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Quake II levels(made by me)
Proudly reviewed by Cranky Steve's Haunted Whorehouse. These maps range from my first attempts to my latest flops and beyond...
erik3.bsp(zipped)A srange level with water for the walls and celling. My firstone so it has some clitches but nothing to distract from the playability.
My score *1/2
Possiable ******
erik5.bsp(zipped)A two story level with an interesting bfg trap. Still basic butbetter. Great for fighting bots. Very Ugly texturing.
My score **
Possiable ******
erik6.bsp(zipped)Two rooms and a dark hallway. Basic as in Wolfienstine basic but fun.The bfg is in a good hiding spot.
My score **1/2
Possiable ******
erik7.bsp(zipped)Finally I made a level that dosen't look like doom! Very coollighting.
My score ***
Possiable ******
ec.bsp(zipped)A level that is made by the lighting. (It would suck without it) Botsare great at this one.� A must have for its eery feel.Thanks to Collin for hislarge contrabution. Very cool lighting.(A little overdone)
My score ***
Possiable ******
erik9.bsp(zipped)Another good 2 to 4 player deathmatch level. Different lighting.Lots of explosives. A good one.(One of my best)
My score ***2/3
Possiable ******
erik10.bsp(zipped)Basic but confusing. The lighting wouldn't work right(Possiblybecause of all the explosions? I included the map file if you want to tryto fix it.) Worth playing.
My score **
Possiable ******
erik11.bsp(zipped)If you have ever seen Rail Gun wars this should be interesting. The lighting is all f***ed on this one too but it is not distracting. A fun level aginst one or two other people.
My score ***
Possiable ******
erik14.bsp(zipped)Very sweet alter for the quad damage. Good BFG10k trap. Fun design. Rude tricks. Good level.
My score ****
Possiable ******
erik15.bsp(zipped)The design is very bland. Too bright outside and too dark inside. The quad trick is interseting though. I like the fact it is centered around smaller guns. Thanks to Dream Reaper for his(SMALL)contribution.
My score ***1/2
Possiable ******
erik16.bsp(zipped)This level is a fort with an underground warehouse. (For some reason it is a very large file.) Madman(paul) gave me the house/fort idea. Several parts were quite inspired but the rest is very bland. Oh well. Fun level.
My score ****
Possiable ******
erik17.bsp(zipped)This level was made just as the title says. Total time spent on it was around 10 minuts. It is kinda fun though. Get it. NOTE: Need fast computer to play this level.
My score **
Possiable ******
erik18.bsp(zipped) My best level by far (IF THE VIS WOULDN'T HAVE OVERFLOWED!) It is "full bright" which makes it very ugly (sky and lava should have emitted lava). A battle field with some inspired stuff... A must have.
My score **1/2
Possiable ******
erik19.bsp(zipped) Would have been a better level if i could have found the leek. It is full dark and the r-speeds are very high. Look at it though. It is good to play with our q2 mod.
My score ***1/2
Possiable ******
erik20.bsp(zipped) A good level for a change. I borrowed the idea and built upon it. It is all curevy and stuff. GET THIS LEVEL!
My score ****1/2
Possiable ******
erik21.bsp(zipped) My first attempt at making a single player map. I have gotten a little better at mapping though. I personally think this is the most avanced map i have ever made. I could have put more geometry in this map but i wanted the below ground sections to be as plain as possiable. Review this one Mr. Cranky. If you are brave enough, bitch.
My score *****
Possiable ******


Quake II levels(made by OTHERPEOPLE)


collin1.bsp(zipped)Collin's first level. It is fun, even though it is quite simple. The underground part it either really annoying or very cool depending upon the person.
My score ***
Possiable ******
arena1.bsp(zipped)I personally hate this level. It is paul's first one. the floor is slick and the sky is rolling over and over and over... It makes you sick after awhile. Only 1 respawn point. Get it and argue with me if you like it.
My score *1/2
Possiable ******
joe3.bsp(zipped)YUCK! Joe's third level...first playable one. This level is just as ugly as my first one. The texturing is horrid. Considering that i tought him how to do better, this level is insulting. The layout is... odd.
My score **
Possiable ******
joe4.bsp(zipped)Joe's fourth level. The texturing is not much better. I like the idea in this one. He knows how to do better but he dosen't. Shame on him!
My score **3/4
Possiable ******
joe5.bsp(zipped)Joe's fifth level. He finally did good texturing. The water is used well in most parts. The level is pretty and playable but is a little bland like my eairly ones. (If you don't like the score I gave it convince me otherwise.)
My score ***1/2
Possiable ******
suckit.bsp(zipped) This it Nick's first released level. Bland but ok. The layout is very predictable. Too much of nothin. Good lighting for a first. I like it except for the large size and the fact there is nothing much in it. The suck it sign rocks. (only 1 respon point)
My score **1/2
Possiable ******
More things coming!
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NOTE: Anything downloaded off of this is not my resp