| erik3.bsp(zipped) | A srange level with water for the walls and celling. My firstone so it has some clitches but nothing to distract from the playability. | My score *1/2 | Possiable ****** |
| erik5.bsp(zipped) | A two story level with an interesting bfg trap. Still basic butbetter. Great for fighting bots. Very Ugly texturing. | My score ** | Possiable ****** |
| erik6.bsp(zipped) | Two rooms and a dark hallway. Basic as in Wolfienstine basic but fun.The bfg is in a good hiding spot. | My score **1/2 | Possiable ****** |
| erik7.bsp(zipped) | Finally I made a level that dosen't look like doom! Very coollighting. | My score *** | Possiable ****** |
| ec.bsp(zipped) | A level that is made by the lighting. (It would suck without it) Botsare great at this one.� A must have for its eery feel.Thanks to Collin for hislarge contrabution. Very cool lighting.(A little overdone) | My score *** | Possiable ****** |
| erik9.bsp(zipped) | Another good 2 to 4 player deathmatch level. Different lighting.Lots of explosives. A good one.(One of my best) | My score ***2/3 | Possiable ****** |
| erik10.bsp(zipped) | Basic but confusing. The lighting wouldn't work right(Possiblybecause of all the explosions? I included the map file if you want to tryto fix it.) Worth playing. | My score ** | Possiable ****** |
| erik11.bsp(zipped) | If you have ever seen Rail Gun wars this should be interesting. The lighting is all f***ed on this one too but it is not distracting. A fun level aginst one or two other people. | My score *** | Possiable ****** |
| erik14.bsp(zipped) | Very sweet alter for the quad damage. Good BFG10k trap. Fun design. Rude tricks. Good level. | My score **** | Possiable ****** |
| erik15.bsp(zipped) | The design is very bland. Too bright outside and too dark inside. The quad trick is interseting though. I like the fact it is centered around smaller guns. Thanks to Dream Reaper for his(SMALL)contribution. | My score ***1/2 | Possiable ****** |
| erik16.bsp(zipped) | This level is a fort with an underground warehouse. (For some reason it is a very large file.) Madman(paul) gave me the house/fort idea. Several parts were quite inspired but the rest is very bland. Oh well. Fun level. | My score **** | Possiable ****** |
| erik17.bsp(zipped) | This level was made just as the title says. Total time spent on it was around 10 minuts. It is kinda fun though. Get it. NOTE: Need fast computer to play this level. | My score ** | Possiable ****** |
| erik18.bsp(zipped) | My best level by far (IF THE VIS WOULDN'T HAVE OVERFLOWED!) It is "full bright" which makes it very ugly (sky and lava should have emitted lava). A battle field with some inspired stuff... A must have. | My score **1/2 | Possiable ****** |
| erik19.bsp(zipped) | Would have been a better level if i could have found the leek. It is full dark and the r-speeds are very high. Look at it though. It is good to play with our q2 mod. | My score ***1/2 | Possiable ****** |
| erik20.bsp(zipped) | A good level for a change. I borrowed the idea and built upon it. It is all curevy and stuff. GET THIS LEVEL! | My score ****1/2 | Possiable ****** |
| erik21.bsp(zipped) | My first attempt at making a single player map. I have gotten a little better at mapping though. I personally think this is the most avanced map i have ever made. I could have put more geometry in this map but i wanted the below ground sections to be as plain as possiable. Review this one Mr. Cranky. If you are brave enough, bitch. | My score ***** | Possiable ****** |
| collin1.bsp(zipped) | Collin's first level. It is fun, even though it is quite simple. The underground part it either really annoying or very cool depending upon the person. | My score *** | Possiable ****** |
| arena1.bsp(zipped) | I personally hate this level. It is paul's first one. the floor is slick and the sky is rolling over and over and over... It makes you sick after awhile. Only 1 respawn point. Get it and argue with me if you like it. | My score *1/2 | Possiable ****** |
| joe3.bsp(zipped) | YUCK! Joe's third level...first playable one. This level is just as ugly as my first one. The texturing is horrid. Considering that i tought him how to do better, this level is insulting. The layout is... odd. | My score ** | Possiable ****** |
| joe4.bsp(zipped) | Joe's fourth level. The texturing is not much better. I like the idea in this one. He knows how to do better but he dosen't. Shame on him! | My score **3/4 | Possiable ****** |
| joe5.bsp(zipped) | Joe's fifth level. He finally did good texturing. The water is used well in most parts. The level is pretty and playable but is a little bland like my eairly ones. (If you don't like the score I gave it convince me otherwise.) | My score ***1/2 | Possiable ****** |
| suckit.bsp(zipped) | This it Nick's first released level. Bland but ok. The layout is very predictable. Too much of nothin. Good lighting for a first. I like it except for the large size and the fact there is nothing much in it. The suck it sign rocks. (only 1 respon point) | My score **1/2 | Possiable ****** |