Ground Vehicle Modification Rules and Systems

	Vehicle Modification Category Level Chart
	Sub Compact			Level 1
	Compact / Motorcycle		Level 2
	Light SUV/ Light Truck		Level 3
	Mid Size Sedan			Level 4
	Full Size Truck / Large Sedan	Level 5
	Full Size SUV			Level 6
	Domestic Sports Car		Level 7
	Foreign Sports Car		Level 8
	Utility Vehicle* 			Level 9
	Military Ground Vehicle**	Level 10

	* Any vehicle used for public service (excluding police cars). This rating is high due to the high profile of this type of vehicle.
	** Military vehicles from a HUM-V to a M1A tank.  This high rating is due to the high profile of this type of vehicle.
These vehicle levels will act as a multiplier for the modifications an agent may perform to a ground vehicle.  This multiplier is used to reflect the difficulty of modification, the volume of materials for larger vehicles and the difficulty to conceal the modifications made.
There are five categories for modification to a vehicle.
Weapons  -  Any modification or addition to the offensive capability of a ground vehicle.  Many of the weapon systems have electronic targeting systems, Heads Up Displays (HUD), guidance systems or range finding units.  Weapon systems may also have simple Line Of Sight (LOS) firing.  These types require a skill check for driving of the particular vehicle.  For gaming purposes, maintenance is performed under the heavy weapons skill and the usage of the weapon during driving , or even simple occupation of the vehicle, use the appropriate driving skill. (i.e. Drive Truck for the Dodge Dakota with twin machine guns and Machine gun for the reload and repair.)
Electronics  -  Any addition under this category reflects the re-wiring, modified power supplies, and the hiding of switches, buttons, projection devices for HUD displays and the like.  An electronics upgrade is usually very expensive and usually works in conjunction with another systems.
Armor   -  This modification can become costly.  For most applications, steel armor plate is the standard.  Other types may include ceramic, polymer, Kevlar and so on.  Armor will also include windows.  This aspect of armoring can becomes tricky to conceal.  
Performance  -  This modification includes any body work or modular body transformation systems.  This category will also cover engine, suspension, range extension with or without addition of the extra fuel storage.  Vehicle enhancements like nitrous oxide, transmission work, blowers, cam linkage and so on.  
Defensive Systems  -  This section will include active or passive defensive or evasive systems.  Oil slicks, tire spikes, fire suppression (Halon gas), gas projection systems (non-lethal) all fall into this group.  Defensive systems usually are used to remove a threat or break contract with a pursuit hostile.

System Installations
	Some installations are just more expensive than others, therefore the level of vehicles listed above are used multipliers for the general work and cost of the system.  There are some vehicles and modifications that are just harder to perform on certain vehicles.  The costs listed below are a one time fee.  The addition of this cost is to cover the finer design points of the vehicle involved.  These costs are added directly to the final bill of any installation.  These costs are also cumulative.  If more than one applies to a project, all costs are added.
$3,500 for any engine modification to increase range other than an additional fuel tank.
$3,000 for any armor modification per (-10) increase to the armor value.
$10,000 for any body concealment feature, motorized or modular.  
$25,000 for any engine modification involving alternative fuels or power supplies.
$2,750 for any weapons added to level 1, 2, 3, 7, or 8.
$15,000 for any Electromagnetic Pulse shielding system.  (They have to test the product)
$4,000 for all modifications involving suspension systems for levels 5, 6, 7, and 8.
$75,000 for all modifications to produce a air tight or submersible vehicle.  

Examples of Installation:
	Agent Smith has decided that his next mission will be best suited with a Dodge Dakota truck (level 3).  He believes that this truck should have the Hughes Chain Gun system for an offensive punch.  So he has to add a single cost of $2,750 for the weapon being fitted to the small truck.  The weapon cost is $17,500 x 3 for the vehicle level.  It seems that the installation is harder on the light truck due to a lack of space.  Agent Smith worries about having more than one run in with Web, so he purchases an extra load of ammo for his new toy ($2,500).  So lets see Agent Smith will need a lot of cash.  $17,500 x 3 + $2,750, the flat rate cost of weapons being added to this truck, + $2,500 for extra ammo ( the first load out is paid in the installation cost ).  
	Installation and modification of vehicles is very costly.  The majority of vehicles are damaged, destroyed, or left behind during fast paces missions.  The Foundation tends not to like wasting money on vehicle improvements unless the mission requires it.  The majority of improvements to a agents vehicle will most likely come out of the agents pocket.  
	Many of the Players will try to justify lower costs, but the level system will help to keep the game in balance.  Much of the modifications will change game play if allowed in excess.  Remember that many times cost will keep players to one or two selections.  If this cost prohibitive effect does not work you can always blow it up!

