()
1-Go to town and build quarreys (Q) in thefollowing order: 16, 10,
18, 14,
24, 27 30, 33.
2-Build 24 Guild Halls (GH) and 12 Hovels (H).
3-Build 24 GH and 12 H
4-Build 24 GH and 12 H and 12 Temples (T)
5-Build 48 GH and 24 H
6-Build 48 GH and 24 H
7-Build 24 GH and 12 H
8-Build 24 Q
9-Go to sorcery and inspire 14 time (28 turns)
10-You should get +-1.3 million and 2 turns from going out of new player
protection. Do not go over 79 turns.
11-Save up until you get around 125 turns.
12- Go to Sorcery and inspire 40 times (80 turns).
13-Tithe in the exact order: 985867, 994481, 997576, 989331,
(*)996857.
14-Downsize ALL troops.
15-Build Q:H:GH 3:1:1 up till the 125 turns are used up.
16-Buy 2500 thieves.
17-Try and reach where you can build 8 buildings/turn by building Q:GH:H
at
3:1:1.
18-Build up barracks and temples (have an overall 7% temple to land
ratio)
or until you have wall of ice
19-For the long run building ratio GH:H:B should be 3:1:2 keeping in
mind to
have 7% temples and 8 building/turn.
20-DO NOT TRAIN THIEVES
21-Try and get as many acres as possible at the beginning because when
you
tithe you get more land
22-you should have 2:1 thieves to acres
23-Keep summoned troops around
24-Always have an ambush set
25-Train 1 troop in each catagory that you have lots in to leve 5.
This will
look like all troops of that type are level 5 and confuse the enemy.
26-Do not scum or attack anyone who is ranked 100 place below you or
above
you unless ordered to.
27-BUILD BUILD BUILD for now.
-DO NOT TRAIN THIEVES.
-DO NOT KILL PEASANTS, they come back
-It is not worth looting a kingdom when you can make more by Inspireing.
Always calculate, that whether the money you are about to loot is bigger
than twice the difference of the Income and Expenses multiplied by
1.5. If
not, stop looting.
-You should have 400 templeminimum so you may cast fog and gain 1 elan
per
turn-7% of your acarage usually does it
-You should have 2:1 thieves to acres, or more if you desire
-Keep summoned troops around
-Always have an ambush set
-train 1 thief and knigth/Wardden/Troll to level 5. That way it looks
to the
enemy as if all that type of troop is level 5.
![]()