashraah & dark mace of death
- will kill any character
- Frost blade + potion of strength
- Hero with a spear in second rank. Items sword of fortitude and crown of command. Ain't
sure about the names. But immune to fear, terror and panic. Also has a leadership of 10
allways. Good in High Elf sea guards.
- Blade of darting steel & strenght potion carried by a savage orc warlord in a unit
savage orc boar boyz accompanied by a forest goblin battle standard bearer with spider
banner (double attacks first round of combat). 16 automatic str 7 hits
- battle banner and shrieking blade in a large regiment. The banner makes sure you win
your combats and large numbers and fear cause them to run
- amber amulet with forbidden rod. (you don't need that total power card)
- For Skaven Grey Seers, this combination of items has helped me many times. Helm of
Atrazar, Warpstone Armour, The Hungry Maw, Sword of Unyielding
- unit of 15-20 chaos warriors armed with chaos armour a shield and and additional hand
wepond, with a champion of Khorne with the talisman of ravensdark [to protect from flying
creatures] and a standardbearer with the banner of rage, gives them 6 attacks
- put your general on a Deamon steed give him a healing potion, helm of many eyes, and a
double handed weapon and make him of Khorne and he's unstoppable
That is all we have for now. If you have any ideas or suggestions please put them in
the guestbook or mail us.(The best one recieves a real superb FONT)
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