Roleplaying through the ages

Hello... this is a history of my more memorable moments in roleplaying,
good and bad. I will try to keep things in cronologigical order...

In brief

As it says, just so this isn't a blank page. My hope is to have a seperate link to each charatcer/phase/event. We'll just have to wait and see.

In brief, Take 2

I started Fantasy Roleplaying in 1977. I was a sophmore at Helix High School... ah the memories. I had played board games and card games... war games and even some computer games! This however was something new... and I loved it from day one. Our first DM, Kathy explained the basics, and off we went... we'd all read Tolkein, so orc's and Balrog's were everywhere... the first day, me and Jeff didn't even have dice! We were so intrigued that after the club ended for the day, we sat on the grass and played as crude and rough a game as you'll ever see. We made a chart on a piece of paper, and tossed a pencil up in the air, it's landing angle determining the outcome. Within a week we had dice, and a few (ack! copywrite infringment!) A few xeroxed pages from the old Blue basic book. I have since seen, and actually own the older white books... and have had many an arguement with it's fans... I stand firm on my contention that they were pretty bad... But what I wouldn't give for an old Greyhawk Rod of Lordly Might! Awesome. Of course with my ego, I was running my own world pretty quick. It was mostly maze creation. Nobody mapped (imagine! Oh such innocent days) One fun memory was when a neigbor decided part way through the dungeon to follow the right wall exclusivly. Honest to gosh, it was an independent wall... I gave him the same 6 options about a dozen times in a row... (left or straight? follow the right wall... Right, left or straight? follow the right wall...) A DOZEN TIME!!! Before I started laughing... it was about a dozen more before he got the hint... amazing. My junior year the club got larger... and we discovered Arduin! For those of you unfamiliar with the system, it was a classic! They had actually assumed a D&D misprint, % Liar (it was supposed to say % Lair... how often the monster would be found at home) was honest, and had a stat for how often a monster would lie! It had a great sense of humor, and a facinating system that NOBODY ever got right. To be fair, I suspect in the hands of now deceased founder David Hargreave (sp?) it was a top notch worl, with a rich history and some of the most memorable NPC's ever... but in anyone else's hands, it was a joke. There was a service known as Multi-versal that sold magic items, and even created them on commission! My insane (actual alignment option!) Barbarian Centaur with his unpronouncable name in Mikes world, with his Drunken Jawa (from Star Wars! Mikes idea, not Arduins) mage companion came into possession of 100,000 gold pieces! In a story I will relate later... the point now is with that much gold, I became very nearly god-like. Of course in the early days, most worlds were gross... a truism that seems to extend to today. Kathy's world had a sword called a Dath Sar... just seeing it made you insane, and you only had a 1 in 10,000 chance of surviving touching one! Everybody had one but me. I never survived more than a half hour in her world. Once a party member shot me in the back of the head with a bow, point blank! Less than a minute into the adventure. I feud that exists, amazingly enough, to this day... hehehe I once actually lasted several months! Avoiding monsters, me and my horse got past the first room, where several pre-carnation had died upon opening the wrong door, and decided at the end of the day to curl up and take a nap... Kathy then went to Europe... Italy? I think, maybe England... her world was stolen so she had to re-create her very rich world from scratch... and declared the event an earthquake... what a great mind she had! Anyway, once she returned, I woke up got out of the bag, and managed to get ambushed within 10 minutes! Revenge was sweet though. She had a personal character who ran in her world... when I remember his name, I'll put it here... she ran through my world, and even adopted a baby dragon! It was a wild world, a small plateau, and 7 levels of dungeon. Our teacher/sponsor made me close the casino, and house of ill repute. Hehehe Mr. Luke... nice guy... really! There was a lake where you could for a small fee you could feed Nessy (the Loch Ness monster) ground orc bits. One of the monsters I had roaming the world were the infamous Chaotic Strangers... exact duplicates of the party, only oppositly aligned. They loved to wait on the far side a pit, and push you in when you landed... her character died such a death... she took it VERY persoanlly. A few months later, I gave her the character back, but demanded the right to retain one eye, which would stay in Hades for the duration... whenever he opened the wrong eye lid...aaarrrggghhhhhh!!! In 1979 I bought the AD&D DM's guide on the day it hit the market. It didn't even have the grey lines designed to make charts more legible! I knew that book forward and back... For the most part we distained modules as the sign of a lazy DM... Real life taught me better, but I still prefer making my own. Those were great days... sophisticated enough to have exciting games, innocent enough to not noticed the ... oh, I don't know, naivity? Highest charisma ran the party... locations like the Great Kofax desert... rivers that ran from one ocean to the other...(ack! That was mine... what a hoot) I think I in many ways I peaked as a DM then... I've done good work since, and maybe it was just the quality of players I had, but we had real party integrity, and I was capable of really getting emotional reactions from the players... Methalonia Barth... perhaps the greatest PC I've ever had the joy of knowing. She ran through my world for quite awhile... and through a bizarre series of events earned the nick-name Methalonia Barth the Leftless... She was in a party that was excited to find platemail as treasure, at second level! Yes, I over reacted to the Monty Haul syndrome, but the party was happy... They had many interesting adventures, including the Paladin who actually rolled soul-mate (a 12 reaction from both characters) from a wild bull. Rode that damn thing to the end of his days... a wild night with a Lepracaun, a full blown seige where the Paladin's god made a short appearence (I'll explain that later too... what a goof!) and unfortunatly, the loss of an NPC so close the Methalonia Barth that she went into semi-retirement. I still have a copy of the character sheet... Other roleplaying games were showing up... Boot Hill, Traveller, a game which had the distinction of being the only game I've ever seen where rolling up the characters was more fun than playing! And of course, Gamma World... the original post holacaust world. I created my own systems for things around this time... charts for D&D a system for rolling up D&D characters using the Traveller system, and a very succesfully played form of post holacaust world... today! No robots, no lasers, everything into was today stuff... Still, D&D was the main game... I wen't through some strange world... fought Cylons, Stromtroopers, and even went through a world where puns were a criminal offense... so of course we all punned as much as possible. Two worlds in my college years that stick out... Frank, and Bob... Both DM's had good traits... and bad of course... a common trait they both had was the golden haired boy syndrome... by this I mean they played favorites. In Bob's world, I refused... and got burned of course. Bob was as prepared a DM as I've ever seen, and more. His HOUSE was dedicated to the game... he had maps up in the kitchen, a massive collection of miniatures and modules, a spare bedroom with about 2000 coke bottles in it, to avoid soda breaks, he had it all. Here we had our MARATHONS... two and three days straight... What was wrong you ask? He was never a player... We learned from this man how monsters got treasure... The primary example G3... the Lair of the Fire Giants... a tough adventure at best... he designed a party to meet the modules suggestions... then increased the monsters damage average from about 12 to about 18... allowed them to redesign the interior... oh it was brutal. Well, enough for now, my hands hurt.... hope you like it so far... let me know what you think if you drop by... my e-mail address in on the main page.