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neotitl.gif
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no picture |
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No back scan |
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neolvl.gif
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neoanim.gif
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Introduction to the next level
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A still image from the opening animation sequence
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neogamea.gif
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neogameb.gif
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forming a barrier to stop enemy advancement
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closing in on the enemy base
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neoinfo.gif
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neoscore.gif
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The info screen which can be used to view technical data
on each unit |
Your stats presented at end of each level |
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neostat1.gif
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neogamed.gif
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The statistics of both units about to start a battle.
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Starting a battle scene
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Scores |
Stars
out of 5 |
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Graphics |
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Sound |
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Gameplay |
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Lastability |
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Overall |
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Neo Nectaris is a military strategy
game for the PC-Engine, but before you start to run away at the mention
of the phrase 'military strategy', I must tell you what it is like first.
It is turn based, but has more in common with Command
and Conquer than most turn based strategy games; for there are only 4 commands
used in the entire game:
Move,
Fire,
Info,
End,
The commands are used as follows :-
-
Move allows the movement of your units (easy enough)
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Fire allows your units to attack (duh! simple)
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Info gives you technical data on a unit - e.g. ground attack
power, air attack power, armour, movement etc.
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End ends your round and passes to the next player.
All units (except immobile one's like the artillery and mines)
can be moved, each giving you a movement 'grid' when you click on them,
showing their range of movement (which may be blocked by terrain, another
unit etc.), you can move anywhere in this grid of hexes - but you can only
move a unit ONCE a turn. At the end of the movement phase you can then
attempt to attack any enemy unit within range - they will be highlighted.
The movement stage can be skipped if you want to attack a unit immediately
next to you.
Upon attacking an enemy the screen will change to the
3d-terrain battle mode.
When the screen changes, you will be presented with a
graphic description of the terrain you are on, along with several dialogue
boxes showing the AT(tack strength) and DF(ence power) of both sets of
units, other smaller dialogues popup showing the effect of other units
in the vicinity (see later*).
The battle then commences - the victor most likely having
better stats.
*When you are attacking an enemy, try to position your
units so that more than one is against the enemy's hex position on the
battle grid. This gives an advantage called 'area affect' which increases
you AT and DF ratings during a battle sequence - look at the neogamea.gif
for an idea how to use your units and the terrain.
There are many units available throughout the game, more
sophisticated ones becoming available the further you reach - providing
an incentive to get further.
Even though the objectives of each mission are the same;
i.e. destroy all enemy units OR capture the enemy HQ, the game is really
easy to get into with a great difficulty curve. Some of the levels are
3+ screens in width/depth, with 20+ units for both forces. The Japanese
text is no problem for non Japanese linguists; I can't read a word of Japanese!
With the only 4 commands you need located at the bottom of the screen in
the clockwise order (from top left) move, attack, info, end.
The info screen is also easy to understand too, with attack,
defence, movement and other values depicted with graphics - e.g.. ground
attack is shown with a little tank, air power by a small 'plane.
What makes this game even better is the inclusion of it's
predecessor - Military Madness 1 or plain old Nectaris to the Japanese.
You get two games in 1!
The graphics are very good, and the sound (musically wise)
also top-notch; everyone with a PC-Engine or TG16 should have either Nectaris
or Neo Nectaris, they're great!!!
There is no Turbo mailing list review for Neo Nectaris. |