31-08-98                                                Version 1
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Title		: Eagles Nest 1999
Description	: Fictitious F1 circuit. USA. Length 6.56km
Race distance   : 46 laps (302km)
Zip contents    : F1ct13.dat, Gp2form.txt, San_ad2.jam, lush2.jam,
 (17 files)       Adverts1.jam, Adverts2.jam, Paveag.jam, Por1.jam,
                  Por2.jam, Por_ad1.jam, Fence1.jam, Fence2.jam,
                  Fence3.jam, Fence4.jam, Fence5.jam,
                  The_nest.pcx (map), Nest.csm (car setup)

Author		: Jason Sinnbeck
Email Address	: jsinnbec@citipower.com.au  (comments welcomed)
Author Info     : 29yo electrical draftsman. Interests are F1, CART, cricket, GP2,
                  X-com games, aussie rules football, The Simpsons, South Park.
                  Favorite bands: U2, Led Zepellin & Dire straits.
                  Favorite drivers: Fisichella, Fisichella & Fisichella.
                  Others: DC, both Schueys, Damon, JV, Wurz, Harry-Heinz, Herb,
                          Swervin' Irvin', Rubino, Mika.
Homepage	: None
Other works	: Alert Park upgrade, due late Sep - early Oct, done
                  in conjunction with Marc Aarts.


Thanks to	: Anyone who, in any way, has generously contributed to the
                  improvement of the GP2 experience, transforming it from
                  the great CD-rom simulation it was in back 94-95, into
                  the extremely accurate and downright magical 1998 version
                  that gets frequently used on my PC nowdays.

                  Particular thanks go to the people who are mentioned
                  in the pcx track map. Please have a squiz at it.
                  If you have visited Sjon's/Pieter's over the last couple
                  of years then you'll know most names, and the contributions
                  that they have given to GP2 users....sorry, I mean drivers!

                  Also to the people who helped me get through the numerous
                  sticking points that I had during this project, be it by
                  email or downloaded tutorial. Thanx Stax.

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* Construction *

Base            : Original Estoril circuit 
Editors used	: Track Editor Alpha-Version 1.6.2 & 1.6.6
                  GP2Edit 1.81
                  Paintshop Pro 4.14
                  Jam Editor 0.4
Known Bugs	: None really.
                  Well, just a couple of minor gfx abnormalities.
                  Don't look for them and you won't see 'em!  :)
Build Time	: I lost count in the mid 130's


* Installation *

You need to have previously run the 'GP2nocd' patch before using this (or
any other) new track. If you have not, your GP2 will still load it's f1ct.dat
files from the GP2 CD-rom instead of from a gp2\circuits directory on your HD.
The patch is available from most GP2 homepages.

If you wish to do proper races against Computer Cars then you are advised to
use GP2edit to change the 'Number of laps' for slot13 (Portuguese) to 46.

Create an eagjams directory in your \gp2\gamejams directory.
Unzip everything into \gp2\gamejams\eagjams.
Make a backup of your existing \gp2\circuits\f1ct13.dat file.
Move f1ct13.dat from eagjams into \gp2\circuits directory.
Have a squiz at the_nest.pcx file  :)
Then go into GP2, load the car setup, AND HAVE SOME FUN!


* Credits *

Most fence textures have been derived from circuits created
by Marc Aarts, Andreas Bosch or Fabrice Lagardere.

Some ads have been plucked from the large Trackads.bmp file created by
Dennis Pantig. It can be found at Sjon's GP2 homepage.


* Copyright / Permissions *

These files are freeware. You may copy them as often as you want and
to everybody you like.

You ARE permitted make modifications to this track as long as I am credited
with the creation of the original version in an accompanying text document,
similar to this one.
I would also greatly appreciate an email in such an instance.


* Disclaimer *

The contained files are provided "as is" without warranty of any kind,
either expressed or implied. The author will not be held responsible for
any losses incurred.
You must NOT include this file on any commercial disc or CD-Rom without 
the prior clear consent of the author!

                    This is NOT a Microprose product!


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* Key track corners * (as discovered during extensive testing by the author)

Cot: A slight feather of the throttle makes it quite straight forward,
      but it can be taken flat out in qualifying and on a 2-stopper
      fuel load once you learn your entry point.
      Get it wrong though and your on an early flight back to Monaco.

Sjon's: Qualifying - flat. Race - Slight feather. Cool corner.
        Exit kerb wont be used unless you have turned in way too early.

Keizer: Kiss the right fence on exit and you'll be spat into the left one;
        new front wing usually required.

Pieter's: The cars are quite difficult to pass if you are at Ace level.
          Snoopy's Pub chicane is the easily the best overtaking spot on
          the track, so be committed through Pieter's if you need to get by
          someone for a position during an 'Ace' or even a 'Pro' race.
          Let yourself be reassured by the presence of the low kerb on the
          exit of this fast Right-hander.

Forest 1: Stay away from the inside kerb. It finishes too early.
          Riding it too long will have a profound effect on your laptime,
          just wait and see......

Aarts Complex: The track's highlight. 4th gear R-L-R chicane. Low kerbs
               mean that drivers are free to pick their own line. Spectators
               are advised to buy tickets early for the large stand here.
               

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* Dictionary *

Squiz: [Australian slang] a quick, inquisitive look.

Fisichella: [also 'Fissi'] a very fast F1 driver destined for greatness.

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Jason Sinnbeck 1998