--THE MATRIX FOR QUAKE 2--
<RTFM means read the fucking manual - if you have any queries they should be covered here>
CONGRATUATIONS!! You are cool for choosing to play this mod.
Hopefully by the end of reading this you will be able to perform mad skillz across the net, or on your LAN against yer mates.
Contents: I. EXPERT'S QUICK GUIDE - for semi l33t to l33t Quake Vets II. LLAMA'S GUIDE - step by step guide to getting the mod to run. Foo' proof (almost...) III. HOW TO PLAY - Should be read by Llamas and l33t haxors alike. IV. VERSION NOTES - Known bugs and things to look out for. V. FUTURE - Plans for the mod's next few versions. VI. FAQ - Fools ask questions. VII. CREDITS AND ACKNOWLEDGEMENTS - blah. Who cares? VIII. SERVER STUFF IX. TANK/TEAM MODE
I. EXPERT'S QUICK GUIDE -----------------------
There is a .cfg named "matrix.cfg". This has all the default bindings in. if you're a regular wasd user, use this, or edit as approriate.
To play the game, just do the ol' "game matrix".
II. LLAMA'S GUIDE ----------------- If you are using this section, repeat after me "I am a Llama, and I am a camping LPB BARSTURD"
Ok? Then we'll begin.
First you must make sure that you have unzipped the zip file into a directory (also known as folder) INSIDE the quake2 directory. For Example:
your quake2 directory:
X:\QUAKE2\
the Matrix mod directory
X:\QUAKE2\MATRIX
(X is an example, it may be C. Mine is E, others may be D. Whatever)
look in the matrix directory. If a file called "readme" or "readme.txt" is there, everything should be find. Depending on your viewing options, you may or may not see other files called "gamex86.dll" or "matrix.cfg". If so, fine. You should only really be worried if there are NO files. If there is a directory within X:\QUAKE2\MATRIX called matrix
(X:\QUAKE2\MATRIX\MATRIX), then you created a directory called X:\QUAKE2\MATRIX and winzip automatically created another folder within this. MAKE SURE YOU POINT THE UNZIP DESTINATION TO X:\QUAKE2\
Ok, next step is running the mod. There are two ways of doing the fist step:
1. Start quake2 as normal and wait for the demo to load. Press the console toggle button, normally tilde (~ or `) directly to the left of "1" and Below "Esc".
OR
2. Click Start->Run. a Window comes up. Click browse. Find Quake2.exe and click on open. Now you have a line of text with quake2.exe's path. click in the box twice (not a double click) so that the text is NOT highlighted. Now add "<space>+" (don't TYPE <space> just press space once. Then click OK and quake 2 will start in the console.
Now, for both methods, type "game matrix" in the console. PRESS ENTER.
Wait for quake2 to reset. Type "exec matrix.cfg".
If you want to play a single player game type "map base1"
If you want to play a multiplayer game (with you as the host) type "deathmatch 1" then "map q2dm1".
If you want to connect to a multiplayer server, find a server ip, for instance, Fury.net's Matrix quake server: 195.82.123.5:27950 Connect to the internet with your normal internet connection. In quake 2 go to the multiplayer menu (esc) and choose "address book" enter the above ip number, and press esc. Now you should see a net-match listing on the list. go down and select it by pressing enter.
III. HOW TO PLAY ----------------
Hopefully you've seen the film "The Matrix". In this film, KEEENOOO Reeevz ponces around in black suits with many many gunz akimbo. And scews with your brain in the process.
The basic idea is that he "disbelieves" the reality he lives in and is able to do all manner of physically impossible things: jump huge distances, hover and eventually fly, run up walls, stop bullets in their path, and bend spoons (sorry, that last one IS possible. Silly of me. Sorry Yuri G).
In this mod you'll be able to run up walls, stop bullets, switch bodies with people better than you, and upgrade your stamina, health, speed and damage.
Weapons + Ammo -------------- In keeping with the Matrix style, all weapons ae dropped when you finishe their clip. The only way to use it again is to pick up a fresh one. Weapon respawn times are increased (10 seconds rather than 30) so DON'T use weapon stay on this mod!! (it may be disabled, i'm not sure :>)
Ammo is now mana, so you shouldn't have to keep camping in the corner to upgrade stuff. Available in three flavours - small (5 points) medium (10 points) Large (25 Points).
