LEARNING LIMIT BREAKS
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- Breaks are divided into four levels of power, and most characters
have two Breaks per level, excluding level four (you only have one
break for that level).
- Each ally starts out with his first Level 1 break, so you don't
have to fret over learning it.
- But when you want to learn the second Limit Break of that particular
level, you have to use the first break approximately:
Ten times to get your second Level 1 break
Eight times to get your second Level 2 break
Six times to get you second Level 3 break
You don't have to do this all in one battle, but you do have to kill
the enemy your Break affects (if it is an attacking type of Break),
Also, you do have to win the battle, since the new Limit Break you
learn appears in the 'EXP/AP Gained' screen, although you don't have
to be the one to kill the last opponent, as long as you killed at
least one enemy with a Break.
- Once you have your second Break, your goal is to reach the next
level of power (and get that level's first Break in the process).
To do this, your character has to win 40 battles on his own.
This means that if the other characters kill the enemies and you
do nothing or only inflict damage, you won't reach the next level.
You have to win the battle using your abilities (attacking, magic,
Limit Breaks, items, etc.), although it's okay if other characters
damage that enemy before you kill it.
LIMIT BREAK LIST
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Cloud Strife
Level 1
Braver
Cloud dashes forward and performs a diving slash against one
opponent.
Cross Slash
Cloud's three slashes create a symbol over his enemy. When it
fades away, that enemy is hit once. It also has a chance of
paralyzing the hit foe.
Level 2
Blade Beam
Cloud sends a wave of green energy at the targeted foe. When
it hits,smaller waves shoot outward to hit each remaining foe,
although the damage is less than the first, big wave.
Climhazard
Cloud sticks his sword into an enemy and then yanks it upwards
while jumping for heavy damage.
Level 3
Meteorain
Cloud twirls his sword and leaps into the air. With one swing,
he sends a shower of meteors down upon his foes, hitting 4
times.
Finishing Touch
Creating a light at the tip of his sword, Cloud throws a funnel
of rising air that sucks in all opponents for an instant kill
attack. Those that survive are dropped to the ground for further
physical damage.
Level 4
Omnislash
A column of wind surrounds Cloud and his sword lights up. He
then attacks all enemies for a total of 15 hits, finishing with
a diving sword slash. The sword strikes cause physical damage,
while the last strike hits all foes.
Barett Wallace
Level 1
Big Shot
Collecting energy, Barett fires a huge fireball at one opponent.
Mindblow
Similar in appearance to the Heavy Shot, Barett launches a ball
of azure energy at one opponent. While it inflicts no damage,
it completely drains that enemy of MP.
Level 2
Grenade Bomb
Barett fires an invisible shot that explodes into a huge
hemisphere of fire that damages all opponents.
Hammerblow
Barett dashes forward and punches one enemy as purple waves
emanate from his arm. If it misses, this attack causes no
damage, but if it hits, the enemy is instantly killed.
Level 3
Satellite Beam
Barett locks on to his enemies and calls down beams of blue
light to fry the opposition. This attack hits for special
damage.
Ungarmax
Using his weapon like a machine gun, Barett fires repeated
rounds ofammunition at all opponents.
Level 4
Catastrophe
Steam erupts from Barett's weapon as he leaps into the air and
fires an earth-scorching beam of yellow light at all his enemies.
This attack hits ten times in all for special damage.
Tifa Rockheart
Level 1
Beat Rush
A quick combination of punches.
Somersault
A somersault kick.
Level 2
Waterkick
A sweep kick that hits for water damage.
Meteodrive
A back-slam.
Level 3
Dolphin Blow
A rising uppercut accompanied by a geyser of water with a
dolphin riding on top of it.
Meteor Strike
Tifa grabs her opponent, jumps in the air, and body-slams them
as a huge explosion appears.
Level 4
Final Heaven
Tifa strikes her enemy with a huge, exploding attack.
Tifa's Limit Break works like this; the more Limit Breaks she learns,
the more slots appear in the slot machine that picks the skill she
uses (the abilities listed above). When she gains a new Break, she
is able to use a new attack. She can learn up to 10 slots total.
When picking a slot, there are three outcomes: HIT, which makes Tifa
perform one of the above attacks, YEAH!, which works like HIT but
increases the damage inflicted, and MISS, which makes Tifa do nothing.
Tifa will then proceed to perform all the moves you end up with in
a row. She will randomly switch to a new enemy (or stay with the one
she's attacking) for each new move.
Aeris Gainsborough
Level 1
Healing Wind
Aeris creates an encircling wind that restores a large amount
of lost HP to herself and her friends.
Seal Evil
Purple lights fly into all of Aeris' opponents. This attack
causes no damage but has the same effect as 'Stop' and 'Silence'
on all of them.
Level 2
Breath of the Earth
Streams of blue light wrap around the allies, curing status
ailments.
Fury Brand
Aeris waves her staff, causing blue lightning to hit herself
and her allies, followed by yellow, circular lights. This will
instantly max out the other characters' Limit gauges.
Level 3
Planet Protector
Stars rotate around Aeris and her friends as the screen turns
yellow, making them invincible for a short while.
Pulse of Life
Aeris kneels and prays; every ally's status ailments are cured
and they gain back all lost HP and MP.
Level 4
Great Gospel
Rain falls upon Aeris and her companions. It is replaced by a
bright sky where three angels can be seen floating around. All
allies have their HP and MP restored, and are made invincible
for a short time.
Red 13
Level 1
Sled Fang
Swirls of blue energy surround Red 13, who tackles his opponent
for physical damage.
Lunatic High
Sheets of yellow vapor shoot up from around Red 13 and his
companions It has the same affect as 'Haste'.
