WEC Military Forces |
This link will show info on 6 various types of WEC personel. Write your own info
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WEC GUARDS DESCRIPTION |
The standard WEC guard undergoes a more effective training program today than before.
Guards are males, typically between 19-35 years of age. Guards are equipped
with minimal body armor, and carry a light projectile weapon as their standard
arm. The standard training period for Guards is 8 weeks, and lunar mining guards
are trained more extensively than standard guards. Guards generally only serve
in Security Cartel. MilOps is open only to the better trained WEC troops. In addition to normal qualification exercises, LMC Guards are instructed in both hand-to-hand and short-range combat, and are subjected to rigorous physical training. Recently, the standard arm for Guards was upgraded from the BA-40 and BA-41 pistol to the RP-32 Pacifist. A few guards are also trained in the use of the GL-303 grenade launcher. These weapon upgrades, along with intensive training, is expected to strengthen the Guard pool and bolster the WEC's hold on existing territories. |
STORMTROOPERS DESCRIPTION |
Stormtroopers are part of the Special Forces. They are normally selected from among
the top prospects of the Guard pool, although some are specifically selected
from the prospective recruits for the WEC Security Cartel or MilOps. Stormtroopers
are fiercely loyal to the WEC, and will willingly give their lives for the
cause. Stormtroopers are skilled in combat, and are good marksmen. Stormtroopers,
along with their Elite counterparts, undergo a more extensive training process
than the normal WEC Guards, and so are considerably more proficient in combat.
Stormtroopers are equipped with a standard-issue GyroNBC Plexsuit and heavy
body armor, which protects them from most forms of NBC (nuclear-biological-chemical)
attacks. Standard Stormtrooper duties are defense of WEC administrative buildings, and occasional patrols of the mines. In response to repeated penetration by the Resistance, the WEC has increased the number of Stormtroopers assigned to guard facilities. Now, Stormtroopers are often found in groups of 2 or 3, instead of carrying out lone patrols through the complex. The standard Stormtrooper is over 30 years of age, and has been with the WEC for over a decade. To become a member of the WEC Stormtroopers, candidates must sign a blanket waiver agreement and give up their tracking chip. They are then carefully screened using a battery of endurance and psychological tests to ensure their continuing fidelity. Those that complete the physical and mental weed-out period are shipped off to an isolation training center for a six-month orientation course. The top ten finishers in each class are assigned to serve with the Elite Stormtroopers. |
COMBAT TACTICS Stormtroopers are difficult to defeat in combat, not so much because of their armor or protection, but because of their offensive capabilities. Normally issued with an SG-A1 Conformer shotgun, or a PA-31 laser rifle, both weapons are capable of causing serious harm if proper defenses are not available. A plasma shield is highly recommended for dealing with Stormtroopers. The shotguns typically carried by Stormtroopers are devastatingly effective in their hands, and a few hits from shotgun blasts can quickly strip your battery of its shielding power. Stormtroopers usually patrol WEC complexes in groups. If you see a single Stormtrooper on guard duty, there will probably be 1 or 2 more standing guard nearby. The trick to dealing with Stormtroopers effectively is by using cover and concealment. Catch Stormtroopers by surprise, and eliminate them before they get a chance to strike back. If you do get into a firefight, use cover to your advantage, since you cannot dodge shotgun shells. Fragments of each blast will almost always hit you. If you are forced to fight more than one, pop out from behind cover, snap off a shotgun blast or another accurate weapon at them, then roll back under cover to avoid their return fire. |
ELITE STORMTROOPERS DESCRIPTION |
Only soldiers with outstanding service records and an ongoing record of loyalty are
elected to serve with the Elite Stormtroopers. Elite Stormtroopers are extremely
strong contenders in battle. Like Stormtroopers, they are devoted to protecting
their assigned territory at any cost. However, their armor has been upgraded
from the standard Stormtrooper armor to a type which defends against projectile
and some energy bolts better than standard GyroPlex armor does. Consequently,
Elite Stormtroopers are more difficult to eliminate quickly. Normally issued
with Fission or Fusion batteries, Elite Stormtroopers carry powerful energy weapons
to eliminate any intruder that violates their assigned territory. Elite
Stormtroopers are distinguished as some of Security Cartel's most prized guard
force, and so are often found guarding high security facilities, such as prison
compounds. |
COMBAT TACTICS Elite Stormtroopers are normally issued with the PA-31 laser rifle, or the PL-1 plasma rifle, both of which are deadly weapons. Some Elite Troops, however, select the GL-303 grenade launcher as their weapon instead of traditional weaponry, giving long-range support to other soldiers at critical defense points. Cover and agility must be used when dealing with grenadiers. Pick them off with a well-placed grenade of your own, or a couple shotgun blasts from an AC-88 if you're close enough. You can also sometimes use a spider mine or spider bomb to get rid of them. Elite Troops will fire at the spider bombs, though, so if you plan to use spider bombs against them, keep the bomb out of their line of sight as long as possible before trying to hit them with it. Standard armed Elite Stormtroopers can be dealt with singly with relative ease if you have an AC-88. If you run into a pack of Elites, try to turn the environment against them, or use some explosives before trying to take on a huge group. If you have a good defensive position, you can also set up an ambush for a group as well. |
ENFORCERS DESCRIPTION |
Enforcers represent the WEC's most treasured fighters, helping to protect precious
physical and personnel assets. Every soldier reaching Enforcer status represents
five years of intensive training and millions of credits' worth of equipment,
so every one slain or lost to the Resistance is a measurable blow to the Consortium.
