gridloctype



GridIndex               x;
GridIndex               y;



void InitTheaterTerrain (void);
void FreeTheaterTerrain (void);
int LoadTheaterTerrain (char* FileName);
int LoadTheaterTerrainLight (char* name);
int SaveTheaterTerrain (char* FileName);
CellData GetCell (GridIndex x, GridIndex y);
ReliefType GetRelief (GridIndex x, GridIndex y);
CoverType GetCover (GridIndex x, GridIndex y);
char GetRoad (GridIndex x, GridIndex y);
char GetRail (GridIndex x, GridIndex y);