	WEAPONS
Weapons modifications have two categories,  Available Levels means which vehicle types can be fitted with this type of weapon, Sighting will either be electronic or LOS (line of sight).

Hughes AC-20 Chain Gun   Available Levels: 3-10	Sighting: LOS  
This chain gun is a fixed, forward mounted weapon.  A 20mm caliber weapon capable of burst fire to a range of 110 yards (00/330/00).  This cannon is based on the same Hughes cannon used on the Apache helicopter. Ammunition capacity: 60 rounds  Damage: 1d10 plus 1d6+2 (totaled together).  Cost: $17,500  plus $2,500 per load out.  Reload time: 3 hours (body panel removal needed)  Installation time: 4 days   Weight (loaded): 277lbs.                –10 Accel  -5 Max Spd  -8 Brake  -45 Range –6 Handl

Defense Tech Fire Fly III 	Available Levels: 3-10	Sighting: LOS
	This weapons is a fixed, forward firing rocket system.  Utilizing a special compact explosive, this rocket can do twice the damage of a rocket of the same size.  Defenses Tech marketed the Fire Fly system for light urban military vehicles.  Many tested the system but without a guidance system most militaries turned the unit down.  Orion G4 adapted the system for many of its Titan support vehicles.  This weapon has a range of  130 yards (00/390/00) with a lethal radius of 8 yards.  Damage: 1d4-1 (to a minimum of 1) wounds, 1d8+1 damage
Ammunition is a 30mm solid fuel rocket with a dual detonation warhead, impact or proximity (max. range).
This system is a triple tube launcher (3 rounds)  Cost: $21,000  plus $1,800 per rocket.  Reload time: 1 hour per rocket  Installation time:  2 days  Weight (loaded) 120lbs.   –5 Accel  -2 Max Spd  -3 Brake  -25 Range  -3 Handl

GrayHawk  US-021	Available Levels: 1-4	Sighting: LOS
	The GrayHawk is a “liberated” Web design used primarily on motorcycles but can be fitted to small vehicles.  This machine gun system uses a small, tri-barrel, arrangement capable of firing at a high rate of fire.  It utilizes a cycle rate buffer to slow its fire rate, therefore the user can pre-select the rate.  This weapon fires .32acp round at rates of either 750 rpm or 1300 rpm (short/long  burst rules apply  with the ammunition expenditures being 20 rounds or 40 rounds).  Damage 1d4+1 (in addition to +1 or +2 due to burst rules).  This weapon is a fixed, forward firing.  Ammunition: 260 rounds.  Cost: $16,000  ammo can be purchased at any retail gun store for $8 to $25 dollars per 50 rounds.  The ammunition is housed in a reusable magazine.  Installation time: 4 days  Reload time: 45 minutes  Weight: 67lbs.  –3 Accel  -8 Max Spd  -25 Range  -3 Handl

	Defense Tech White Lion  	Available Levels:4-10	Sighting: Maxwell R-03 HUD
This weapon is a radar guided anti-armor, anti-air missile system.   Using the SR-6 “Duster” missile, this system can be used to attack ground targets up to a combined speed of 165mph or air targets based upon the users skill with radar tracking. (user must have STANO skill or RADAR skill or MISSILE skill)  The SR-6 is a complete radar guided unit meaning only one target can be fired upon at one time.  Ground Range:  00/500/00  1d4 wounds 1d10 damage.  Air Range: 00/00/1500 (-40 to skill due to long range rules)  1d4-1 wounds 1d6 damage  Ammunition load: 2   Cost: $65,000  plus $11,000 per round  Reload time: 30 minutes per (plus skill check vs. missile skill)
Installation time: 14 days (included is a full system check and test)  Weight: 105lbs.  
-2 Accel  -5 Max Spd  -2 Handl  -4 Brake  -20 Range

	Harbinger Scorcher   	Available Levels: All	Sighting: LOS
	A dangerous system to install and use to say the least.  This weapon system has been outlawed for general Orion usage under Protocol  ECHO 443-2 due to danger to the user.  This weapon still can be found in some very high tech black market arenas.  The Scorcher is a gelled cell incendiary cannon.  Capable of delivering a cellulose projectile filled with a 2 component incendiary.  This projectile explodes on impact and creates a 20’ to 30’ fireball of Napalm and Thermite.  Range: 00/450/00  Damage is as follows  1d10 wounds, 1d8 damage…for the next 15 rounds 1d8 wounds 1d6 damage.  The napalm/thermite mix will ignite any flammable material within the radius (thus expanding the radius quickly)  The thermite can burn entirely through plate armor, steel, Kevlar/ceramic…basically any material short of enamel/polymer mixtures used in laboratories.  In example, shooting a tank with the Scorcher will burn through a T-72 CIS main battle tank in 20 minutes, it may burn down a small forest in the process, but the tank is a goner. Cost:  $600,000 (black market)  plus $75,000 per round  Reload time:  40 minutes  Ammunition capacity: 6 rounds    Entire unit is a polymer system using compressed air to fire the round so no modifiers apply to the vehicle  Weight (loaded): 33lbs.   **This weapons can detonate all rounds (6x usual damage) if the vehicle it is mounted in is damaged in its frontal and undercarriage areas.  Basically if you get hit hard…you melt, no questions asked…oh and hope you do not roll a bad break.  Any bad break can only be countered with the expending of at least 2 or more luck points.  

