Quickening Rules in Character Creation
by Kevin Brammer

When you think about it if a Character has been alive for at say 1000 years one would expect that that character would of killed at least one or more Immortals during that time. So here are some rules that I think compensate for this fact.

Age Dice
0-1001d6x2
100-2503d6x2
250-5005d6x2
500-100010d6x2
1000-150015d6x2

After you make the dice rolls and have found out the results you than pay so many points to achieve each level of quickening up to a maximum of eight quickening points. And the skill bonus allows for the player to add more skills to there character up to the maximum given by the age background. Note the Point Cost and Skill Bonus Points are accumulative.

QuickeningPoint Cost Ability Bonus Points
1
0
0
2
6
2
3
12
3
4
18
4
5
24
5
6
30
6
7
36
7
8
42
8

ex. John Smith is say is in the 500-1000 age category. He then roles 10d6x2. So he roles say 1+3+4+5+5+2+1+3+4+3=31 which is then multiplied by 2 which equals 62 points which is than spent on Quickening. Well say that John Smith has already purchased 1 point of Quickening so he already has 2 Quickening points. With 62 points he can up his Quickening to level 5 by spending 12+18+24=54 points of the 62, and the left over points are discarded. And for Abilities Bonus Points he gets 3+4+5=12 points more to spend on abilities.


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