Weapon Proficiencies Skill in a weapon is gained similar to the way one gains Non-Weapon Proficiencies, but instead of being based on an ability score of the character, it is based on their Current Class Thac0. Which makes it easier for fighters to learn new proficiencies than the other classes, especially at higher levels, but this makes sense, as fighters are generally more combat oriented. Gaining additional slots in a weapon also works the same as NWPs. Once a character has as many points in a weapon equal to their Current Class Thac0 multiplied by the total slots currently in that weapon, they may increase their skill in it (provided a slot is available).

Character Groups and Weapon Specializations


Weapon Specialization and Mastery


DM’s Note: High Mastery and Grand Mastery should require a great deal of time and personal sacrifice on the part of the character. Other High and Grand Masters of those weapons should be used as instructors for possibly several months to attain such a degree of expertise.