	M-128  Black Widow  	Available Levels: 7,8	Sighting: AMR Beacon 3
This system is specifically designed for sports cars.  This is a comprehensive assault package developed by G4 but never put into production due to high ammunition requirements for reloading.  This machine gun/ grenade launcher package utilizes 5.56x45mm NATO rounds and 20mm HE rocket assisted grenades.  
Machine gun range:  00/275/00  1d6  100 rounds per load out  full auto  HUD targeted
Grenade launcher range: 00/250/00 1d4-1 wound  1d8 damage  8 rounds per load out  semi-auto HUD targeted
Cost:  $37,000	Reload time: 2 hours 	Installation time: 8 days 	Reload costs:   5.56mm is cheap, 20mm HE grenades (look like a shotgun shell) cost $5,000 per 24 rounds  Weight: 146lbs.	-3 Accel  -4 Max Spd  -5 Handl            -40 Range 

	Johnson Laboratories  VAD33	Available Levels: ALL	Sighting: C-20 HUD
	The VAD33 is a specialized machine gun.  This weapon utilizes 4.5mm sub-caliber caseless ammunition.  It also is unique in the fact that it uses an integrated fire control system.  The user need only look at his target within the 30 arc in front of the vehicle using the digital monocle.  The voice command option allow virtually hands free control of the weapon.  Range: 50/200/225  Damage: 1d6 	Ammunition load out: 300 rounds	
Cost: $32,000	Installation time: 8 days	Reload cost: $6,000 per load   -2 Accel -4 Max Spd  -3 Handl -2 Brake 
Weight: 215lbs.

	Barnes Remote Chassis
	This weapon takes a little practice.  The launcher is really a hanger of sorts for a high speed remote control car.  The little car can run to a speed of 170mph and is controlled from a steering unit within the launching vehicle.  The remote car can only be launched forward but then can be driven to a range of 1800 ft..  The remote car has an operation time of 9 minutes on its battery and carries a high explosive that is used to destroy other vehicles.  
-2 MaxSpd  -2 Accel  -4 Handl -1 Brake -20 Range  Cost: $15,000  Installation Time: 3 days  Reload Cost: $ 7,500  Explosive Damage: 1d6 wounds 1d10+2 damage
	Fire Breather Flame Thrower	Available Levels: All	Sighting: LOS 
	This is a high pressure flame thrower able to push a steam of gelled gasoline to a range of 300 ft.  The gelling additive is relatively cheap helping with reloading.  This weapon is dangerous in that once a fire is started they become hard to put out.  This is a forward mounted weapon that recesses into the drivers side of the front grille. -2 Accel -4 Max Spd  -3 Handl -2 Brake   Cost:  $14,000  Installation Time: 6 days  Reload Time: 40 minutes  Range:  30/160/300	Damage 1d8+2 for 6 rounds  

New Castle Pulse Cannon		Available Levels: All	Sighting: AMR Beacon 3 
This weapon fires a caseless 4.7mm round much like the HK G11 rifle.  Utilizing an electrode primer, this firing system almost never miss fires jams or has any feeding problems.  This short range round will not penetrate armor but with its high rate of fire, is able to pour out devastating firepower.  This unit is forward mounted gun can e withdrawn into the chassis undercarriage.  The unit holds 450 of the square caseless rounds.  Damage: 1d6+2  Range: 00/140/360  Installation Time: 4 Days  Weight: 110 lbs.  -3 Accel -4 MaxSpd -3 Brake -3 Handl  Cost: $30,000  Reload Cost: $6,000

Jaeger Decimator XR-14
	The XR-14 was a prototype guided missile system designed by the Swiss company Jaeger Arms and Munitions.  This missile systems can be fitted to any of the guidance systems available.  This missile is wire guided so the driver must stay on target until strike.  The warhead on this missile is capable of penetrating 3/8” plate armor. This missile will have problems with poly-type armors but is very effective against non-armored and anti-personnel targets.  This system carries 4 missiles and are fired in pairs.  Damage: 1d10+1 per missile ( 2 strikes per volley) 6’ Rad   Installation Time:  6 Days  Weight: 74 lbs. -2 Accel -2 MaxSpd -2 Brake -4 Handl   Cost: $24,000 Range: 00/100/400  Reload Cost: $10,000 a pair

