// encoders
virtual int SaveSize();
virtual int Save(VU_BYTE **stream);
virtual int Save(FILE *file);
void DoFullUpdate(void);
// accessors
FalconGameType GetGameType (void);
RulesClass *GetRules(void) { return
&rules; }
// setters
void SetGameType (FalconGameType type);
void UpdateRules (RulesStruct *newrules);
void EncipherPassword(char *pw,long size);
long CheckPassword(_TCHAR *passwd);
// event Handlers
virtual VU_ERRCODE Handle(VuFullUpdateEvent *event);
// Other crap
virtual VU_ERRCODE Distribute(VuSessionEntity *sess);
private:
int LocalSize(void);