Level 2
Blood Fang
Swirls of energy surround Red 13, who tackles his opponent. In
addition to striking for physical damage, Red is healed for a
small amount of HP and also gains back some MP as well.
Stardust Ray
A field of stars replaces the background. Red 13 howls and a
shower of blue lights rain down on all opponents striking
twelve times.
Level 3
Howling Moon
A full moon appears, making Red 13 leap up and howl at it. He
is affected by Berserk and Haste at the same time.
Earth Rave
Red 13 attacks the enemy with jumping bites and claw scratches.
Each time he attacks, balls of fire burst forth and shower over
the enemy. This attack hits five times for physical and fire
damage.
Level 4
Cosmo Memory
Red 13 summons a flare into which a field of stars and balls of
fire are absorbed. The flare then explodes in a ray of flame
followed by an explosion that hits all foes for fire damage.
Yuffie Kisaragi
Level 1
Greased Lightning
Yuffie slashes once with her weapon, causing no damage. A
slash mark then appears and her opponent is hit for physical
damage.
Clear Tranquil
Globes of water surround Yuffie and her companions. When they
pop open, each character regains some HP.
Level 2
Landscaper
Yuffie hits the ground and a line of blast waves heads towards
her enemy. The ground buckles, then explodes, inflicting earth
damage.
Bloodfest
The screen turns red and Yuffie hits all enemies with her
weapon 10 times. for physical damage.
Level 3
Gauntlet
Yuffie creates a blue light beneath all her opponents. A column
of blue light bursts upward, hitting every one for special damage.
Doom of the Living
The screen turns blue as Yuffie leaps from enemy to enemy,
striking for a total of 15 hits. With each hit, purple light
flashes from her weapon.
Level 4
All Creation
Yuffie creates a swirling circular mass of red, purple, and
white light. Out of it fires a large beam of white light that
damages all enemies for special damage.
Cait Sith
Level 1
Dice
Cait's stuffed moogle throws several dice to the ground. The
score that is rolled determines how much damage the targeted
enemy will receive.
Level 2
Slots
A slot machine appears. Depending on what you pick, a different
result will occur:
3 bars
Cait Sith randomly calls upon a summoned monster.
3 crowns
Six toy soldiers appear and fire at all enemies for special
damage.
3 stars
A moogle (from the 'Summon Chocobo & Moguri' spell) appears and
does a dance that completely restores each members' HP and MP.
3 hearts
A cat-girl appears and all allies have a 100% hit rate for the
rest of the battle.
3 moogles
Cait's allies disappear and his moogle grows twice as large,
gaining 9999 HP and 999 MP. In this form, he can do anything
but use Limit Breaks, and his attacks cause more damage. When
the battle is over, everyone's current HP and MP drop to 1/3rd
their former amount. He can't use this ability if there are
less than 2 allies.
3 faces
All enemies facing you are instantly killed. This ALWAYS works
against any enemy.
face, face, bar
All allies are instantly killed. There's no way to avoid this,
even with the help of accessories like the Safety Bit or an
Enemy Skill such as Death Force.
any other combination
A random object is dropped on one enemy, inflicting physical
damage.It can be a Hell House, Debu Chocobo, Magic Hammer,
icicles, a boulder, or a Cometeo-like meteor attack. Just
like when you attack normally, it's possible to hit for extra
damage.
Vincent Valentine
Level 1
Galian Beast
Vincent alters his form and becomes a horned, purple monster.
- Berserk Dance
Vincent claws and bites one opponent.
- Beast Flare
Vincent throws golden orbs at all foes that hit for
ice/lightning damage.
Level 2
Death Gigas
This metamorphosis changes Vincent into a Frankenstein's
Monster.
- Gigadunk
Vincent jumps and punches one enemy.
- Live Wire
Vincent pounds his chest and fires electricity at all enemies,
which strikes for lightning damage.
Level 3
Hellmasker
Vincent transforms into a Jason look-alike, complete with
chainsaw and hockey mask.
- Splattercombo
Vincent attacks 5 times with his saw.
- Nightmare
A poison gas with skulls flying out of it appears and afflicts
an enemy with Silence, Sleep, and Toad ailments in addition to
causing poison damage.
Level 4
Chaos
Vincent turns into a skull-faced demon with bat wings.
- Chaos Saber
Vincent slashes all foes with his wings.
- Chaos Slam
The ground rises in the shape of a skull and it's eyes flash,
causing an instant death attack. The survivors are attacked
by orange skulls that hit for special damage.
At the start of any of Vincent's Limit Breaks, his HP is doubled and
is filled up to it's maximum amount. It returns to normal afterwards.
Also, Vincent can still be affected by status changes while in
another form (such as Minimum or Poison). While transformed, Vincent
is uncontrollable and will randomly perform one of his form's two
attacks when his Time bar is maxed out.
Cid Hiwind
Level 1
Boost Jump
Cid performs a diving slash to one enemy.
Dynamite
Using his cigarette, Cid lights a stick of dynamite and tosses
it at his enemies, causing a damaging explosion.
Level 2
Hyper Jump
Cid spins into the sky and drives his weapon into the ground,
which is covered in a blue light. Upon pulling it out, all
enemies are damaged.
Dragon
A serpent-like dragon flies from behind Cloud and encircles one
enemy before flying away. HP and MP stolen from the target are
given to Cid.
Level 3
Dragon Dive
Cid leaps in the air and comes down with his weapon 6 times,
creating a column of multi-colored energy each time he lands
that causes damage.
Big Brawl
Cid pokes and impales opponents with his weapon 8 times while
dust rises around him.
Level 4
Highwind
Cid calls down a barrage of missiles from the Highwind, to
strike all enemies repeatedly.