ELECTRONICS

	Maxwell R-03 Heads Up Display (HUD)
The Maxwell design is used as a targeting computer for the Duster Missile system.  Many other radar guided missile systems can be adapted to the Maxwell R-03.  The target computer can track 8 separate targets and vector two missiles to the most likely threat simultaneously.  The R-03 is concealed inside the upper dash and replaces the glove box on most vehicles.  Equipped with its own active radar unit, the Maxwell R-03 can be used to track targets out to a range of 1 mile.  Objects like buildings, walls, or other hard cover objects, reduce the range down to distance between the unit and the hard cover object.  Enhancement of radar tracking can be gained by using a tracking bug module placed on a desired target.  Cost: $64,000  Installation time: 3 days

	AMR Beacon 3	
	This system is simply an arc calculation computer.  Using a Laser range finder and range finding radar, this unit is accurate with distance calculations to within 5mm.  This system is not overly sophisticated, but when added to ranged weapons it has the ability to send complete salvos right into there intended targets with a great degree of accuracy.  Cost: $38,000  Installation time: 4 days

C-20 HUD
	The C-20 HUD was developed as a squad level targeting system.  Due to its small size, it seemed to fit well in the vehicle modification role.  The C-20 integrates a monocle that plugs into the dash port and allows the user to look and point at any target within range.  It also allow night vision (can be used for driving at a -20 to skill) and thermal target designation.  The unit is capable of mating up with grenade or gun systems and can be used for some non-guided rockets for an enhanced LOS targeting.  Cost: $22,000  Installation time: 3 days

	Devlin K402	
	This computer targeting system is dedicated to air targets only.  Range and height finding capabilities allow this unit to track and engage up to 4 targets at a time.  This unit is unique in the fact that is will not set off radar detection units of the proposed targets.  Range is 5 miles and altitude is 35,000 feet.  This unit is most commonly attached to Stinger missiles modified to fire from a land vehicle.    Radar guided    Cost: $68,000  Installation Time: 4 days

	Electronic Counter Measure System
	A computerized “white noise” device that is able to destroy any radar lock attempt.  The ECM module looks much like a boomerang mounted on the trunk lid or roof.  This unit provides a 300’ radius of protection.  It will also make the protected vehicle(s) unable to use radar themselves.   This unit will even scramble the local police dept. equipment.  Any attempt to lock on a protected vehicle is done at (-50). Cost: $85,000  Installation Time: 2 days

	Electromagnetic Pulse Generator
	The EMP unit is not a new concept.  After nuclear testing began, the pulse was found to destroy electronic equipment as it passed by.  The unit is able to produce an electromagnetic pulse that will do disrupt all electronic devices for better than 4 hours.  The radius of effect is 40 yards, anything within the 40 yards that use electricity, will not work.  The initializing vehicle is shielded (thus the cost) and only another vehicle that is shielded , will survive the pulse (like an M1A Abrams tank).  Being on the receiving end of an EMP is not recommended.  Most small electronics are worthless after a pulse.  Vehicles are down 1d4 hours.  Cost: $300,000  Installation Time:  11 days

Eglin HV322
	The Eglin Company is now defunct but produced some of the best tracking units for the U.S. Government.  With the use of the tracking bugs (25 are provided), this unit can track for some 35 miles within rural areas and 14 miles in urban areas.  This unit is compact and is mounted in the dash, hidden by a secret panel.  The panel hides a LCD screen.  This unit utilizes G.P.S. technology and can pin point a location of one of its bugs to within 1 foot.  The unit can also track 10 of the bugs at one time by giving each of the bugs a call sign.  Cost $83,000  Installation Time: 9 days

Infra-Red Headlights
	Act as standard headlights until needed.  These lamps allow any night vision equipment to see in total darkness.  This accessory has a range of standard and high beam lights as normal for the vehicle installed.  Any night vision skill checks made outside of the main beam areas are conducted at ½ skill check (only in total darkness situations).  When the IR mode in on, no visible light is produced from the lamps.   Cost: $3,000  Installation Time: 1 day
	
	Harrison Bomb Detection System
	This is an electronic sensor that can detect any nitrogen based explosive within 150’.  This detection unit is capable of  detecting a bomb after a 2 minute scan of the air in the area.  Cost:  $10,000   Installation Time: 15 days

	Night Vision  AN-PVS-6 (Line of Sight)
	A modified vehicle version of the US Army ANPVS-6 system, this unit allows the wearer to see in darkness or dim lit areas to a range of 750’.  Magnification of 4x is possible and light amplification of 15,000x allows vision to almost total darkness.  Cost: $25,000 (no level cost added)  Installation Time: 2 days

	Thermal Vision Unit  (Line of Sight)
	Same as above utilizing thermal imaging instead of light amplification.  4x zoom and a range of 2000’ .  Costs and installation are the same as the other vision systems.

