kungfu.jpg 320x530 31kb no picture
No back scan
Title screen Level 1
A level 1 boss figure Start of level 2
A level 3 boss Fighting on level 4
See the ending animations for 'The Kung Fu': chinanim.gif 256x224 161kb
 
 
 
 
Scores Stars out of 5
Graphics
Sound
Gameplay
Lastability
Overall
 
The Kung Fu was an early game for the PC-Engine, released in 1987. Later coming out in 1989 in the USA - under the name 'China Warrior. 
As such an early game, it features very basic graphics by latter standards. Though to be fair, the sprites are quite 
large and would have been impressive when first released. Nowadays it looks very crude, even in comparison to other PC-Engine games. There are only two layers; foreground and background, giving the game a very flat look. Also the sprites are crudely animated by recent standards. 
 
Sound is not spectacular, but the tunes that play are no too bad; matching the atmosphere nicely. Effects are poor though. 

The gameplay is quite simplistic, the player having only 5 moves - jump kick, flying kick, kick, punch and low 
punch, though sometimes, if you catch a boss just right - you'll get a 'pow!' a sort of special attack - usually the punch is easiest to do this, and it will take off quite a few energy points! The only sort of extra to the game is the including of energy upgrades which can increase your stamina and attack power, after filling your life guage, the next upgrade will take your life up to the next level - a bit like hit points in RPG games.

There are 4 levels, each of 3 sub-sctions. At the end of each sub-section you meet a large opponent whom you must defeat in order to progress. 
I cannot really judge this game too harshly, as it was released when the PC-Engine was very young; if you take into mind that this really does show how advanced the PC-Engine was in 1987, then it is not too bad - But don't buy it as a 'good game' of today.. 

This is the TG mailing lists official review.

 
 
                          This page and review by J.Snowdon 1998. All images are my own.