How to Spend your First 100 Turns!!

         All right, if you follow these guidelines, you'll have a small chance once you're out
         of protection. After the first twenty times you do this, you'll have an idea of any
         adjustments that suit you. But it's still what I (and several other players) do to
         start.

         All right, first things first, Create your kingdom! Do whatever you want. I don't
         complain about race or faith. Pick them as you see fit, BUT keep in mind, if this is
         your first time playing, or second or third, you might wish to take a Human class,
         as Elven and Goblin require a bit more precision in governing due to the
         advantages and disadvantages they balance.

         Next, start it, and go to TOWNSHIP. Immediately build 16 quarries. Then build 10.
         Then build 18. Then build 14. Then build 24. Then build 27. DO NOT build these
         all at once. If you did this step by step, you'll see a pattern. Every construction
         period allows you one more structure per turn. Once you reach ten, it's the most
         economical solution.
         Your treasury will be low, but steadily replenished. You will have enough money
         to build 31 structures. Build Hovels and Guild hall KEEP the number of buildings a number of 10.
         Build 3 Guild hall to 2 Hovels, I find this get you the most money per structure You can also build
         to a 1 to 1 ratio. Then finish off your open land by building . You should now have about 440,000
         gold in your treasury. Go to  TITHE and donate 410,000. This will give you 300 acres more to
         build on, and 25-55 new soldiers (depending on your race) to defend. They're unimportant right
         now.

         Since you gained this new land, your building rates have gone down to 8 a turn.
         For best efficiency, since your turns are running low, build 24 more Quarries. This
         will raise the total to 9 a turn. Now, divide your remaining turns building Quarries, Towers
         Guild Halls, and Hovels until you get to your 100th turn. STOP! Wait until you have
         125 turns the proceed. I suggest tithing more and and building on your land. Try to
         Keep enough quarries built so each building turn make 10 buildings. Try to have the about the
         same number of Towers to Guild Halls to Barracks, Having the same number of temples to
         Hovels will also help.

         Now that you're out of protection, what to do? Buy soldiers would be wise,
         Know race makes a big difference here. If you are Human  buy Pikemen, if you are  Goblin
         buy Kobolds, and if you are Elven buy archers. And then buy some Scum. Not TOO much,
         but a few hundred to keep the other pesky Scum off your land. You should always train most,
         if not all, of your Soldiers, and Scum. You need to keep you Income greater than your
         expenses, Until you get better and you know how much of a deficit your kingdom can handle
         DON'T make one. Never down size free troops they seem to be very cost effective.
         Once your kingdom gets bigger you can begin to buy Knights for humans and Giants for Goblins
         and Griffins for Elven, DO NOT buy Dragons, Ogres, or Wardens they are ineffective and
         expensive.

         Going to War

       Going to war is an easy way to kill or get killed. Before you attack some one find out what they have
         by scumming them, Scout them, notice if them Have lots of troops, lots of scum, or lots of temple.
         If the have target has lots of scum you probably won't get in. However if that person is slightly below
         or the same rank as you Chances are you can attack them and take some land. If you get in and
         they have lots of money laying around borrow some of it. Always build on taken land.
         If you are just looking for Land don't take more that 400 acres, and Don't declare war of them.
         People use war to destroy a kingdom and if you attack somebody unprovoked and declare war
         They will do everything in there power to destroy you. Floods and Infernos and Earthquake and be
         Deadly. Another force to be reckoned with is Scum who burn Guild hall and Temples. Burning
         Guild Hall and Temples decrease your opponent income and forces them to down size so your
         army is more effective and with take more land. If you declare war Finish them off, don't let them
         grow back. Good Luck. 8-)