	Directional Microphone System
	This unit looks just like an external cell phone antenna.  This antenna is aimed manually by the user from inside the vehicle.  This system can pick up a whisper at a range of 500’ and a normal conversation tone at a range of better than 1000’.  Weather conditions and background noise may have adverse affects on the range.  
Cost:  $3,700  Installation Time: 12 hours

Video Monitoring System
	The same as many of the police units installed today.  A small color camera with a range of 600’ and an arc of 35 in front and/or behind the vehicle (requires 2 cameras).  The recording machine is placed in the trunk and can be accessed with an computer CD drive for replay.  The CCTV cameras are sensitive to hard impacts and may not function after an accident or ramming.  Cost: $2,000 per camera  Installation Time: 8 hours
	
	AN-PVR-083  Burst Transmitter
	This radio unit is capable of compressing 5 to 7 minutes worth of data or voice into a 3 second satellite transmission.  Once compressed and sent, the unit bounces an almost untraceable signal to a satellite and then to the desired receiver.  The radio can accept data from a computer, a video unit, or even a palm computer…plus normal voice.  The range is unlimited as long a satellite is in the area.  (Admin. can determine satellite availability)  Cost: $8,000  Installation Time: 1 day  

	Global Positioning Satellite System
	A small LCD video screen is mounted on the dash and is able to be loaded with maps of an entire city or region.  The system can show routes in real time and help to navigate by address or Latitude and Longitude.  The Orion upgrade allows the tracking of OrionComm watches too.  Range is actually unlimited but the maps that can be displayed vary in detail depending on what is loaded in the computer.  Cost: $10,000  Installation Time: 3 days

	License Plate Changer
	In a tight pinch this is an old trick that may just save your bacon.  This unit is a revolving license plate holder that will allow up to three separate plates to be instantly displayed.  This unit is silent, and is only detectable if the bumper is removed or the trunk is opened and searched.   Cost $2,000  Installation Time: 1 day

	Jules Corp. Reaper Anti-Theft Systems
	Of all the systems developed by the Jules system this one was meant to be a joke and never put into production, but after a WEB corporate spy thought it to be a great idea, The Reaper hit the black market and many spy agencies.  The Reaper can be set to two different modes, passive and active counter-threat.  
Passive will alert the owner, that his/her vehicle is being tampered with via a cellular call.  The phone touch can be used to activate several features of the system.  The Active mode is a very dangerous setting for the would e car thief.  This system will kill the car thief either by electric shock or poison gas.  The owner is then able to find who was trying to take his car because the body is dead in the seat.   Cost:  $20,000  Installation Time: 5 Days

	Remote Control Starter
	From a range of 200’ the holder of the remote can open the locks and start the engine for those quick get-a-ways.  Cost: $1,000  Installation Time: 4 hours

ARMOR
	
	Plate Steel 	
	Standard width of .35”, this armor will stop the majority of handgun rounds.   Heavy rifle rounds (.50cal or 20mm) may not need to be AP to punch this type of armor.  The weight of this armor is considerable.  250lbs x level of vehicle for weight.  Plate steel is welded inside the body panels and the deck lids both front and back.  
	-5 Accel  -10 MaxSpd  -4 Handl  -10 Brake   -65 Range  +15 Prot   Cost:  $15,000

	Lexan Polymer
	3M produced Lexan back in the 70’s.  This can be used as an alternative to plate steel with the option of being used as a window material too.  This material can be molded to fit under body panels and can be heat treated to fit as bullet proof glass.  This material is also 2/3rd the weight of steel.  Lexan can be punctured at point blank ranges by anything over a .44mag (including rifles)  but will not shatter and will still reduce the bullet to half its normal damages until the specific body panel is destroyed.   50lbs x level 
	-2 Accel   -3 MaxSpd   -1 Handl  -3 Brake   -35 Range  +10 Prot    Cost  $45,000

	Defense Tech  CRM 04 II
	This material is a Titanium/Ceramic blend.  Able to withstand high explosive fragments, heavy rifle rounds and any conventional small arms round will be defeated.  Only Armor piercing rounds will defeat this armor and even then, only at half damage.  This armor is expensive and must be molded specifically for the vehicle it will be mounted on.  This armor will increase the strength of the vehicle and reduce crash damage by -1 per wound.           35lbs x per level   -2 Accel  -3 MaxSpd   -1 Handl  -3 Brake   -35 Range  +40 Prot    Cost  $245,000

	Crossfire Armor Systems  KVL 01 B
	The KVL design is a laminated Kevlar that can be glued into the body panels.  This material can be cut to fit and has thickness of ¾”.  The KVL material is designed to stop light small arms fire.  This armor is undetectable by external inspection.  AP rounds will do full damage against this armor.  The fabric type armors tend to allow steel cored projectiles to pass through without much resistance.   25lbs x per level   -2 Accel  -3 MaxSpd   -1 Handl  -3 Brake   -35 Range  +30 Prot    Cost  $85,000

