LEARNING LIMIT BREAKS ====================================================================== - Breaks are divided into four levels of power, and most characters have two Breaks per level, excluding level four (you only have one break for that level). - Each ally starts out with his first Level 1 break, so you don't have to fret over learning it. - But when you want to learn the second Limit Break of that particular level, you have to use the first break approximately: Ten times to get your second Level 1 break Eight times to get your second Level 2 break Six times to get you second Level 3 break You don't have to do this all in one battle, but you do have to kill the enemy your Break affects (if it is an attacking type of Break), Also, you do have to win the battle, since the new Limit Break you learn appears in the 'EXP/AP Gained' screen, although you don't have to be the one to kill the last opponent, as long as you killed at least one enemy with a Break. - Once you have your second Break, your goal is to reach the next level of power (and get that level's first Break in the process). To do this, your character has to win 40 battles on his own. This means that if the other characters kill the enemies and you do nothing or only inflict damage, you won't reach the next level. You have to win the battle using your abilities (attacking, magic, Limit Breaks, items, etc.), although it's okay if other characters damage that enemy before you kill it. LIMIT BREAK LIST ====================================================================== Cloud Strife Level 1 Braver Cloud dashes forward and performs a diving slash against one opponent. Cross Slash Cloud's three slashes create a symbol over his enemy. When it fades away, that enemy is hit once. It also has a chance of paralyzing the hit foe. Level 2 Blade Beam Cloud sends a wave of green energy at the targeted foe. When it hits,smaller waves shoot outward to hit each remaining foe, although the damage is less than the first, big wave. Climhazard Cloud sticks his sword into an enemy and then yanks it upwards while jumping for heavy damage. Level 3 Meteorain Cloud twirls his sword and leaps into the air. With one swing, he sends a shower of meteors down upon his foes, hitting 4 times. Finishing Touch Creating a light at the tip of his sword, Cloud throws a funnel of rising air that sucks in all opponents for an instant kill attack. Those that survive are dropped to the ground for further physical damage. Level 4 Omnislash A column of wind surrounds Cloud and his sword lights up. He then attacks all enemies for a total of 15 hits, finishing with a diving sword slash. The sword strikes cause physical damage, while the last strike hits all foes. Barett Wallace Level 1 Big Shot Collecting energy, Barett fires a huge fireball at one opponent. Mindblow Similar in appearance to the Heavy Shot, Barett launches a ball of azure energy at one opponent. While it inflicts no damage, it completely drains that enemy of MP. Level 2 Grenade Bomb Barett fires an invisible shot that explodes into a huge hemisphere of fire that damages all opponents. Hammerblow Barett dashes forward and punches one enemy as purple waves emanate from his arm. If it misses, this attack causes no damage, but if it hits, the enemy is instantly killed. Level 3 Satellite Beam Barett locks on to his enemies and calls down beams of blue light to fry the opposition. This attack hits for special damage. Ungarmax Using his weapon like a machine gun, Barett fires repeated rounds ofammunition at all opponents. Level 4 Catastrophe Steam erupts from Barett's weapon as he leaps into the air and fires an earth-scorching beam of yellow light at all his enemies. This attack hits ten times in all for special damage. Tifa Rockheart Level 1 Beat Rush A quick combination of punches. Somersault A somersault kick. Level 2 Waterkick A sweep kick that hits for water damage. Meteodrive A back-slam. Level 3 Dolphin Blow A rising uppercut accompanied by a geyser of water with a dolphin riding on top of it. Meteor Strike Tifa grabs her opponent, jumps in the air, and body-slams them as a huge explosion appears. Level 4 Final Heaven Tifa strikes her enemy with a huge, exploding attack. Tifa's Limit Break works like this; the more Limit Breaks she learns, the more slots appear in the slot machine that picks the skill she uses (the abilities listed above). When she gains a new Break, she is able to use a new attack. She can learn up to 10 slots total. When picking a slot, there are three outcomes: HIT, which makes Tifa perform one of the above attacks, YEAH!, which works like HIT but increases the damage inflicted, and MISS, which makes Tifa do nothing. Tifa will then proceed to perform all the moves you end up with in a row. She will randomly switch to a new enemy (or stay with the one she's attacking) for each new move. Aeris Gainsborough Level 1 Healing Wind Aeris creates an encircling wind that restores a large amount of lost HP to herself and her friends. Seal Evil Purple lights fly into all of Aeris' opponents. This attack causes no damage but has the same effect as 'Stop' and 'Silence' on all of them. Level 2 Breath of the Earth Streams of blue light wrap around the allies, curing status ailments. Fury Brand Aeris waves her staff, causing blue lightning to hit herself and her allies, followed by yellow, circular lights. This will instantly max out the other characters' Limit gauges. Level 3 Planet Protector Stars rotate around Aeris and her friends as the screen turns yellow, making them invincible for a short while. Pulse of Life Aeris kneels and prays; every ally's status ailments are cured and they gain back all lost HP and MP. Level 4 Great Gospel Rain falls upon Aeris and her companions. It is replaced by a bright sky where three angels can be seen floating around. All allies have their HP and MP restored, and are made invincible for a short time. Red 13 Level 1 Sled Fang Swirls of