Hercules 3D Prophet 2 64MB
Hercules has been around a long enough time to know that when they make a video card, it should make an impression on the user. With the 32MB version of the Prophet II GTS, it had design and looks to match its performance. Coming out with the 64MB version of the card, it adds features to this mix.
With an MSRP of $419.99, the Prophet II GTS 64MB is around the same price range of other 64MB GeForce2 GTS cards that have passed through our doorway. With a quick price search, the street says that this card can be had for less than $375, sometimes much less, if you look in the right places. This places it a lot less than the ELSA Gladiac 64MB that we’ve reviewed before - which is hard to find for less than MSRP - with more features.
Here
are the features and specs:
Key Features
| Incorporates nVIDIA's latest GigaTexel Shading (GTS) GPU, the revolutionary GeForce 2 GTS | |
| Optimized
for DDR | |
| HyperTexel
architecture delivers 1.6 Gigatexels and 800 Megapixels/second | |
| Fast 64MB DDR memory | |
| Handles complex objects of over 100K polygonss | |
| Smoother and faster movemen | |
| Incredibly
precise detailing | |
| 64MB buffer lets you play complete texture-rich game levels; no texture reloads during gameplay | |
| Low
CPU consumption | |
| Per-pixel
Shading | |
| Faster texture mapping on objects and characters | |
| Real-time
shadows | |
| Realistic textures with real-time rendering of per-pixel shading | |
| Loads
and maps textures more quickly | |
| Offers
a bandwidth of over 5, 000MB/second and 2 data transfers/RAM clock, doubling
the onboard data transfer: | |
| Increases
the benefit of the GeForce2 GTS' multiple pipeline architecture | |
| State-of-the-art
DDR RAM | |
| Adds depth to flat surfaces | |
Incorporates
nVIDIA's Shading Rasterizer (NSR) to deliver 7 pixel operations per pass |