Class Based Quake 3: ArenaPlayer Quake 3: Arena Classes
File: cbq.pk3 Date: January 22, 2000 Authors: Niptlar & Plimus E-mail: [email protected] & [email protected] URL: http://members.xoom.com/q3aip FFA: Yes Team: Yes! CTF: Yes! Single player: not recommended Tournament: not recommend Mod files: Yes New sounds: No New graphics: Adds exrta functionality using existing graphics Installation: Unzip the .zip file into your Quake 3 directory. (ex: c:\quake3) Usage: Add "+set fs_game cbq" to your command line. (ex c:\quake3\quake3.exe +set fs_game cbq) Description: Class Based Quake adds some features to Quake III Arena. The most important of these is that players no longer pick up weapons, but instead choose to be one of five different characters, each with its own set of weapons and limitations. To select one these players, enter any one of the following commands at the console (hit the ~ key to bring it down): /scout /demolitions /enforcer /assassin /soldier Here follows a description of each of the characters: Scout: "Would you like to dance?" Spawn Armor: 20 Max Armor: 70 Shotgun: 20 of 30 shells Plasmagun: 60 of 140 cells Speed: 400
Demolitions: "Just try and catch me!" Spawn Armor: 60 Max Armor: 140 Machinegun: 100 of 200 bullets Grenade Launcher: 30 of 70 grenades Speed: 320
Enforcer: "Feel my wrath; accept my shaft!" Spawn Armor: 40 Max Armor: 100 Shotgun: 20 of 30 shells Lightning: 140 of 320 lightning Speed: 320
Assassin: "You can run, but you can't hide!" Spawn Armor: 0 Max Armor: 40 Railgun: 20 of 30 slugs Plasma Gun: 80 of 200 cells Speed: 280
Soldier: "Get off my back or die!" Spawn Armor: 100 Max Armor: 200 Shotgun: 30 of 50 shells Rocket Launcher: 20 of 50 rockets Speed: 240
Shotgun damage: 120 Railgun damage: 100 + all remaining armor Grenade Launcher fire rate: once per 0.6 seconds Railgun fire rate: once per 2 seconds Shards: 10 Armor Respawn rates: (to supplement missing weapons and increased firepower) Armor: 20 seconds Ammo: 25 seconds Health: 30 seconds Holdable items: 40 seconds Megahealth & Power-ups: 90 seconds Armor rot: disabled
50 bullets = 10 shells = 5 slugs 8 grenades = 6 rockets = 60 lightning = 40 cells = bfg clip
Armor quality is dependant on armor quantity, and ranges from from 50% to 83%. The armor icon will reflect how effective your armor is.
Just like how the colors blue, red, and yellow designate 1st, 2nd, and 3rd place, green and magenta are used to label 4th and 5th place.
That is all there is to know; start fragging!
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