	Reactive Armor Plate
	This is an armor option that was mastered by the Israeli Army.  This armor is actually a large covering of explosive blocks.  As a projectile (or burst of projectiles) hit the armor, the armor explodes using a contact shape charge.  The shape charge is faced outward from the vehicles body and actually blasts the incoming round away from the vehicle.  This armor plays the odds, once the reactive plate is gone the only armor left is the standard steel plate.  This armor option will injure anyone near the it when it explodes.  This armor does not lend itself well to concealment.  Weight: 88lbs x level  -3 Accel  -5 MaxSpd  -8 Handl  -4 Brake  - 55 Range  +45 Prot*  Cost $135,000 *  This protection rating is added for only the first hit to a specific body panel.  

	Harbinger Cellulose Armor
	This armor begins as a liquid and then when sprayed into the body panels and soon becomes a foam solid.  This cellulose material will stop all but the hardest and fastest of rounds.  This armor takes a long time to repair and install, plus it is expensive.  Weight: 20lbs x level   -1 Accel  -3 MaxSpd  -2 Handl  -3 Brake  -40 Range  +60 Prot  Cost:  $1,600,000  Installation Time:  30 days  

	Bullet Proof Window Polymer
	This is a better product than the standard Lexan.  Easily molded and able to keep a transparent finish, this material is able to withstand the majority of pistol caliber.  This material may not distributed as much as one may think, thus the cost.  Bullet proof windows do are not an add on, but instead they are a replacement of the existing windows, therefore no negative modifiers apply.  +20 Prot  Cost: $9,000  Installation Time: 3 days

OSPREY Window Block
	This alloy plate is pneumatically operated and can be deployed in less than one seconds.  The composite material will stop everything from .50BMG and even most armor piercing rounds from small arms.  The main problem is that the armor material is a made from a high grade of platinum and copolymer material only made by the Japanese firm Koni-Sieke Inc.  The material they make can only be mated to the platinum with a nuclear bombardment.  The block plate is basically radio active (minor rads).  This plate is mounted in between the trunk and the outside edge of the rear window.  No penalties for weight.  +40 Prot for rear attacks in the window region  Cost: $75,000  Installation Time: 8 days

PERFORMANCE
	The majority of performance based improvements are meant for sports cars and motorcycles.  Any other vehicle level will need approval from the Admin.  These modifications are still subject to cost multiplication by level.
	Suspension improvement    	 -2 Accel  -2 MaxSpd  +3 + 1d8 Handl  +1 Brake    Cost:  $7,500  This improves all the suspension and handling.  Installation Time: 3 days
	
	High Performance Engine		+4 Accel  +6MaxSpd  -4 Handl  -3 Brake -50 Range  Cost: $5,000  This engine is the best muscle car engine that money can buy.  Installation Time : 6 days
	
	Racing Engine			+6 Accel  +8 Max Spd  -5 Handl  -5 Brake  -100 Range  Cost: $25,000 When Spy meets NASCAR.  This engine will out run and out perform any street racer in the game.  Installation Time: 6 days
	
	Nitrous Oxide Package
	When this gas is dumped into the combustion chamber of an engine, it burns at a high oxygenation rate and therefore transfers into a burst of power.  The gas is stored in a tank in the trunk much like a divers bottle.  A high performance engine is recommended for this modification.  When the oxide is dumped the user must make a ½ skill check to maintain control of the vehicle.  +10 Accel  +5 MaxSpd  -5 Handl  -2 Brake  -20 Range  Cost $4,000

	Tire Re-Inflation System
	This system uses a special valve diverting system to re-inflate a tire that looses pressure.  The tires must be treated with a sealing agent first, but once treated can be inflated using the cars own exhaust.  The sealant takes 30 seconds to act and a single tire takes 15 seconds to inflate if the accelerator is pushed to the redline.  If more than one tire is inflated at a time, add an extra 5 seconds per.  (2 tires 15 sec. + 15 sec. +5 sec. = 35 sec.)  Cost:  $20,000  Installation Time: 8 days  -2 Accel  -2 MaxSpd  -4 Handl  -5 Brake  -40 Range  

ARGOL XM-3 
	This system is a NBC qualified air-tight seal package for vehicles.  A vehicle fitted with this suite can withstand gas attacks, air contamination problems, and even being submerged for short periods and moderate depths.  The air conditioning system is replaced with a totally sealed air quality productions system that is good for up to 36 hours in a hostile environment.  Cost: $200,000   Installation Time: 8 days  -2 Accel  -2 MaxSpd  -4 Handl  -5 Brake  -40 Range  Submerge Max Depth: 75 feet  (per 10 feet after 75, +10% chance of leakage)  

