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Zelda II: The
Adventure of Link
The Adventures of Link takes place several years after the
Legend of Zelda. An older, taller and perhaps wiser Link has
seen the country prosper and villages spring up. But peace
is a fragile commodity in Hyrule and history has a way of
repeating itself. On his second adventure, Link becomes a
master of magic as well as a fighter. He visits many towns,
fights new enemies and travles across the sea.
Marked by the sign on his hand, Link was destined to become
a hero, but in the peaceful days following his first quest,
he became restless. He wandered the forests, crossed the
deserts and delved into the caverns of Hyrule, looking for
clues to explain his feelings of unease. In time he became
aware of a whisper that passed between the birds, beasts,
and even through the blades of grass: there was a new magic
in the lnad, nameless and terrifying.
Lying as still as marble, Princess Zelda slept the dreamless
sleep of enchantment. When Link found her thus arrayed in
the North Palace, he saw at once that she was spellbound.
His greatest fear had come to pass. By refusing to reveal
the secret power of the Triforce to a wizard, Zelda had
brought on her own downfall. But all ws not lost. If Link
somehow unocked the myster of the Great Palace, he could
save Zelda and the Triforce of Courage.
Again Link took to the fields and forests, but these palaces
had become wild and dangerous, inhabited by enemies of old.
Link found himself relying on his wits and swordplay at
every step. Creatures he had never before seen also waylaid
him: spiders called Deelers that dropped from the trees,
tall Geldarms that rose from the sands of the Tantari
Desert, and of course the Moblins, armed with spears and
hatred.
Link's mission was to enter each of the six palaces and
restore a missing crystal to a statue. Together the statues
created a magical lock on the Great Palace. Only be
replacing the six crystals could Link open the final door.
In each palace, however, he had to battle a Statue Gaurdian
of great strength: Barba the Dragon, Ironknuckle the Knight,
Carock the Wizard, and others.
As he closed the palaces, Link crossed the whole Hyrule,
from Ruto in the northwest to Death Mountain in the south,
from the Island Palace in the stormy Straights to Maze
Island in the Far Eastern Sea. He helped villagers when he
could, but he never lost sight of his ultimate goal.
Finally, after uncovering the secrets of Old Kasuto, Link
pushed on the Great Palace where he met the
Thunderbird.
One the Thunderbird was vanquished, Link thought that Zelda
and Hyrule would be saved, but it was not to be... not yet.
Exhausted from his journeying, Link had one more enemy to
defeat-an enemy so unexpected that he did not know what to
do, for the enemy was his own shadow.
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