Railgun has had a make over - Hold the button while stading still to zoom in the more you zoom in the more damage it will do (max 125). If you move you zoom out again. if you tap fire you'll be able to fire off rapid fire rails (less damaging, miniumum of 25 damage). The Aiming laser is totally accurate, but will give you away.
Powerups -------- Quad = Damage level up 100 Health = Health Level up Invincibility =Speed boost Adrenaline = Stamina level up.
Running up walls ---------------- Because I am cool, this couldn't be easier. Simply jump at a wall and HOLD on jump. You will then scale the wall like KEEENU in the film. To flip off, either press e (boot) or backwards. N.B. it helps holding forward AND jump when running up walls.
Running Along Walls ------------------- Simply stand by a wall looking alongit and you will stand on the wall. Jump and Press forward, and you'll run along it.
THE MENU -------- Pressing tab (command "inven") brings up a menu. Press tab to see your inventory, and tab again to cancel. On the first screen you can select to either upgrade or cast a spell. Use "[" and "]" to toggle through the menu options, and enter to select it.
Stop Bullets ------------ Type "stopbullets" from the console or press tab (inven) to bring up the menu. This costs 75 mana for 30 seconds of use. All projectiles (rockets, blaster shots, grenades, bfgs) will stop infront of you, as a deflecting sheild expoldes from your centre to stop the projectiles.
TelePossess ----------- Type "Change" in the console or select the spell from the menu. This costs 250 mana and therefore you must buy 1 stamina powerup (see below). You must stand still for ten seconds during the countdown. If you move or are moved by anything (say, the kick from a rocket or a punch) the countdown will stop. If you successfully finish the countdown you will switch places with the person who has the most upgrade levels, health etc. Be warned - if you are the guy with the best stuff, YOU WILL STILL SWITCH WITH THE BEST PLAYER. Also to stop you immediately possesing back, your new stamina level is set to zero.
TIP - when you hear the possess count down, hurt yourself a lot (with a rocket) then jump off a cliff as the count down finishes. Your posseser will have just enough time to scream as he plummets to his death >:D.
DON'T BE SCARED OF THE FAIRY LIGHTS!!!!
Roll on Landing --------------- If you fall far enough to hurt yourself, you can roll Stop the damage. to do this you must be holding the duck button on landing, WITHOUT holding the jump key. you'll roll and take no damage.
IR Vision --------- Makes everyone appear red. Costs 100 mana for 60 seconds.
Cloaking -------- Excellent in conjunction with the railgun, this spell renders you semi transparent (basically invisible in dark areas). Costs 100 mana for 60 seconds. Type "cloak" to get it in the console or use the menu system
Flight ------ typing "flight" in the console gives you 30 seconds of flight for 75 mana. Press and hold jump and you will be given an upward impulse.
Matrix Jump ----------- Press q (command "matrixjump") to do this. it will propel you up and in the direction you are looking. Costs 50 mana
Speed Boost ----------- Doulbe your speed for 15 seconds. you must wait for 10 seconds after it is finished before you can use it again.
Upgrade Stuff - Stamina/Mana etc. ------------- **************** New!! Simple upgrading Press Tab (binding - inven) and you get an upgrade menu. easy to follow. ****************
This gets a little complex. When you play, you'll notice a new icon above your health - a green s. This represents your stamina, or mana if you will. If you punch, kick, and run up walls, you'll see this value decrease. This charges up until it hits maximum stamina. If you get below 5 stamina, you will be slowed down A LOT, making you supceptible to attacks.
When your stamina is at 100 (or maximum), try pressing 0 on the right hand side of the keyboard. It is also known as kp_ins. The command used on this key is "bank" . It moves 50 stamina into your "mana bank"- a backwards green t. The stamina has transformed into "mana". Mana will not be used up by punching, kicking, and running up walls. You can only transfer stamina into your mana bank when your stamina is at 100 or more. The maximum storage of the mana bank is only 100, but you will need to use it ATLEAST once if you want to upgrade stuff.
