Personal Information
Name: Mugwort Player:
Race: Standard half-orc Gender: Male Height: 6'7" Age: 26
Class: Fighter Level: 6 Weight: 197 lbs
XP: 32,000 Alignment: Lawful Evil
Next Level: 64,000 Kit: None
Ability Scores
Str: 17 Stamina: 15 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 50%
Muscle: 19 Attack Adj.: +3 Damage Adj.: +7 Max. Press: 640 lbs Open Doors: 16(8)
Dex: 16 Aim: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Balance: 16 Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 15 Health: 13 System Shock: 85% Poison Save: +0
Fitness: 17 Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 10 Reason: 8 Max. Spell Level: -- Max. Spells Per Level: 0 Illusion Immunity: None
Knowledge: 12 Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 12 Intuition: 13 Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 11 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 7 Leadership: 5 Loyalty Base: -4 Maximum Number of Henchmen: 2
Appearance: 9 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 11 Polymorph: 11
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 12 Spell: 13
Combat
Hit Points: 58
Base THAC0: 15
Melee THAC0: 12
Missile THAC0: 14
Armor
Natural armor class 10
Full armor, plate mail -7
Medium shield proficiency bonus -3
Ring of Protection +1 magic adj. -1
Shield, medium adj. -1
Balance Defensive adj. -2
FINAL: -4
Weapon Proficiencies
Crossbow, hand
Dagger
Mace-axe
Shield (medium)
Sword, bastard (Specialist, Master)
Non-Weapon Proficiencies
Blind Fighting 9
Bowyer/Fletcher 9
Endurance 7
Mountaineering 7
Swimming 10
Tracking 7
Weaponsmithing 12
Native Languages
Common, Dwarf, Goblin, Hobgoblin, Ogre, Orc
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor* Sm-Med Large Type Size PB / S / M / L / EX
Crossbow, hand 15 1 Av P S
Crossbow, handquarrel +2; poison type D 1d3+2 1d2+2 P S 4 8 12
Sword, bastard +2; Baatorian Green Steel 8 3/2 Fa 1d10+15 1d12+15 S M
Dagger 13 15 1 Fa 1d4+7 1d3+7 P S 2 4 6
Mace-axe 13 1 Av 2d4+7 1d6+8 B/S L
*Fa (4 or less), Av (5 - 8), Sl (9 - 13), VS (14 or greater)
Racial Abilities
Infravision - Infravision with a 60' range.


Class Abilities
Fighter
    Followers - Attracts followers after a stronghold is built and 9th level is reached.
    Weapon specialization - Allows specialization in one weapon.

Traits
Light Sleeper - With a successful Wisdom/Intuition check, will awaken from any reasonable amount of noise.

Inventory
  • Items Carried
    • Dagger x8
    • Mace-axe
  • Items Readied
    • Crossbow, hand
      • Crossbow, handquarrel +2; poison type D x5
    • Crossbow, hand
      • Crossbow, handquarrel +2; poison type D x5
    • Sword, bastard +2; Baatorian Green Steel
  • Items Stored
    • * Gold Pieces x500
    • * Silver Pieces x450
  • Items Worn
    • Belt pouch, small
    • Breeches
    • Full armor, plate mail
    • Good cloth cloak
    • Ring of Protection +1
    • Shield, medium
    • Shirt
  • Spending Money
    • * Copper Pieces x3
    • * Electrum Pieces x56
    • * Gold Pieces x46
    • * Platinum Pieces x45
    • * Silver Pieces x37
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-55 56-85 86-115 116-145 146-170
Movement: 13 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 99.10 pounds (Moderate Encumbrance, 6 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 05/07/2000 06:48 AM