PS2: PlayStation 2 FAQ
All of the updated facts, specs, games, and detailed information you need for PlayStation2.
January 19, 2000
You want to know everything there is to know about Sony's next game system? Here's everything that's currently known about it. No rumors. Just facts. Enjoy.
What's the new system called?
PlayStation 2. Or for short, PS2.
When is it coming out?
In Japan, the official launch date is Saturday, March 4, 2000.
The specific official North American launch date has not yet been announced. However, Sony Computer Entertainment America officially has said PS2 will come to
the US in fall 2000. Expect a September release of the system. Sony said it expects to
announce the official date by E3 in May.
How much will the system cost?
SCEI has announced the price of the PlayStation 2 in Japan -- and in Japan only -- at
39,800 yen (about $360-$370). SCEA has not announced a US price. But it is sure to
announce the PS2 at a reasonable price, probably $299, we suspect. After all, that is what
the original PlayStation was first priced at in 1995. But, again, SCEA has not announced
a price yet.
Will it be backward compatible with all older PlayStation games?
Yes, the PlayStation 2 will be able to play original PlayStation games. Because the
system's I/O (input/output) processor is essentially the core (main processor) of the
original PlayStation, the system will use this processor to insure backward compatibility
with all existing PlayStation games. Sony will most likely continue to institute the
territorial lockout to make sure that only US PlayStation 2s play original US PlayStation
games.
Answers to questions as to whether or not the PlayStation 2 will "enhance" original
games with effects like a high-resolution mode and texture filtering has been answered.
Sony has said that the system will not enhance PlayStation games, but rather play them in
their original look, speed and context.
Will the current PlayStation be able to play new PlayStation 2 games?
Absolutely not. PlayStation 2 games will be written specifically for the PlayStation 2
hardware, and the current PlayStation will not recognize the instructions on a PlayStation
2 game disc.
Will it use existing PlayStation peripherals, like controllers and memory cards?
Yes. While the PlayStation 2 will have its own specific controllers, memory cards and
peripherals, all original PlayStation memory cards, controllers -- even the PocketStation
-- will work on the PlayStation 2. This will insure 100% backward-compatibility. The
two announced peripherals are the new PS2 analog dual shock controller and the 8-MB
Memory Card. However, the new PlayStation2 peripherals will not work with
PlayStation.
What are the unofficially announced peripherals?
The PS2 Multitap and a hard drive add-on for downloading movies, music and games.
Neither of these have been anounced yet, but they are definitely coming. Phil Harrison
said so.
What is the official game lineup?
In Japan the official launch lineup consists of 12 games, ranging from RPGs to racers to
fighting games and strategies. The lineup is:
Golf Paradise (T&E Soft)
Ridge Racer V (Racing Namco)
Eternal Ring (Adventure, From Software)
Kesson (Strategic sim, KOEI)
Popolocrois 3 ("Romantic anime," Sony)
Dark Cloud (RPG, Sony)
Unison (Dance action and sim, Tecmo)
Drum Mania (Action, Konami)
Den Sen Electric Lines (Action, Sony)
A-Train (Sim, Artdink)
Street Fighter EX3 (Fighter, Capcom)
These games have been pushed back into a spring time period:
Gran Turismo 2000 (Racing, Sony)
The Bouncer (Fighting-action, Square)
Tekken Tag Tournament (Fighting, Namco)
Jikkyou World Soccer 2000 (Sports, Konami)
What about the North American lineup?
In North America, no official line up has been announced yet. But we expect to see
Tekken Tag Tournament, Gran Turismo 2000, The Bouncer, Street Fighter EX3, Eternal
Ring, the new Ridge Racer, and Dark Cloud among the first games out on PS2.
Um, can we see bigger shots of what the system looks like, please?
Sure. Just click on these thumbnails.
Click to see what the current motherboard looks like.
How many controller ports does the system have?
Surprisingly, there are two controller ports on the system. That's right, just two. Again,
Sony plans on creating a multitap for PS2, which will enable four players to join in on
one game.
What are the official specs of the system?
CPU: 128 Bit "Emotion Engine"
System Clock: 300 MHz System
Memory: 32 MB Direct Rambus Memory Bus
Bandwidth: 3.2 GB per second
Co-Processor: FPU (Floating Point Multiply
Accumulator x 1, Floating Point Divider x 1) Vector Units: VU0 and VU1 (Floating
Point Multiply Accumulator x 9, Floating Point Divider x 1) Floating Point
Performance: 6.2 GFLOPS 3D CG Geometric Transformation: 66 million Polygons
Per Second
Compressed Image Decoder: MPEG2
Graphics: "Graphics Synthesizer"
Clock Frequency: 150MHz DRAM Bus bandwidth: 48 GB Per Second DRAM Bus
width: 2560 bits Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) Maximum
Polygon Rate: 75 Million Polygons Per Second
Sound: "SPU2+CPU"
Number of voices: ADPCM: 48 channel on SPU2 plus definable by software Sampling
Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
CPU Core: Current PlayStation CPU Clock Frequency: 33.8 MHz or 37.5 MHz
(selectable)
Sub Bus: 32 Bit Interface Types: IEEE1394, Universal Serial Bus (USB)
Communication via PC-Card PCMCIA
Disc Media: DVD-ROM (CD-ROM compatible)
In real-world numbers, how many polygons can the PlayStation 2 handle on screen?