*** NEW!!!! *** Command "autobank" (0/1) If you toggle this to on (defaults to on), when you crouch AND have 100 Stamina or more you will automatically bank 50 stamina. I find this much easier to use. ***************
Now try waiting until you have 100 stamina again. You can put this in the bank if you want to, OR you can buy a level-up, which cost 150 generic points (that is, either stamina OR mana points). Points will be deducted fromyou mana bank before they are deducted from your stamina.
Here are the level-ups you can buy when you have at least 150 points.
Damage up. Increases damage buy an extra half. Press 9 on the keypad. Command: up_damage.
Stamina up. Increases stamina capacity by 50 Points. Press 3 on the keypad. Command: up_stamina.
Health up. Increases health capacity by 50 Points. Press ./Del on the keypad. Command: up_health.
When you buy a powerup, the numbers by the icons in the top right of the screen will go up buy 1. The top icon indicates damage level, the green s is stamina capacity and the green cross is health capacity. You can have a maximum number of levels, e.g. if sv_maxlevels is set to 3, you may buy 3 separate level-ups. You may NOT buy 3 levels of each catagory. If you die, your levels are set back to zero.
Fighting -------- Pressing E (command "boot") makes you punch. This will eventually be changed to kick, and an actual weapon will be set aside for punching, with the kicking being secondary fire/offhand kick for other weapons.
At the moment if you duck and punch you'll do an upper cut and send an opponent flying (like kickme quake - sorry for pluggin but it's shit so it needs help). if you stand you'll slap 'em. If you jump and tap E rapidly, you'll hover until your stamina runs out, kind of like the flying quadruple kick KEENOO does in the film. This will change to this in a later version, when i do the player models etc. *NOTE* Hover kicking is temporarily out in this version.
Flipping -------- You'll automatically do side/back flips if you press strafe/back and jump together. It just looks cool especially if you use it well (run halfway up a wall and press backwards. you flip off the wall. D00d!!).
Blocking -------- If you stand still, any damage done to you is halved, but the amount of damage points you would have taken is taken off your stamina. Remeber if you have low stamina, you won't be able to punch, kick, or run up walls. IF YOUR STAMINA IS LESS THAN 5 YOU WILL TAKE DAMAGE. DUCK TO STOP THIS.
Third Person Perspective ------------------------ To toggle Spine Design's TPP, press c (command: thirdperson). I recommend this if you have a fast connection and are doing hand to hand stuff. And to show off.
IV. VERSION NOTES ----------------- This release is around 60% complete.
I don't THINK there's any other bugs.
PLEASE ONLY GIVE ME A BUG REPORT IF IT'S AN EXTREMELY OBSCURE BUG!
V. FUTURE --------- Other suggestions truely welcome.
There will be a new weapon for fists AND kicks. (2 attack buttons).
Tapping or holding the fire button with this weapon will produce differet affects.
Tapping will generally Jab. Holding will generally do a higher power but slower attack - uppercut, hook, falling skull cruncher.
(power = kick * damage)
There will be MANY akimbo pistols. You will not reload, only throw away weapons, like in the film. There will be a sniper rifle, cos every mod needs one. ALL bullets will be affected by gravity, rather than adding a random spread to your fire. Bullets will be entities (like the blaster bolt), not hit-scan, so that they can physically be stopped in mid-air. The sniper rifle bullet may not be an entity, but will still drop with distance.
There's going to be loads of play modes: regular teamplay (already possible i guess) last man standing team last man standing ctf ctb teamplay with TANK TANK, as in the guy from the film. An observer on each team will be able to spawn items and powerups using his/her mana, kind of like Tank did in the film (gave them weapons etc.)
Ammo boxes will be replaced by stamina and mana boxes. THey'll look like blue health. Since you can't reload, you'll have no need for ammo. If you want guns, just pick up a new weapon. The respawn times for these will be quicker to compensate.
MORE STUFF.... l8r.