Applicants who wish to gain Enforcer status must receive five unsolicited
recommendations from their superiors and attain 99-th percentile scores on
the annual marksmanship exams. Those that are chosen undergo five years of rigorous
training in the IEPU (Isolated Enforcer Preparation Unit) and are not allowed
to have marriage contracts or any contact with the outside civilian world.
Second only to Silencers and the small force of Headquarters Elite Guard in sheer deadliness, Enforcers are still occasionally considered disposable by the WEC in cases where sensitive intelligence might be compromised. Typically, however, they achieve their mission objectives without difficulty. Most recognizable by their stern disposition and remarkable weapons, they are under strict orders to fight to the death and to avoid capture at ANY cost. This makes for a deadly disposition, and no Enforcers have ever been detained by the Resistance. Enforcers often carry out lone patrols, although they are occasionally sent out for group expeditions. In either case, they are extremely deadly and |
COMBAT TACTICS Enforcers are equipped with deadly weapons, and Enforcers are deadly shots that rarely miss a target. Skilled soldiers with good agility can deal with one in a one-on-one firefight, but it is more advisable to use cover, even when dealing with a single Enforcer. The heavy armor worn by Enforcers makes it difficult to kill them before they shoot back, unless you can sneak up on them and attack quickly at close range. Enforcers carry the devastating UV-9 Pulsar, but occasionally select to use a GL-303 grenade launcher instead. Whichever weapon they select, both are extremely deadly. If you run into more than two Enforcers, look for some type of indestructible cover, or retreat temporarily, because their weapons will demolish any cover that can be blown apart, leaving you exposed. Fight back with a UV-9 or GL-303, or an AC-88 if you are standing close enough. COMBAT TACTICS Enforcers are equipped with deadly weapons, and Enforcers are deadly shots that rarely miss a target. Skilled soldiers with good agility can deal with one in a one-on-one firefight, but it is more advisable to use cover, even when dealing with a single Enforcer. The heavy armor worn by Enforcers makes it difficult to kill them before they shoot back, unless you can sneak up on them and attack quickly at close range. Enforcers carry the devastating UV-9 Pulsar, but occasionally select to use a GL-303 grenade launcher instead. Whichever weapon they select, both are extremely deadly. If you run into more than two Enforcers, look for some type of indestructible cover, or retreat temporarily, because their weapons will demolish any cover that can be blown apart, leaving you exposed. Fight back with a UV-9 or GL-303, or an AC-88 if you are standing close enough. COMBAT TACTICS Enforcers are equipped with deadly weapons, and Enforcers are deadly shots that rarely miss a target. Skilled soldiers with good agility can deal with one in a one-on-one firefight, but it is more advisable to use cover, even when dealing with a single Enforcer. The heavy armor worn by Enforcers makes it difficult to kill them before they shoot back, unless you can sneak up on them and attack quickly at close range. Enforcers carry the devastating UV-9 Pulsar, but occasionally select to use a GL-303 grenade launcher instead. Whichever weapon they select, both are extremely deadly. If you run into more than two Enforcers, look for some type of indestructible cover, or retreat temporarily, because their weapons will demolish any cover that can be blown apart, leaving you exposed. Fight back with a UV-9 or GL-303, or an AC-88 if you are standing close enough. HEADQUARTERS ELITE GUARDS |
HEADQUARTERS ELITE GUARDS DESCRIPTION |
Members of the Headquarters Elite Guard are reserved for sensitive operations that
involve VIP's or classified WEC facilities or operations. The population of the
Headquarters Elite Guard force is relatively small when compared to the rest
of the body of WEC troops, but next to Silencers, there exists no more deadly
WEC soldiers on the face of the Earth. HQ Elites are exceptionally well-trained,
and are capable of working with any other unit in the WEC military services.