Decontamination Unit
	This system is marginal in effect to say the least.  It is hard to say that all vehicles can be self decontaminating and truly be safe.  A vehicle with this system still runs a 25% chance of retaining some contaminate.  Orion only recommends this unit is dire emergency and still recommends that this unit be used in conjunction with a mobile NBC (Nuclear Bio Chem) wash down support unit.  Cost: $160,000  Installation Time:  18 days  One wash per load out   

	Carson Paint Change System
	This is a special coat of paint that is activated by a an electric charge.  These paints tend to be a darker color more than lighter.  The darker colors are easier to hide the metallic flakes used to transfer the electrical charge.  Once activated, this paint coat burns of and reveals the original paint coat within 5 seconds.  Anyone touching the car body during the urns off takes a 1d4 wound 1d6 damage from the fumes and the electric current.  Only one coat of paint can put on at one time and it is a one time use.  Cost: $40,000  Installation Time: 6 days

	Blazer Rocket Booster
	For all the times you need to get going in a hurry.  This unit is made only for sports cars or cars that can be used on some trucks altered for racing.  The rocket boost will not lift the vehicle in the air and would require a ¼ skill check to keep control of, if the car is already airborne.  This unit is made for speed on the ground.  Once activated, this unit will produce a 30 second power increase that equates to  +15 Accel  +30 Max Spd  -15 Handl -45 Brake -10 Range  These modifiers only last for as long as the unit is engaged.  Once activated the rocket module must burn out completely and can not e shut off.  It is not recommended to take heavy damage to the rocket unit.  Any tracer round, explosive or even a direct hit into the trunk area may set the unit off.  (25% chance)  This unit completely take all space in the trunk.  Cost $100,000  Installation Time: 10 days

	Self Sealing Fuel Tanks
	This is an old and marginal improvement to inhibit fuel explosions after damage is taken.  This improvement takes 10 to 20 seconds to seal per hole.  After to many holes though, the self-sealing ability takes longer and soon stops.  During the sealing time, the vehicle still continues to loose fuel.  Per 10 seconds subtract 25 from range.  This sealing effect also takes away from the volume of a standard fuel tank.  The only down side is the reduction in range.  - 35 Range (plus any lose due to leakage during the sealing process)  Cost: $5,000  Installation Time: 3 hours

	Drag Chute Deceleration System
	This is the same as the a drag racing car would use for slowing down.  This chute is a one shot deal and can be cut away to continue driving if needed.  The chute will slow the car almost instantly and keep it straight when it goes.  This chute may save an out of control situation or a tire loss.  +150 to Brake  Cost: $15,000  Installation Cost:  3 days  Reload Cost: $3,000  Reload Time: 10 hours

	Roll Cage
	This is primarily used for sports cars and/or race cars.  The addition of a roll cage has several advantages for safety but has many more disadvantages cosmetically.  The cage adds +50 to protection and also prevents much of the damages normally incurred by a roll over accident.  The roll cage is not concealable, it usually requires the wielding closed of the doors and a reinforced roof.  The vehicle becomes much heavier from the steel tubing reinforcements. -8 MaxSpd  -6 Accel  -5 Handl  -8 Brake  +50 Prot  -100 Range  Cost: $6,500  Installation Time: 10 days

	Norman Flat Turn (Hot 180)
	This is a undercarriage mounted rocket system that allows the driver to engage them and perform physics defying turns.  The rockets are short burn, high output tubes that mount to the rear side panels and are concealed under the chassis.  One rocket per side makes up a system.  Each rocket will burn once and can be reloaded.  These rockets are engaged via a secret button on the steering wheel so that they can be timed for sudden turns.  90 turns receive a +30 to the skill check and 180 turn receive a +20 to skill check maneuvers.  Road conditions vary but a skilled driver will be able to take advantage of most.   Cost: $8,000  Installation Time: 4 days

	Convertible Top Air Brake
	This item is very helpful if the need to stop on a dime is a possibility.  The convertible actually cannot dropped as a normal convertible.  The frame of the top is titanium and stainless steel alloy.  It adds +80 to Brake.  The unit is reusable after 45 seconds.  This can only be fitted on cars and only on models that have a production model in convertible.  Cost:  $2,000  Installation Time: 3 Days

DEFENSIVE

	Arc Light High Intensity Light
	Basically a flashbulb on steroids.  This light is a rear mounted module that works as a standard reverse light until activated.  When this light goes off, it produces a 2 million candle power strobe that will cause a chasing driver to make a ½ skill check to maintain control of their vehicle.  This light has a life of 4 to 6 usage.  Cost:  $2,500  Installation Time:  6 hours