VI. FAQ - Fools ask questions ----------------------------- Q1. I found some bugs, and i want to send you a report. What should i do? A1. Unless the bug is EXTREMELY obscure (e.g. i can't do backflips with the rockt launcher, 4 damage level, 2 stamina level and 200 mana when someone is using the railgun laser). THEN DON'T TELL ME! I will have found it.
Q2. I am llame. What can i do? A2. Hide. Get 1 stamina up. Buy teleposses. STAY STILL TILL YOU SWITCH Teleposses was MADE for llamas to help balance the power a bit.
Q3. If i buy a powerup, i start taking damage and turn upside down and can't move. wtf? A3. Stamina - your life force. Lack of stamina (less than 5 points of it) - lack of breath + damage to you. Cure? DUCK and rest. don't try to move.
Q4. What's up with single player? A4. There is none. Single player Generally sucks. But that's my opinion. (HL was good though.)
Q5. WOW THIS MOD OWNZ!! i want to tell you how great you are. A5. All contrbutions gladly accepted :) If you can bundle it with a cheque made to ... seriously though, i'd love a constructive review of this mod. But tell me WHY you like it. Cos quite frankly your opinion counts for shit MUHAHAHAHAHA!! (unless you're someone pseudo famous like John Carmack and Lowtax)
Q6. What's up with single player. A6. There is none.
Q7. Why can't i play single player. A7. See A6.
VII. CREDITS AND ACKNOWLEDGEMENTS --------------------------------- Team Spasm: See Webpage for ever changing details (watch us as we update our age every half hour!!)
www.planetquake.com/kickme www.planetquake.com/kickme/matrix Soon moving to www.planetquake.com/matrix
Spine Design - for TPP code
www.planetquake.com/spine
Mr_Grim - for giving me an idea of how to start the run-up-walls code and general pep-talks.
ahl.telefragged.com - lead coder www.planetquake.com/brazen - lead coder(!) www.planetquake.com/brazen/dirty - lead coder (!!) www.planetquake.com/paranoid - lead coder (d00d!!!)
Section8 - for giving me inspiration for speeds code. www.planetquake.com/devastation
Warner Bros + The Matrix - for giving me a direction for my mod to go in. Oh, and please don't sue me/shut me down. OK? ok.
www.whatisthematrix.com - very high traffic site. Avoid like the plague or the warner lawyers will get you!!!
Microsoft in Cambridge - for paying me £300 a week under the pretence that i'm making them a Bill Gates q2ppm. I'm not just modding or anything. No no no.
Command List: ------------- thirdperson - toggles thirdperson
boot (off hand attack)
jump backwards to backflip. jump sideways (strafing) to sideflip.
"bank" // put 50 mana into bank form stamina "UP_DAMAGE" //buy damage "UP_SPEED" //buy speed "UP_STAMINA" //buy stamina-max-up "UP_HEALTH" //buy health-max-up
tap "boot" to hover in air. - temporarily OUT sv_maxlevels - sets maximum level-ups allowed per life. "inven" tap once for powerup menu, twice for regular inventory. irvision cloak flight change stopbullets matrixjump emp lights
VIII. SERVER STUFF ------------------ teamplay 1/0 - enable teamplay, doh :) tankmode 1/0 - enable tank mode, (see below) sv_maxlevel # - set the maximum number of level ups you can get weaponrespawntime # - not sure if it works. should be in miliseconds. default 10. weaponban 1/0 - blaster and fists max. again. not sure if it works crossh 1/0 - turn on/ off annoying ttp crosshair. laseroff 1/0 - turn off/on the railgun laser streakoff 1/0 - turn off/on bullet streaks shellsoff 1/0 - turn off/on empty shells/cartridges. // need more shit here, fear. i don't know the teamplay stuff. team names etc.//
IX. TANK/TEAM MODE ------------------ Team mode = obvious
Tank Teamplay. this is similar to aq2 or ra2 teamplay. Both teams start off alive. When you die you Stay dead. The winning team is the One with the last guy alive.
Tank play is slightly different. When you die, you become an operator (like tank) and you can spawn random items by pressing fire, and do tiny bits of damage to opponenets from observer mode. Just another twist / tie in.
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