#define GRID_SIZE_FT FEET_PER_KM // Grid size,
in feet (standard sim unit)
#define GRID_SIZE_KM 1.0F // Grid size, in km (standard
campaign unit)
#define DEG_TO_RADIANS 0.017453F // PI / 180
#define RADIANS_TO_DEG 57.29578F // 180 / PI
#define HALF_CHANCE 16000 // Half of RAND_MAX
#define TOD_SUNUP 300 // Sun up, in minutes
since midnight
#define TOD_SUNDOWN 1260 // Sun down, in minutes
since midnight
#define TOD_NIGHT 1
#define TOD_DAWNDUSK 2
#define TOD_DAY 3
#define TYPE_NE 0 // Equivalency defines..
See FORTRAN.. ;-)
#define TYPE_LT 1
#define TYPE_LE 2
#define TYPE_EQ 3
#define TYPE_GE 4
#define TYPE_GT 5
#define NOT_DETECTED 0
#define DETECTED_VISUAL 1
#define DETECTED_RADAR 2
// Define these as needed depending on compiler and machine
typedef short int twobyte;
typedef long int fourbyte;
typedef double eightbyte;
typedef enum { GroundAltitude,LowAltitude,MediumAltitude,HighAltitude,VeryHighAltitude
}
AltitudeLevelType;
#define ALT_LEVELS 5
typedef struct { unsigned char EastOfGreenwich;
// East Longitude is "Negative"
unsigned char SouthOfEquator;
// South Latitude is "Negative"
char
DegreesOfLatitude; // 0 to 90
char
MinutesOfLatitude; // 0 to 60
char
SecondsOfLatitude; // 0 to 60
char
DegreesOfLongitude; // 0 to 180
char
MinutesOfLongitude; // 0 to 60
char
SecondsOfLongitude; // 0 to 60
} LatLong;
typedef char CampaignSaveKey;
typedef uchar Percentage;
typedef uchar Control;
typedef uchar Team;
typedef uchar Value;
typedef uchar UnitType;
typedef uchar UnitSize;
typedef uchar ObjectiveType;
typedef uchar CampaignOrders;
#define MOVE_GROUND(X) ((X)==Foot || (X)==Wheeled || (X)==Tracked)
#define MOVE_AIR(X) ((X)==Air || (X)==LowAir)
#define MOVE_NAVAL(X) ((X)==Naval)
#define MOVE_NONE(X) ((X)==NoMove)
#ifndef MAX
# define MAX(a,b)
((a)>(b) ? (a) : (b))
#endif
#ifndef MIN
# define MIN(a,b)
((a)<(b) ? (a) : (b))
#endif
#define North 0
#define NorthEast 1
#define East 2
#define SouthEast 3
#define South 4
#define SouthWest 5
#define West 6
#define NorthWest 7
#define Here 8
typedef uchar CampaignHeading;
typedef enum { NullStatus,
Operational,
Damaged,
Destroyed} ObjectiveStatus;
typedef enum { OnGround,
LowAlt,
MediumAlt,
HighAlt } AltitudeType;
typedef enum { Flat,
Rough,
Hills,
Mountains }
ReliefType;
#define RELIEF_TYPES 4
typedef enum { Water,
// Cover types
Bog,
Barren,
Plain,
Brush,
LightForest,
HeavyForest,
Urban } CoverType;
#define COVER_TYPES 8
#include "CampCell.h"
#include "CampTerr.h"
#endif