	McGruder Chase Stopper
	This catrops dispensing system uses an old idea in a wrapper.  Instead of the standard 4 prong spike, this unit drops a set of 18 hollow spike tripods attached by a Kevlar wire to help pattern the spikes better.  The particular system increases tire punctures by 50%.  Road conditions will have an effect on this system (Admin. discretion) but on regular roads, a chasing car has only a 35% chance of survival.  This unit is an entirely of polymer so weight is not a factor.  Cost: $5,000  Installation Time:  3 days  Reload Cost $2,000 per  Ammo: 1 

	Romms 925 Oil Slick
	This system is noted as the best design for oil slick dispersion.  The Romms electronic valve is capable of working in most weather conditions (-10 and up)  The unit is simple to load by using a funnel and a feed tube in the trunk of the vehicle.  One quart is good for two slicks.  The unit is stainless steel and will not rust and is actually very small.  Oil slicks require a ½ skill check for anyone driving over it.  The slick will cover a 40’ diameter.  Cost:  $2,400  Installation Time: 1 day

	VSF Gas Jet System
	The VSF is a 360 capable system able to produce release any gas to a range of 15’  around the vehicle.  The gas jets are molded into the body panels and body trim and almost hidden.  This system is loaded for a 6 to 8 second deployment.  The best result and safety for the occupants of the vehicle is to deploy the gas and then move away, otherwise without an airtight vehicle, the occupants way suffer from the gas themselves.  For best results, sleep gas or a non-toxic nerve agent.  Toxins or poison gas for Orion agents are suggested only in extreme situations and only when innocent bystanders will not be in danger.  Most gas agents dissipate within 30 seconds, depending on wind conditions.  Cost:  $18,000  Installation Time: 14 days  Reload Cost: $7,500  Reload Time: 4 hours

	Carson J-023 Sonic Projector
	This device produces a destructive sonic wave that will knock a target unconscience.  The range of this device is 10’ radius around the vehicle.  This device can also be added to a security system or anti-tamper system of a vehicle.  The target must pass a ¼ WIL skill check to make it out of the radius 	before passing out for 1d10 minutes.		Cost: $6,000  Installation Time: 2 days
	
	Smoke Screen Generator
	Limited in effectiveness, this unit produces a thick, gray smoke covering a 10,000sq’  area in less than 2 minutes.  Anyone caught within the smoke while driving must make a full skill check to pass through the smoke or loose control of the vehicle.  This system is best used in conjunction with another system.  The smoke generator can be used twice per load out.  The reload consists of a pair of smoke cartridges.  Cost:  $4,000  Installation Time:  1 day

	Halon Fire Suppression System
	There are two types of this system.  System A is a localized unit used to put out fires in or near the vehicle.  System B is a projection type system capable of putting a 40’x40’ fire at a range of 200’.  SYS A will put out all types of fire and even has a 50% chance of extinguishing a Thermite grenade.  SYS B can handle all types of fire encountered but will not be able to assist its own vehicle (although park against a wall and blast the Halon back on yourself may work pretty well).  Cost:  $15,000  Installation Time: 3 days  -2 Accel  -3 MaxSpd -4 Handl -5 Brake    -25 Range  Reload Cost: $7,500  Ammo: 1   Weight: 120 lbs

	Defense Tech Net Bomb
	This system uses a special type of net to disable a following vehicle.  When deployed, this unit falls and spreads over a 10’x10” area.  This net explodes when 20lbs. of pressure or more is placed on it.  The weighted corners ensure the opening of the net and help to keep it centered behind the dispenser.  This net explodes with a great force (1d8 wounds 1d10 damage per) and will usually disable the performance or completely disable the pursuit vehicle.  The Defense Tech unit carries 2 such nets.  Cost: $65,000  Installation Time: 4 days  Reload Cost: $10,000 per net  -2 Accel  -3 MaxSpd  -3 Handle -2 Brake  -10 Range

	NAK -098  Cluster Munitions Dispenser
	This weapon uses military grade cluster bomb units to disable any pursuing vehicle.  A load out of 16 munitions use an impact initiated time delay set by the driver from 1 second to 8 seconds.  Each bomb cell explodes after the allotted time.  This weapon has two such loads.  The weapon also has anti-personnel fragments making this a nasty little surprise for the guys who like to shoot at the back of your car.  The dispersion pattern is, however greatly affected by the speed of the vehicle.  Cost: $11,000 Installation Time: 5 days  -2 Accel  -3 MaxSpd  -3 Handle -2 Brake  -30 Range  Reload Cost:  $2,500 per load (16)  Damage:  1d4-1 wounds 1d6 damage 3’rad per bomb

	Self Destruction System
	This feature is the last resort type.  Working by a timer or a remote control, this unit is very hard to detect and uses a non-nitrogen based explosive to pass detection y dog or electronics.  The control system can e hidden any way the driver would like.  The explosive charge has a radius of 100’ 1d10+4 wounds  1d8 damage
Cost: $15,000 Installation Time: 8 days