Limit Breaks



LEARNING LIMIT BREAKS
======================================================================

 - Breaks are divided into four levels of power, and most characters
   have two Breaks per level, excluding level four (you only have one
   break for that level).

 - Each ally starts out with his first Level 1 break, so you don't
   have to fret over learning it.

 - But when you want to learn the second Limit Break of that particular
   level, you have to use the first break approximately:

       Ten times to get your second Level 1 break
       Eight times to get your second Level 2 break
       Six times to get you second Level 3 break

   You don't have to do this all in one battle, but you do have to kill
   the enemy your Break affects (if it is an attacking type of Break),
   Also, you do have to win the battle, since the new Limit Break you
   learn appears in the 'EXP/AP Gained' screen, although you don't have
   to be the one to kill the last opponent, as long as you killed at
   least one enemy with a Break.  

 - Once you have your second Break, your goal is to reach the next
   level of power (and get that level's first Break in the process).
   To do this, your character has to win 40 battles on his own.
   This means that if the other characters kill the enemies and you
   do nothing or only inflict damage, you won't reach the next level.
   You have to win the battle using your abilities (attacking, magic,
   Limit Breaks, items, etc.), although it's okay if other characters
   damage that enemy before you kill it.


LIMIT BREAK LIST
======================================================================

Cloud Strife

  Level 1
	Braver
	Cloud dashes forward and performs a diving slash against one 
	opponent.

	Cross Slash
	Cloud's three slashes create a symbol over his enemy. When it 
	fades away, that enemy is hit once. It also has a chance of 
	paralyzing the hit foe.


  Level 2
	Blade Beam
	Cloud sends a wave of green energy at the targeted foe. When 
	it hits,smaller waves shoot outward to hit each remaining foe, 
	although the damage is less than the first, big wave.

	Climhazard
	Cloud sticks his sword into an enemy and then yanks it upwards 
	while jumping for heavy damage.


  Level 3
	Meteorain
	Cloud twirls his sword and leaps into the air.  With one swing, 
	he sends a shower of meteors down upon his foes, hitting 4 
	times.

	Finishing Touch
	Creating a light at the tip of his sword, Cloud throws a funnel 
	of rising air that sucks in all opponents for an instant kill 
	attack. Those that survive are dropped to the ground for further 
	physical damage.


  Level 4
	Omnislash
	A column of wind surrounds Cloud and his sword lights up. He 
	then attacks all enemies for a total of 15 hits, finishing with
	a diving sword slash. The sword strikes cause physical damage, 
	while the last strike hits all foes.


Barett Wallace

  Level 1
	Big Shot
	Collecting energy, Barett fires a huge fireball at one opponent.

	Mindblow
	Similar in appearance to the Heavy Shot, Barett launches a ball 
	of azure energy at one opponent. While it inflicts no damage, 
	it completely drains that enemy of MP.


  Level 2
	Grenade Bomb
	Barett fires an invisible shot that explodes into a huge 
	hemisphere of fire that damages all opponents.

	Hammerblow
	Barett dashes forward and punches one enemy as purple waves 
	emanate from his arm. If it misses, this attack causes no 
	damage, but if it hits, the enemy is instantly killed.


  Level 3
	Satellite Beam
	Barett locks on to his enemies and calls down beams of blue 
	light to fry the opposition.  This attack hits for special 
	damage.

	Ungarmax
	Using his weapon like a machine gun, Barett fires repeated 
	rounds ofammunition at all opponents.


Level 4
	Catastrophe
	Steam erupts from Barett's weapon as he leaps into the air and
	fires an earth-scorching beam of yellow light at all his enemies. 
	This attack hits ten times in all for special damage.


Tifa Rockheart

  Level 1
	Beat Rush
	A quick combination of punches.

	Somersault
	A somersault kick.


  Level 2
	Waterkick
	A sweep kick that hits for water damage.

	Meteodrive
	A back-slam.


  Level 3
	Dolphin Blow
	A rising uppercut accompanied by a geyser of water with a 
	dolphin riding on top of it.

	Meteor Strike
	Tifa grabs her opponent, jumps in the air, and body-slams them 
	as a huge explosion appears.


