The Legend of Zelda Nintendo, 1986 [Image][Image][Image][Image][Image] ROM Manual At the time of its release, The Legend of Zelda certainly had a lot to live up to. This game was one of the few that had its own television commercial, not to mention that the cartridge was painted gold. Surprisingly, Zelda actually [Image] surpassed those expectations and is one of my all-time favorite NES games. It is original, intriguing, and, most of all, it is a lot of fun. In the years to follow, many Zelda clones emerged on the NES, yet none of them, not even Zelda's own sequel, we able to capture the charm of the original. You play the role of young Link, whose mission is to rescue Princess Zelda and defeat the evil Gannon. In order to do so, Link must collect the 8 pieces of the triforce of wisdom, which are scattered about the land of Hyrule. At first, Link will be able to explore only a section of Hyrule. With the discovery of certain special items like the raft and the [Image] ladder, new routes will be opened all over the map. This is one of Zelda's greatest strengths. Some games use certain items just to partition a map into levels that must be explored in order. In Zelda, one item can open up many new areas, leading to treasure or even a palace. Items also allow Link to interact with his environment. With the candle, he can burn down bushes, possibly revealing stairways that lead to shops, treasure, or information. Rocks can be moved, mountains can be blown up, and sometimes blowing on the magic whistle will reveal a secret. In fact, the more difficult palaces can [Image] only be revealed by using the proper item in the proper place. The palaces themselves are as abundant in secrets as is Hyrule, and contain many puzzles to solve. Luckily, Link can find maps for each of the palaces, as well as compasses which point in the direction of the triforce fragment. Zelda even includes an automap feature that keeps track of all the rooms Link has visited in the palace. The music and sound effects in Zelda are excellent and really add an atmosphere of adventure, whether Link is roaming around in Hyrule or exploring a dark underground labyrinth. The visuals are not as impressive, but function well with the mechanics of the game. And when you finally defeat Gannon and [Image] rescue Zelda, the game is not over yet. The designers decided to add a 2nd quest, doubling the size of the game. In this quest, there are new secrets, and each palace has a new layout. It's features like this that make Zelda a masterpiece. [Back]