Since a 3D object is constructed of pieces (known as polygons), the number of polygons
per second a system can process indicates how detailed the 3D graphics can be, and how
smoothly they can animate.
Officially, the maximum number the system can process is 75 million polygons per
second. But this number doesn't take into account texture maps (images wrapped onto the
polygon set), filtering (making the textures look clean, natural, and unpixelated), and
lighting (giving the object a more 3D look with realistic shadows and light effects). With
all this into place, the PlayStation 2 can process 20 million polygons per second. Again,
this number will be affected by in-game physics, character artificial intelligence, audio,
and other processor-intensive effects. We'll take a conservative estimate and saying initial
games will push around eight to ten million polygons per second - and believe us when
we say that this number is still no slouch.
What kind of effects will the PlayStation 2 be capable of?
Obviously the system will be capable of mip-mapping, bi-linear filtering, anti-aliasing,
texture-correction, and Z-buffering (check the Lexicon in our features section for
definitions).
Sony has also touted that the system will handle Bezier surfacing, a technique that
decides how many polygons are needed to make an object have smoother surfacing.
Bezier surfacing also assists in telling the object to use as many or as few polygons as the
system can handle at that processing moment. Developers can easily insert
Bezier-surfaced CG models into the PlayStation 2 and the system will be able to render
the object in real-time.
The PlayStation will also have techniques to create flowing hair and cloth for added
realism.
How does the PlayStation 2's power compare to other systems, including the
Dreamcast, N64, and the original PlayStation?
Here's the answer, in a nutshell.
Polygon Power
PlayStation 2: Around 20 million polygons per second
Project Dolphin: "As fast as our friends at Sony have," said a wry Nintendo Chairman Howard Lincoln.
Dreamcast: Around 3 million polygons per second
Nintendo 64: Around 150,000 polygons per second
PlayStation: Around 360,000 polygons per second (lacks comparable effects)
Main Clock Speed
PlayStation 2: 300MHz (294.912 to be exact)
Project Dolphin: 400MHz
Dreamcast: 200MHz
Nintendo 64: 93.75MHz
PlayStation: 33.86MHz
Memory
PlayStation 2: 32MB Direct Rambus RAM
Project Dolphin: Unannounced, but comparable to PlayStation 2
Dreamcast: 16MB (plus 8MB Video RAM, 2MB Sound RAM)
Nintendo 64: 4MB (+parity) Rambus D-RAM (expandable to 8MB)
PlayStation: 2MB (plus 1MB Video RAM, 512kb Sound RAM)
Memory Bus Bandwidth
PlayStation 2: 3.2 GB/s (Gigabytes per second)
Project Dolphin: Not announced yet
Dreamcast: N/A
Nintendo 64: 500 MB/s (Megabytes per second) or about 0.5 GB/s
PlayStation: 132 MB/s (Megabytes per second)
Will it use CDs or DVDs?
The PlayStation2 will have a DVD drive that is capable of reading both CD-formatted (650 megabytes) discs as well as DVD-formatted discs (4.7 gigabytes). Most of the initial games will be straight CD games, however, as time progresses, more and more games
will be produced on DVD. The first DVD game is by Koei, entitled Kessen. Sony announced that it has developed a specially designed spindle that can read both DVDs and CDs from the same laser. Normal DVD readers have two sets of lasers -- one to read CDs, and one to read the finer pits of a DVD. This measure of combining the
laser functionality will reduce the cost of the PlayStation 2's manufacturing in the long run.
What do the different colored discs mean?
There are three colored discs.
Blue = CD-ROM
Silver = DVD
Black = Original PlayStation disc
What's the speed on the drive? Will there be load times?
CD-ROM = 24X speed
DVD-ROM = 4X speed
As with any disc drive, there will be load times, but rest assured, load times are far less likely to surpass PlayStation's current 15-30 second load times.
Will it play DVD movies?
Sony has said that, right out of the box, the PlayStation 2 will indeed have the ability to play DVD movies. Sony has official plans to release a hard drive-like peripheral in the year 2001 to coincide with its broader e-commerce scheme. This will enable players to
buy games, or perhaps update games, as well as movies, and music online. The system has MPEG2 capabilities, too.
Will it have a modem? ]
Sony has officially stated it will not ship the machine with a modem. However, the system will use a modem for several purposes. Sony will enable gamers to choose from USB, IEEE 1394 (identified as "i-Link" by Sony) and PCMCIA PC card interfaces, with a modem slot. At a later time Sony will announce its online strategy, which is likely to
include online gaming possibilities as well.
What about multiplayer games? Will there be online multiplayer games?
Sony has unofficially announced that a new PS2 multitap will be sold in the future, which means at least four-player support. No currently announced games have multiplayer capabilities for more than two players. Sony will announce a more comprehensive online strategy later on in 2000, and may announce multiplayer online gaming then.