  Level 4
	Final Heaven
	Tifa strikes her enemy with a huge, exploding attack.


  Tifa's Limit Break works like this; the more Limit Breaks she learns,
  the more slots appear in the slot machine that picks the skill she
  uses (the abilities listed above).  When she gains a new Break, she
  is able to use a new attack.  She can learn up to 10 slots total.
  When picking a slot, there are three outcomes: HIT, which makes Tifa
  perform one of the above attacks, YEAH!, which works like HIT but
  increases the damage inflicted, and MISS, which makes Tifa do nothing.
  Tifa will then proceed to perform all the moves you end up with in
  a row.  She will randomly switch to a new enemy (or stay with the one
  she's attacking) for each new move.

   

Aeris Gainsborough

  Level 1
	Healing Wind
	Aeris creates an encircling wind that restores a large amount 
	of lost HP to herself and her friends.

	Seal Evil
	Purple lights fly into all of Aeris' opponents. This attack 
	causes no damage but has the same effect as 'Stop' and 'Silence' 
	on all of them.


  Level 2
	Breath of the Earth
	Streams of blue light wrap around the allies, curing status 
	ailments.

	Fury Brand
	Aeris waves her staff, causing blue lightning to hit herself 
	and her allies, followed by yellow, circular lights. This will 
	instantly max out the other characters' Limit gauges.


  Level 3
	Planet Protector
	Stars rotate around Aeris and her friends as the screen turns 
	yellow, making them invincible for a short while.

	Pulse of Life
	Aeris kneels and prays; every ally's status ailments are cured 
	and they gain back all lost HP and MP.


  Level 4
	Great Gospel
	Rain falls upon Aeris and her companions. It is replaced by a 
	bright sky where three angels can be seen floating around. All 
	allies have their HP and MP restored, and are made invincible 
	for a short time.


Red 13

  Level 1
	Sled Fang
	Swirls of blue energy surround Red 13, who tackles his opponent
	for physical damage.

	Lunatic High
	Sheets of yellow vapor shoot up from around Red 13 and his 
	companions It has the same affect as 'Haste'.  


  Level 2
	Blood Fang
	Swirls of energy surround Red 13, who tackles his opponent. In
	addition to striking for physical damage, Red is healed for a 
	small amount of HP and also gains back some MP as well.

	Stardust Ray
	A field of stars replaces the background. Red 13 howls and a 
	shower of blue lights rain down on all opponents striking 
	twelve times.

  Level 3
	Howling Moon
	A full moon appears, making Red 13 leap up and howl at it. He 
	is affected by Berserk and Haste at the same time.

	Earth Rave
	Red 13 attacks the enemy with jumping bites and claw scratches.
	Each time he attacks, balls of fire burst forth and shower over
 	the enemy. This attack hits five times for physical and fire 
	damage.


Level 4
	Cosmo Memory
	Red 13 summons a flare into which a field of stars and balls of
	fire are absorbed. The flare then explodes in a ray of flame 
	followed by an explosion that hits all foes for fire damage.


Yuffie Kisaragi

  Level 1
	Greased Lightning
	Yuffie slashes once with her weapon, causing no damage. A 
	slash mark then appears and her opponent is hit for physical 
	damage.

	Clear Tranquil
	Globes of water surround Yuffie and her companions. When they 
	pop open, each character regains some HP.


  Level 2
	Landscaper
	Yuffie hits the ground and a line of blast waves heads towards 
	her enemy. The ground buckles, then explodes, inflicting earth 
	damage.

	Bloodfest
	The screen turns red and Yuffie hits all enemies with her 
	weapon 10 times. for physical damage.


  Level 3
	Gauntlet
	Yuffie creates a blue light beneath all her opponents. A column
	of blue light bursts upward, hitting every one for special damage.

	Doom of the Living
	The screen turns blue as Yuffie leaps from enemy to enemy, 
	striking for a total of 15 hits. With each hit, purple light 
	flashes from her weapon.


  Level 4
	All Creation
	Yuffie creates a swirling circular mass of red, purple, and 
	white light. Out of it fires a large beam of white light that 
	damages all enemies for special damage.


