Model Country Format
# PC-Engine Japan Hu
# TurboGrafx16 US Hu
# CoreGrafx Japan Hu
# CoreGrafx2 Japan Hu
$ Shuttle Japan Hu
# ^ CDrom System Japan CD
# ^ TG CD System US CD
# ^ SuperCD System Japan SCD
# PCEngine DUO Japan Hu/SCD
# PCEngine DUO-r Japan Hu/SCD
# PCEngine DUO-rx Japan Hu/SCD
# Turbo DUO US Hu/SCD
- PCE-GT Japan Hu
- Turbo Express US Hu
# PCE-LT Japan Hu
#% SuperGrafx Japan Hu/SG-Hu
 
Key Meaning
 
#
Upgradeable by system cards to CD/SCD/ACD standard. US machines can use Japanese cards by a convertor.
 
^
These machines are stand-alone CD-drives only, and must be used with a base unit - eg TG16, Core, or PCE.
 
-
Non-upgradeable, portable handheld machines.
 
%
The only machine to play SG-Hucards - enhanced graphics capabilities.
 
$
Non-upgradeable, "ergonomically" shaped machine.
 
Format OS/Card Needed
US Hu All US machines
Japan Hu All Jpn or US + convertor
CD Jpn/US with CDrom System card or DUO
CDrom2 Jpn/US with CDrom System2 card or DUO
SuperCDrom2 Jpn/US with CDrom SuperSystem card or DUO
Arcade CD Jpn CD systems with ACD card or US CD systems + convertor + ACD card
SuperGrafx Hu (Japan) Jpn SuperGrafx only
Hint: All SCD systems can play Hu, CD, CD2, SCD games. If you have an ACD card, then you can play ALL games. In other words, the upgrade cards are backwards compatible.
 
The PCEngine family is based on the ancient 8-bit, 6502 processor. NEC/Hudson made a few changes to the chip, and came up with a new model, the Hu6280. The chip has a larger instruction set than the original; about 90 in total - quite a lot for such a basic chip. The Hu6280 runs at a higher speed than normal - at roughly 7Mhz (I think?). 
The PCEngine has a physical address range of 64Kb, and a logical address range of 2Mb. The 16bit address bus is supplemented by 8bit registers (Memory Region Address registors) that map a single 8Kb physical region to a 8Kb logical one - this is how the extra memory in SuperSystem and Arcade upgrade cards are used - a physical to logical mapping - sounds cool to me; few address lines to keep things compact, but the ability to address a larger amount of ram if needed :) 
The SuperSystem, and Arcade  upgrade cards contain this extra ram,; 256Kb and 2Mb respectively, as well as updates to what we would call the Bios or the operating system. These updates contain extra instructions which allow the machine to take advantage of the extra memory and modes which it provides. 
A comparison between the latest ACD games and the original Hucard based games is like comparing a ZX81 and an Amiga! The differences the upgrade cards make is amazing - whereas with PC's nowadays, memory is just used up and we may see a little speed increase, the advantages that programmers of PCEngine games made of the extra memory is astounding - some games feature actual FMV! Full motion video from a 8-bit mircoprocessor - wow! See my reviews section and other peoples pages for more info on SCD/ACD games. 
The best chips in the PCEngine are the 16bit VCE (HuC6260) and VDC (HuC6270)- the Video Colour Encoder, and the Video Display Controller. The VDC is a powerful little thing, and works in a most different way to 'normal' bitmapped computer displays - hence it only has 64Kb of VRAM - a display with the same characteristics on a PC would use over 100Kb - memory being a expensive comodity. The SuperGrafx system has a more powerful VDC which handles twice as many sprites (128) as the PCEngine (64). 
Upto 512 colours may be displayed at once, split into 256 for the background, and 256 for the sprites; each individual sprite having a palette of 16 colours. 
The VCE chip basicaly encodes the data for display into a format for output to the TV set - in NTSC format - so if you want to use a European TV (SCART only) then you have to get the signal before it is output by this chip. 
All PCEngine systems have 6 voice stereo sound, with each voice being able to be programmed by a waveform means. The sound chip is included directly in the CPU. Those of you with PC's will recognise the music from the PCEngine as the FM-Synthesis variety, it may be outdated technology now, but in no way does it detract from the system. 
With the CD rom add-ons, the PCEngine can play Redbook audio during gameplay - for excellent music. And some games also feature a large amount of Redbook audio speech, although some game do use digitised speech, the lack of a high quality codec, or PCM hardware does make it sound a bit scratchy and grainy. 
On the whole though, the sound subsystem is not too bad.
 
 
 
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  These web pages designed by J.Snowdon 1998.  Some images taken from other sources