On
Wednesday afternoon, Konami and famed game designer Hideo Kojima held a
press event to publicly unveil what's sure to be one of next year's biggest
games on any platform: Metal Gear Solid 2: Sons of Liberty. The demonstration
was held at the Universal Studios lot inside a moderately-sized auditorium
for an audience of about 150 journalists from around the world. Kojima
briefly addressed the audience before showing the promotional footage of
Metal Gear Solid 2, which showed off a lot of the game's forthcoming features,
alluded to its plot, showed some of its main characters, and kept the audience
riveted until it finally erupted in applause once the trailer finally ended.
The government-trained specialist Solid Snake returns as the protagonist
of Metal Gear Solid 2, and from all the footage that was shown, it's evident
that Snake looks and moves more realistically than ever before. He bolts
through high-risk areas, dives out of range of enemy fire, lies in ambush
around corners, shimmies across precarious catwalks, and more.
But
Snake's done most of that already in Metal Gear Solid for the PlayStation
- as such, it's not that Metal Gear Solid 2 seems like it'll have a radically
different concept than its predecessor. Instead, even as Metal Gear Solid
helped set new standards for cinematic quality in games, so too does the
sequel stand poised to shatter any previous conventions or expectations
for quality of game graphics and gameplay realism. Solid Snake himself
looks strikingly realistic in the sequel, and the game's environment is
equally impressive; Although it was stated previously that the game would
take place in Manhattan, it appears that most of the action actually takes
place off the coast of New York, in a gigantic ship that looks like an
oil tanker. The outdoor sequences aboard the ship took place in heavy rain
at night, and you could see the rain drenching Snake's hair and clothing.
Characters casted real-time and dynamic shadows, and in one sequence Snake
waited around the corner for a guard whose elongated shadow first gave
away his presence.
Another
exciting sequence took place in what looked like the ship's bar, as Snake
dodged gunfire that tore through liquor bottles nearby, spraying the area
with glass and alcohol. Kojima stated that guards in Metal Gear Solid 2
would come in several levels of strengths, and won't all be garden-variety
soldiers. In one sequence, Snake was confronted with Genome soldiers wielding
riot shields that successfully deflected his bullets. The perspective then
switched to the player's first-person view, which showed Snake aiming a
few degrees below the shields, firing at the soldiers' legs. In spite of
such surprisingly great-looking scenes, Kojima noted after the presentation
that he was rather nervous about how the game would be received.
But
though everyone was impressed with the preview, fans of Metal Gear Solid
seemed especially excited: The game footage showed that, in addition to
Snake, Metal Gear characters like the young professor Hal "Otacon" Emmerich
and the deadly gunslinger Revolver Ocelot would return with major roles
in the sequel. While Kojima understandably didn't want to reveal too much
of the game's plot, we were able to extrapolate several details from the
footage. Apparently, the blueprints of Metal Gear Rex were eventually leaked
out of the deserted Alaskan base in the PlayStation game, and have since
become available for sale on the black market. As a result, a number of
countries and private organizations have come into possession of their
own Metal Gears. To combat this proliferation of Rexes, an unknown organization
(presumably FoxHound), developed a Rex-killer, dubbed Metal Gear Ray. This
gargantuan can only be described as a metal version of the American Godzilla,
as the robot's tail-like appendage and its ability to swim in the open
seas can't help but draw comparisons to the oversized iguana. Metal Gear
Ray is supposedly being moved by ship either from or to New York, when
a group of special operatives invade the oil tanker. In a matter of seconds,
all of the crew and hands on deck are summarily killed. However, one lone
figure stands in between the operatives and their goal of kidnapping Metal
Gear Ray: Solid Snake. It appears, however, that these mysterious operatives
aren't the only people after Ray. Kojima's presentation showed brief clips
of boss-like characters, including Revolver Ocelot, in combat with Snake
as well as the invading soldiers. These bosses are undoubtedly under the
command of Solidus, the third "Snake" brother revealed after the final
credits of Metal Gear Solid. In a scene that drew applause from the crowd,
a female character and Snake were locked in a Matrix-style gunfight, complete
with slow motion and streaking bullets, amidst a pouring rain and gale
force winds.
Even
more impressive was the fact that the game can be finished without ever
killing any of the non-boss enemies, according to Kojima. Making this possible
is the addition of a non-lethal tranquilizer gun which immobilizes soldiers
for a brief period of time without raising his guard. From what we could
tell, the FAMAS rifle and SOCOM pistol have been carried over into Metal
Gear Solid 2. A new addition to the arsenal includes the AK-47, which is
initially carried by the standard soldiers. Another particularly new gameplay
feature is the ability for Snake to surprise his enemies by coming around
the corner with gun drawn. Soldiers caught off guard will quickly drop
their weapon and raise their hands in a plea of sorts. Kojima said that
this, and other forms of enemy AI, are completely dynamic dependant on
Snake's relation with the soldiers' position, weapons advantage, and other
factors not quite so concrete. And as in games like Half-Life, soldiers
will now behave as a group, and will attack and flank you in a coordinated
effort. This is in no small part due to the addition of a military advisor
to the design team, who lectured the developers on spec ops infiltration,
breaching, and clearing techniques. According to Kojima, over 30
percent of the PlayStation 2's emotion engine is being devoted strictly
towards this kind of enemy AI. Kojima wouldn't comment on what, if any,
kind of the PlayStation 2's networking capabilities the game will take
advantage of.
Whereas
Metal Gear Solid focused on the theme of self-determination (and to some
extent, nuclear proliferation) Kojima said that Metal Gear Solid 2: Sons
of Liberty will raise the alarm about the digitization of society. "What
kind of liberty will we have in a completely digital society?" asked Kojima.
We'll have to wait for the game's release in the fall of 2001 before we'll
have an answer to that question. And for those who are wondering. Yes,
the cardboard box makes a return in Metal Gear Solid 2
Source:
Videogames.com