Cait Sith

Level 1
	Dice
	Cait's stuffed moogle throws several dice to the ground. The 
	score that is rolled determines how much damage the targeted 
	enemy will receive.


Level 2
	Slots
	A slot machine appears. Depending on what you pick, a different
	result will occur:

	
	3 bars
	Cait Sith randomly calls upon a summoned monster.

	3 crowns
	Six toy soldiers appear and fire at all enemies for special 
	damage.

	3 stars
	A moogle (from the 'Summon Chocobo & Moguri' spell) appears and
	does a dance that completely restores each members' HP and MP.

	3 hearts
 	A cat-girl appears and all allies have a 100% hit rate for the 
	rest of the battle.

	3 moogles
        Cait's allies disappear and his moogle grows twice as large, 
	gaining 9999 HP and 999 MP.  In this form, he can do anything 
	but use Limit Breaks, and his attacks cause more damage.  When 
	the battle is over, everyone's current HP and MP drop to 1/3rd 
	their former amount. He can't use this ability if there are 
	less than 2 allies.

	3 faces
	All enemies facing you are instantly killed. This ALWAYS works 
	against any enemy.

	face, face, bar
        All allies are instantly killed. There's no way to avoid this, 
	even with the help of accessories like the Safety Bit or an 
	Enemy Skill such as Death Force.

        any other combination
        A random object is dropped on one enemy, inflicting physical 
	damage.It can be a Hell House, Debu Chocobo, Magic Hammer, 
	icicles, a boulder, or a Cometeo-like meteor attack.  Just 
	like when you attack normally, it's possible to hit for extra 
	damage.



Vincent Valentine

  Level 1   
	Galian Beast
	Vincent alters his form and becomes a horned, purple monster.

        - Berserk Dance
        Vincent claws and bites one opponent.

        - Beast Flare
        Vincent throws golden orbs at all foes that hit for 
	ice/lightning damage.


  Level 2
	Death Gigas
	This metamorphosis changes Vincent into a Frankenstein's 
	Monster.

        - Gigadunk
        Vincent jumps and punches one enemy.

        - Live Wire
        Vincent pounds his chest and fires electricity at all enemies, 
	which strikes for lightning damage.


  Level 3
	Hellmasker
	Vincent transforms into a Jason look-alike, complete with 
	chainsaw and hockey mask.

        - Splattercombo
        Vincent attacks 5 times with his saw.

        - Nightmare
        A poison gas with skulls flying out of it appears and afflicts 
	an enemy with Silence, Sleep, and Toad ailments in addition to 
	causing poison damage.


Level 4
	Chaos
	Vincent turns into a skull-faced demon with bat wings.

        - Chaos Saber
        Vincent slashes all foes with his wings.

        - Chaos Slam
        The ground rises in the shape of a skull and it's eyes flash, 
	causing an instant death attack.  The survivors are attacked 
	by orange skulls that hit for special damage.

   At the start of any of Vincent's Limit Breaks, his HP is doubled and
   is filled up to it's maximum amount. It returns to normal afterwards.
   Also, Vincent can still be affected by status changes while in 
   another form (such as Minimum or Poison). While transformed, Vincent 
   is uncontrollable and will randomly perform one of his form's two 
   attacks when his Time bar is maxed out.


Cid Hiwind

  Level 1
	Boost Jump
	Cid performs a diving slash to one enemy.

	Dynamite
	Using his cigarette, Cid lights a stick of dynamite and tosses 
	it at his enemies, causing a damaging explosion.


  Level 2
	Hyper Jump
	Cid spins into the sky and drives his weapon into the ground, 
	which is covered in a blue light.  Upon pulling it out, all 
	enemies are damaged.

	Dragon
	A serpent-like dragon flies from behind Cloud and encircles one
	enemy before flying away.  HP and MP stolen from the target are
	given to Cid.


  Level 3
	Dragon Dive
	Cid leaps in the air and comes down with his weapon 6 times, 
	creating a column of multi-colored energy each time he lands 
	that causes damage.

	Big Brawl
	Cid pokes and impales opponents with his weapon 8 times while
	dust rises around him.


  Level 4
	Highwind
	Cid calls down a barrage of missiles from the Highwind, to 
	strike all enemies repeatedly.