public:
MaverickDisplayClass(SimMoverClass*
newPlatform);
virtual ~MaverickDisplayClass()
{};
virtual void DisplayInit
(ImageBuffer*);
virtual void Display
(VirtualDisplay *newDisplay);
int SeesTarget
(void) { return seesTarget; };
void SetTarget
(int flag) { seesTarget = flag; };
void GetSeekerPos
(float* az, float* el) { *az = seekerAz; *el = seekerEl; };
void SetSeekerPos
(float az, float el) { seekerAz = az; seekerEl = el; };
float CurFOV (void)
{return curFOV;};
void ToggleFOV
(void) {toggleFOV = TRUE;};
int IsDetected
(void) {return (trackStatus == TargetDetected);};
int IsLocked (void)
{return (trackStatus == TargetLocked);};
void LockTarget
(void);
void DetectTarget (void);
void DropTarget (void);
int IsCentered (SimBaseClass* testObj);