// X can be obtained from:
x = LEVEL_POST_TO_WORLD( levelRow, LOD );
// Y can be obtained from:
y = LEVEL_POST_TO_WORLD( levelCol, LOD );
float
z;
// Units of floating point feet -- positive z axis points DOWN
//
Color information
int
colorIndex; // (could shrink to a byte)
//
Texture information
float
u;
// u is East/West
float
v;
// v is North/South
float
d;
TextureID texID; //
16 bit value (see TerrTex.h)
//
normal information
float
theta;
float
phi;