Overview:

  Moon Patrol was originally released in the United States in 1982.  The original version was done by IREM, but it was released in the United States as part of the Williams family of games.  Moon Patrol was a modest success, but not as heavily promoted by Williams as Joust and Robotron, which were released the same year.  As a result, it saw a shorter production run and spent less time as a front line game.

The Gameplay:

  You are the driver of a moon buggy.  Starting off at moon base, the objective is to clear a lunar obstacle course, going from point A to point Z (literally).  This includes jumping craters of all sizes, running up and down hills, jumping or shooting barrels, rocks, and tanks, jumping mines, and in later courses, avoiding or shooting lunar flowers and rocket cars.  Oh, and of course it wouldn't be a game set in space without the alien spaceships flying overhead.  There are three types of aliens.  Two of them drop bombs on you, and one will try to crash land on you if you don't shoot it.  The third type, while it does not attack you directly, is nevertheless the most dangerous of the three.  Flying overhead, often out of the range of your guns, it drops bombs in front of your moon buggy which create new craters in the lunar surface if they land.
  So what do you have for defenses?  Obviously your moon buggy is capable of jumping over hazards which cannot be shot.  However, it also comes equipped with two laser cannons.  One, mounted on the nose, fires straight ahead.  Since this is a heavier cannon, it can only fire one shot at a time.  The other is mounted behind the cockpit, pointing straight up.  Fortunately, as this is the moon, what goes up does not necessarily come down.  This gun fires lighter, faster shots to deal with the agile alien ships.  It can fire four bullets at a time.

Tips and Tricks:

  The biggest key to success in Moon Patrol is memorization.  Learn each course like the back of your hand.  It's not as hard as you might think, because the game only has two courses, the Beginner Course and the Champions Course.  Once you clear the beginner course, you repeat the Champions Course for as long as you play the game.
  Having said that, there is an element of unpredictability, and that is in how the alien saucers choose to attack you.  Always go after the crater makers first, if possible, because dealing with bombers and crater makers together is like begging the game to kill you.  If you don't mistime your jump over the crater, odds are good you'll be hit by a falling bomb.
 The appearances of ground hazards, on the other hand, are preset.  Develop a plan of attack for getting through each series of ground hazards.
  Most of the time you will not have to worry about more than a token ground threat when faced with a serious aerial assault, and vice versa.  This allows you to concentrate 90% of your attention on whichever is posing a greater hazard at the moment.  Of course, there are exceptions in certain spots, especially later in the Champions Course, and that is where memorization can be very useful.
  In dealing with the rocket car, drive as fast as you can while it's behind you, and time its motions.  When it makes its move, jam the joystick back and hit the jump button.  You will come down just behind it, and if you shoot the instant you come down, you will get 1000 points for bagging it at close range.
 Don't forget that tanks, barrels, and rocks can be jumped as well as shot.  In some situations it can be safer not trying to shoot them, for example a tank or rock sitting on the far edge of a crater.

Technical Info and Miscellaneous Documents
 
Screen Shots:
  
        An Enemy Combination to avoid...                They didn't tell me about tanks when I enlisted!                  Watch out for those mines.
 
          Talk about being over a barrel!                              Is it animal, vegetable, or mineral?

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