Personal Information
Name: Joy Player:
Race: Human Gender: Female Height: 6'3" Age: 17
Class: Mage Level: 13 Weight: 173 lbs
XP: 1,125,000 Alignment: Lawful Evil
Next Level: 1,500,000 Kit: None
Ability Scores
Str: 11 Stamina: 13 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 1%
Muscle: 9 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 90 lbs Open Doors: 5
Dex: 17 Aim: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Balance: 18 Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 14 Health: 12 System Shock: 80% Poison Save: +0
Fitness: 16 Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 18 Reason: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Knowledge: 18 Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 11 Intuition: 11 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 10%
Willpower: 11 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 13 Leadership: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Appearance: 12 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 9 Poison: 9 Death Magic: 9 Petrification: 7 Polymorph: 7
Rod: 5 Staff: 5 Wand: 5 Breath Weapon: 9 Spell: 6
Combat
Hit Points: 51
Base THAC0: 16
Melee THAC0: 16
Missile THAC0: 15
Armor
Natural armor class 10
Bracers of Defense AC 4 -6
Ring of Protection +2, 5-foot radius magic adj. -2
Balance Defensive adj. -4
FINAL: -2
Weapon Proficiencies
Knife
Quarterstaff
Non-Weapon Proficiencies
Ancient History 18
Ancient Languages 18
Cryptography 18
Gem Cutting 18
Herbalism 18
Spellcraft 18
Modern Languages 14
Common
Native Languages
Human - Regional dialect
Reading/Writing 18
Gnome
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Knife, Buckle +4 12 11 1 3 1d3+4 1d2+4 P/S S 2 4 6
Sling 20 1 6 B S
Sling, sling bullet +1 1d4+2 1d6+2 B S 10 20 40

Class Abilities
Mage
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy

Disadvantages
Greed - The character will either be overcome with want for money or power. In either case, the character will stop at nothing to gain it.

Inventory
  • Items Carried
    • Candle of Invocation (Lawful-Evil) x2
    • Horn of Evil
    • Manual of Golems (Flesh)
    • Manual of Quickness in Action
    • Tome of Understanding
  • Items Readied
    • Knife, Buckle +4
    • Sling
  • Items Stored
    • Alexandrite (1000 gp)
    • Black Opal (5000 gp)
    • Cloak of Poisonousness
    • Disintegration Chamber
    • Spellbook
      • Read Magic (5)
      • Identify (1)
      • Detect Undead (1)
      • Jump (3)
      • Protection from Good (1)
      • Confuse Languages (1)
      • Chill Touch (2)
      • Protection From Evil (3)
      • Friends (3)
      • Cantrip (3)
      • Tenser's Floating Disc (1)
      • Dancing Lights (2)
      • Ray of Fatigue (1)
      • Charm Person (3)
      • Phantasmal Force (4)
      • Affect Normal Fires (2)
      • Wizard Mark (2)
      • Obscure Object (6)
      • Darkness, 15' Radius (6)
      • Displace Self (4)
      • Rope Trick (7)
      • Locate Object (3)
      • Shatter (4)
      • Blindness (6)
      • Forget (5)
      • Maximilian's Earthen Grasp (6)
      • Know Alignment (2)
      • Ride the Wind (5)
      • Detect Evil (5)
      • Bind (2)
    • Spellbook
      • Wall of Gloom (6)
      • Stinking Cloud (6)
      • Deafness (7)
      • Far Reaching I (4)
      • Fireball (7)
      • Lorloveim's Creeping Shadow (5)
      • Secret Page (3)
      • Dispel Magic (4)
      • Babble (3)
      • Slow (6)
      • Lesser Sign of Sealing (4)
      • Suggestion (3)
      • Squaring the Circle (3)
      • Invisibility, 10' Radius (7)
      • Hold Person (7)
      • Lance of Disruption (6)
      • Melf's Minute Meteors (8)
      • Hold Undead (7)
    • Spellbook
      • Mask of Death (6)
      • Shout (4)
      • Ultravision (7)
      • Stoneskin (5)
      • Turn Boulder to Pebble (6)
      • Rainbow Pattern (4)
      • Fire Charm (9)
      • Solid Fog (7)
      • Improved Strength (6)
      • Greater Malison (8)
      • Hallucinatory Terrain (4)
      • Seeming (9)
      • Demi-shadow Monsters (8)
      • Transmute Mud to Rock (8)
      • Bigby's Interposing Hand (9)
    • Spellbook
      • Magic Staff (7)
      • Conjure Fire Elemental (9)
      • Transmute Rock to Mud (8)
      • Magic Jar (7)
      • Invulnerability to Normal Weapons (7)
      • Leomund's Hidden Lodge (7)
      • Shadow Door (10)
      • Khazid's Procurement (10)
      • Fabricate (8)
      • Invulnerability to Magical Weapons (8)
      • Lower Water (10)
    • Spellbook
      • Death Fog (11)
      • Reincarnation (9)
      • Conjure Animals (9)
      • Eyebite (7)
      • Project Image (7)
      • Shades (7)
      • Augmentation II (10)
      • Flesh to Stone (10)
      • Invisible Stalker (9)
      • Repulsion (11)
  • Items Worn
    • Amulet of Magic Resistance
    • Backpack
      • Cursed Scroll
      • Dry rations (1 week)
      • Fishhook
      • Fishing net (10 ft sq)
      • Flint and steel
      • Paper (per sheet)
      • Sextant
      • Sling, sling bullet +1 x11
      • Torch
      • Wineskin
      • Writing ink (per vial)
    • Belt pouch, large
    • Bracers of Defense AC 4
    • Breeches
    • Girdle of Many Pouches
    • Good cloth cloak
    • Ioun Stone, incandescent blue sphere
    • Knife sheath
    • Ring of Protection +2, 5-foot radius
    • Shirt
  • Spending Money
    • * Copper Pieces
    • * Gold Pieces x1,980
    • * Silver Pieces x8
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-45 46-69 70-93 94-117 118-140
Movement: 14 10 7 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 61.02 pounds (Light Encumbrance, 10 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 5 5 5 4 4 2
Cleric Spell Failure Rate: 10% Maximum Wizard Spells Per Level: 18
Wizard Chance to Learn New Spell: 85% Maximum Wizard Spell Level: 9th
Spells Memorized
  • Mage
    • 0th Level
    • 1st Level
      • Charm Person
      • Friends
      • Phantasmal Force
      • Read Magic
      • Wizard Mark
    • 2nd Level
      • Darkness, 15' Radius
      • Detect Evil
      • Maximilian's Earthen Grasp
      • Obscure Object
      • Stinking Cloud
    • 3rd Level
      • Babble
      • Far Reaching I
      • Fireball
      • Secret Page
      • Slow
    • 4th Level
      • Fire Charm
      • Mask of Death
      • Solid Fog
      • Ultravision
    • 5th Level
      • Conjure Fire Elemental
      • Fabricate
      • Khazid's Procurement
      • Magic Jar
    • 6th Level
      • Death Fog
      • Reincarnation

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 05/07/2000 06:48 AM