GUILD CHAIN OF COMMAND

GUILD MASTER ***

ASST GUILD MASTERS ***

ELDERS ***

GUILD SCRIBE ***

ZENITH CAPTAINS (Walker, Honor, Recruiter, Events, PvP, Treasure) ***

ZENITH WALKERS, HONOR GUARD, RECRUITERS, TREASURE HUNTERS, KNIGHTS OF THE REALM, & SQUAD CAPTAINS (Is a one month rotation with in the squad) SQUAD MEMBERS

*** NOTE *** The three *** behind the position denotes that they are a council member of the guild and are heavily involved with guild affairs.

PROMOTIONS

  • After a squad member has been a squad captain he/she may apply for the next highest rank in accordance with the guild hierarchy.
  • NOTE*** The following Ranks are equal (Recruiter, Treasure Hunter).

  • Members must be maxxed (GM in the area of their chosen field) (i.e. Adventurers in Blade and Shield, critical strike, and at least 1 area of magic, Wizards must be GM in all areas of Magic and Meditation, and Warriors must GM in Sword, shield, and critical strike) and meet all guide lines set forth by that position and must be approved by the Captain of that position and the AGM in charge.

    Member can also be appointed to position that is desired by the GM and AGM if extreme ZEN-like behavior is witnessed and all qualifications are met.

    Member shall apply for desired position to the Captain of that position and a carbon copy (CC) be sent to the AGM in charge and the GM.

  • RANKS AND DISCRIPTIONS

    SQUAD MEMBERS (Unlimited):

  • The rank obtained upon entrance into the Guild of the ZENITH. Responsibilities are simply to work on getting levels. Get acquainted with Guild policies and structure. And enjoy yourself while adventuring with other players.
  • SQUAD CAPTAINS (6):

  • This is the first rank achieved by a squad member. The squad captain is the leader of the individual squads. This person is responsible for helping the new members get accustomed to life as a ZENITH. They are there for guidance, knowledge, and experience. Their primary responsibility is to make being a ZENITH the best thing to happen to adventurers (which won’t be hard to do!) They are also responsible for organizing quests for their squads and/or friendly competitions between squads.
  • TREASURE HUNTERS (7):

  • Treasure Hunters are designated to travel the realms in search of treasures for the guild and will maintain a vault for the guild and the issuing of magic to the Honor Guard and Recruiters. They placed under the direction of the AGM of Treasure.
  • CAPTAIN OF TREASURES (1):

  • This is the next rank achieved by the Treasure hunters and is responsible to organize the T-Hunters on expeditions and hunts for choice magical items. The Captain of Treasures is the direct Assistant to the AGM of Treasures.
  • RECRUITERS (1:10 ratio per members):

  • This position is directly responsible for taking around new potential guild members and evaluating the candidate for ZENITH worthiness and knowledge of The Realm and giving a written report on the potential member to the Captain of the Recruiters.
  • CAPTAIN OF THE RECRUITERS (1:7 ratio per Recruiters):

  • This position is responsible for the organizing the recruiters and scheduling times for recruiters and new members to get together for evaluation. Is responsible for the primary evaluations of new recruits and is the direct Assistant to the AGM of Recruiting.
  • HONOR GUARD (1:5 ratio per members):

  • This group is a select group of ZENITH responsible for helping new members with experience, knowledge of The Realm, and items. It is the Honor Guards duty to teach and train new members how to fight and defend themselves in battle. They are the trainers of the Guild and ALL Honor Guard must have a vast knowledge of all areas of The Realm such as appropriate weapons for each class, experience for each class, spell circles, training areas, and where training schools are etc. They also must be prepared and able to defend themselves and their group if jumped in PvP areas. Each Honor Guard is also responsible for maintaining a guild vault for the issuing of magic items to new recruits to be given out at their discretion.
  • HONOR GUARD CAPTAIN (1:7 ratio per Honor Guard):

  • This position is responsible for the welfare, integrity, honor, and dedication of the Honor Guard at all times. They are also responsible for scheduling meetings for training sessions for new and low level members. They are also in charge of organizing events within the structure of the Honor Guard (e.g. friendly quest competitions).
  • ZENITH WALKERS (1:10 ratio per members):

  • The Zenith Walker represents one of the most prestigious positions within the Guild. They stand for all that is of the utmost good and moral character. As a requirement they MUST show at all times true honor, goodness, and friendship in any/all situations (conversations and battle) The Walker is the truest defender of The Realm (they are the Elite of the Elite) They have two paths they may take as a walker - that of Wisdom and Knowledge or that of Combat and Defense. Either way they are highly skilled in all areas of both paths and the most honorable. They are the cornerstone of the Guild’s integrity, and never at any time violate the sanctity of this rank.
  • WALKER CAPTAIN (1:7 ratio per Zenith Walkers):

  • This person is of the highest caliber of the Walkers and leads them with all the wisdom and honors that only the truest warrior can show. This person is responsible for the safety of the entire guild and the protection of the realms. This person is also the direct Assistant to the AGM of Internal Affairs. And responsible for the organization and welfare of the Zenith Walkers.
  • GUILD SCRIBE (1):

  • This person is the direct Assistant to the Guild Master and is responsible for all minutes of the Council Meetings and is in charge of all communication within the guild. The GM appoints this position. This rank is one of very high honor and responsibilities as they are a hub to all that is happening. They shall be present at all meetings and responsible for maintaining the highest order of member contact and ensuring that an open line of communication is maintained at all times with all members. Other duties are assigned as per the GM’s needs.
  • ELDERS (determined by council):

  • This position is one of highest position for active/semi-active players. This position is primarily a place of retirement for all council members who at their discretion and the approval of the council may retire yet still want to be an active member of the council. They are the wisest and eldest of the guild and are highly respected. They are advisor s to the council and have proven themselves to still be a valuable asset to the council and the GM. This would be the equivalent of a Hall of Fame or Guild of Heroes to the honor of the ZENITH.
  • ASST. GUILD MASTERS (6):

  • This is the second highest position within the guild and is of the highest moral fiber and honor. The job of the AGM is to help the GM with running the guild and is also one of the busiest positions within the guild for they are directly responsible for various areas of guild affairs. If the GM is not present or unavailable and an immediate decision is needed and necessary the AGM has the authority to make any decision that does not conflict with the charter and their interpretation of the charter or the amendments. They have the full backing of the Guild Master in their decisions w which are binding and can only be made invalid and overruled by a meeting of the council and only if the GM or AGM’s deem it necessary to do so. AGM’s are as follows Events, Recruiting, Internal Affairs, Training, PVP, Treasure.
  • GUILD MASTER (1):

  • The Guild Master is responsible for the entire guild's welfare and the day to day running of the guild. GM is the Lord of the Guild. GM also has the right to delegate and revoke the responsibilities of the guild that have been giving to those of rank. GM is also responsible for running of the council meetings. The GM has final say in all matters of guild affairs. The ZENITH is a democratic society in which democracy is the key to success and shall always be conducted in this format at all times. GM reserve the right to overrule decisions made and a hearing shall be conducted if necessary validate the decision. Remembering one very important aspect at all times "that one person does not make the guild, the Guild of the ZENITH is the collective and cooperative effort of all members to ensure the Greatness of the ZENITH".