blue energy surround Red 13, who tackles his opponent for physical damage. Lunatic High Sheets of yellow vapor shoot up from around Red 13 and his companions It has the same affect as 'Haste'. Level 2 Blood Fang Swirls of energy surround Red 13, who tackles his opponent. In addition to striking for physical damage, Red is healed for a small amount of HP and also gains back some MP as well. Stardust Ray A field of stars replaces the background. Red 13 howls and a shower of blue lights rain down on all opponents striking twelve times. Level 3 Howling Moon A full moon appears, making Red 13 leap up and howl at it. He is affected by Berserk and Haste at the same time. Earth Rave Red 13 attacks the enemy with jumping bites and claw scratches. Each time he attacks, balls of fire burst forth and shower over the enemy. This attack hits five times for physical and fire damage. Level 4 Cosmo Memory Red 13 summons a flare into which a field of stars and balls of fire are absorbed. The flare then explodes in a ray of flame followed by an explosion that hits all foes for fire damage. Yuffie Kisaragi Level 1 Greased Lightning Yuffie slashes once with her weapon, causing no damage. A slash mark then appears and her opponent is hit for physical damage. Clear Tranquil Globes of water surround Yuffie and her companions. When they pop open, each character regains some HP. Level 2 Landscaper Yuffie hits the ground and a line of blast waves heads towards her enemy. The ground buckles, then explodes, inflicting earth damage. Bloodfest The screen turns red and Yuffie hits all enemies with her weapon 10 times. for physical damage. Level 3 Gauntlet Yuffie creates a blue light beneath all her opponents. A column of blue light bursts upward, hitting every one for special damage. Doom of the Living The screen turns blue as Yuffie leaps from enemy to enemy, striking for a total of 15 hits. With each hit, purple light flashes from her weapon. Level 4 All Creation Yuffie creates a swirling circular mass of red, purple, and white light. Out of it fires a large beam of white light that damages all enemies for special damage. Cait Sith Level 1 Dice Cait's stuffed moogle throws several dice to the ground. The score that is rolled determines how much damage the targeted enemy will receive. Level 2 Slots A slot machine appears. Depending on what you pick, a different result will occur: 3 bars Cait Sith randomly calls upon a summoned monster. 3 crowns Six toy soldiers appear and fire at all enemies for special damage. 3 stars A moogle (from the 'Summon Chocobo & Moguri' spell) appears and does a dance that completely restores each members' HP and MP. 3 hearts A cat-girl appears and all allies have a 100% hit rate for the rest of the battle. 3 moogles Cait's allies disappear and his moogle grows twice as large, gaining 9999 HP and 999 MP. In this form, he can do anything but use Limit Breaks, and his attacks cause more damage. When the battle is over, everyone's current HP and MP drop to 1/3rd their former amount. He can't use this ability if there are less than 2 allies. 3 faces All enemies facing you are instantly killed. This ALWAYS works against any enemy. face, face, bar All allies are instantly killed. There's no way to avoid this, even with the help of accessories like the Safety Bit or an Enemy Skill such as Death Force. any other combination A random object is dropped on one enemy, inflicting physical damage.It can be a Hell House, Debu Chocobo, Magic Hammer, icicles, a boulder, or a Cometeo-like meteor attack. Just like when you attack normally, it's possible to hit for extra damage. Vincent Valentine Level 1 Galian Beast Vincent alters his form and becomes a horned, purple monster. - Berserk Dance Vincent claws and bites one opponent. - Beast Flare Vincent throws golden orbs at all foes that hit for ice/lightning damage. Level 2 Death Gigas This metamorphosis changes Vincent into a Frankenstein's Monster. - Gigadunk Vincent jumps and punches one enemy. - Live Wire Vincent pounds his chest and fires electricity at all enemies, which strikes for lightning damage. Level 3 Hellmasker Vincent transforms into a Jason look-alike, complete with chainsaw and hockey mask. - Splattercombo Vincent attacks 5 times with his saw. - Nightmare A poison gas with skulls flying out of it appears and afflicts an enemy with Silence, Sleep, and Toad ailments in addition to causing poison damage. Level 4 Chaos Vincent turns into a skull-faced demon with bat wings. - Chaos Saber Vincent slashes all foes with his wings. - Chaos Slam The ground rises in the shape of a skull and it's eyes flash, causing an instant death attack. The survivors are attacked by orange skulls that hit for special damage. At the start of any of Vincent's Limit Breaks, his HP is doubled and is filled up to it's maximum amount. It returns to normal afterwards. Also, Vincent can still be affected by status changes while in another form (such as Minimum or Poison). While transformed, Vincent is uncontrollable and will randomly perform one of his form's two attacks when his Time bar is maxed out. Cid Hiwind Level 1 Boost Jump Cid performs a diving slash to one enemy. Dynamite Using his cigarette, Cid lights a stick of dynamite and tosses it at his enemies, causing a damaging explosion. Level 2 Hyper Jump Cid spins into the sky and drives his weapon into the ground, which is covered in a blue light. Upon pulling it out, all enemies are damaged. Dragon A serpent-like dragon flies from behind Cloud and encircles one enemy before flying away. HP and MP stolen from the target are given to Cid. Level 3 Dragon Dive Cid leaps in the air and comes down with his weapon 6 times, creating a column of multi-colored energy each time he lands that causes damage. Big Brawl Cid pokes and impales opponents with his weapon 8 times while dust rises around him. Level 4 Highwind Cid calls down a barrage of missiles from the Highwind, to strike all enemies repeatedly.