They often work with Enforcers when defending headquarters areas. Headquarters
Elite Guards never serve in MilOps, instead serving Security Cartel for their term
of WEC military service. VIP's working for the WEC are provided with a pair of HQ Elite Guardsmen who go wherever the VIP goes. Generally, however, Enforcers are the soldiers used for bodyguards, except in rare cases. HQ Guards normally defend critical WEC headquarters facilites, where Resistance penetration would be devastating to the Consortium. HQ Elite Guards only serve half of each enlistment period before they are required to re-attend training exercises. Very few members of the Headquarters Elite Guard have defected. Their loyalty factor to the WEC is even higher than that of the Enforcers. |
COMBAT TACTICS HQ Elite Guards are simply the toughest opponents you will face. Unlike Enforcers, they do not normally defend their position alone, or go on single patrols. The Elite Guardsmen defend positions generally in groups of two, three, or even more. You will need a weapon with excellent accuracy at long range to hope to fight them from a distance, because if you do not hit them hard and fast, you'll be dodging more and more UV-9 or GL-303 blasts as more HQ Elites are attracted towards your position. Use your GL-303 or UV-9 Pulsar to get rid of them quickly, because if they swarm you, you are in for a painful experience. Any mistake you make with a group of Headquarters Elite Guards will very likely be your last. Proceed cautiously through an area populated with Headquarters Elites, and try to stay hidden until you are ready to attack. If you can eliminate one or two HQ Elites before the others start to converge on you, you can usually pick off the remaining ones as they head towards you. |
SILENCERS DESCRIPTION |
Silencers are the WEC's attempt to create the perfectly trained soldier--a mobile
killing machine. They are extremely rare among Consortium forces, and represent
only 0.0025 percent of the entire Consortium population. Unlike the other WEC
soldiers, Silencer candidates are identified through tests during their adolescent
years and enrolled in a specialized military facility. There, they are educated
in all the intricacies of combat and mission strategies, including the ancient
martial arts, information extraction methods, survival techniques and target
elimination. Retirement is never an option for Silencers--their enlistment period is for life. Most never survive past the age of 40, and those that do move on to positions within the training facility. In return for their service, Silencers are granted an unlimited lifetime supply of credits. Silencers have no contact with the world outside the WEC, and rarely consider themselves as part of a biological family. During the psychological training phase, all references to personal history and past interpersonal relationships are eliminated (thus voiding any emotional responses to these stimuli). Defectors to the Resistance have spawned rumors that during this period, the candidates are genetically altered, or possibly even cloned, to reduce the chances of independant decision making and increase combat potential. The trademark of a Silencer is his crimson, rigid-polonium armor and extremely powerful weapons arsenal. He is not restricted to any particular offensive or defensive items and can freely choose from the weapons in the WEC arsenal before each assignment. The Silencer is a monster to be feared Resistance intruders (or by the WEC, if he defects). |
COMBAT TACTICS Standard combat tactics and strategies do not apply when dealing with Silencers. A Silencer's military training is so advanced that he is prepared for virtually any situation, and his equipment makes him practically invulnerable. Perhaps the only way to stop a Silencer is through use of explosives. Bombs, grenades and rockets can penetrate any shield type, and will severely cripple any soldier, no matter how advanced his equipment is. Silencers are agile and intelligent enough to avoid almost any traps laid out for them, and have no vulnerabilities short of sheer firepower. |
COMBAT TACTICS Guards have only light body armor, and so can be taken out with a few shots of any weapon that comes to hand. The rigorous physical training Guards undergo, however, makes them more dangerous than they were before. They are the fastest units in terms of returning fire, and they can ready their weapon and fire faster than any other WEC unit. Their accuracy is poor, however. Guards are better trained for close-range combat, so their targeting is not very accurate. The only thing you need to be careful of when fighting Guards is that they don't overwhelm you. Guards often travel in groups, and come at you from all sides. Cover your tracks with spider mines and shut doors as you go to keep from getting jumped from behind. |