Dark Thaumaturgy Rituals, Wards and Pacts

The following are just a few of the possible Dark Thaumaturgic rituals. Those skilled in this Discipline may create rituals, but most rituals are ancient secrets, passed from one Infernalist to another.

Level One

Aport Object: This ritual allows the practitioner to magically enchant an object. The next time the Infernalist desires the object in her hand, all she has to do is speak a magic word and the object appears.

Spectral Mask: This ritual covers the caster's face with a magical mist. The mist takes the image of some horribly demonic creature, causing all those seeing it to make a Courage (or Morale) roll (difficulty 6) to resist running in fear. If using Werewolf: The Apocalypse, the Storyteller can use the Delirium chart to determine how the mask affects viewers.

Level Two

Haunting Memories: Through this ritual, the practitioner creates painful images and transfers them to the next person touched. The victim will be haunted by these reoccurring, demoralizing images for weeks. During this time, the victim will feel somewhat guilty and saddened, but never know exactly why.

Sign of the Moon: This ritual makes the claw and fang attacks of lupines less effective. For one night, the Infernalist will not take aggravated wounds from lupine attacks but will take aggravated wounds from silver.

Summon Grantel: This ritual allows the vampire to summon Grantel, the Mandragora. There is no binding or dismissal rituals for this creature, because the creature is the servant of a much greater demon. While there are binding and dismissal rituals inscribed in many tomes, all are fake. For this reason, once Grantel is summoned, it is hard to get rid of him.

Level Three

Sign of the Wraith: This ritual makes the Infernalist immune to the attacks of all spirits for a period of 13 minutes, though she cannot effect them for the same period. By remaining absolutely motionless, the Infernalist may extend its duration threefold. Movement after the first 13 minutes automatically dissolves the protection.

Summon Tivilio: This ritual summons Tivilio, the Injurer of Cats. Of course, a cat must be given in sacrifice. Like most demons, Tivilio is evil and tricky; despite its limited power, it is vile and cunning.

Turn to Toad: This ritual turns the practitioner or another individual into a toad. If the Infernalist uses the ritual on herself, she may change back at any time. If used on someone else, the spell will wear off in 12 days, minus one day per Willpower point the victim possessed at the time of the transformation.

Level Four

Bind Tivilio: This ritual forces Tivilio to perform one task after it has been summoned. Once it completes the assigned duty, it is free to do as it pleases - even remaining on Earth.

Summon Lucricia: This ritual summons Lucricia the Succubus. Lucricia will be more than willing to please the caster because she corrupts in this manner.

Level Five

Dismiss Tivilio: This ritual removes Tivilio from this world. The use of this ritual angers Tivilio, and it may seek retribution should it ever return.

The Inner Furnace: This extremely potent ritual may only be used against humans. The ritual causes a single victim to self-combust and burn to death in his own flames. The Infernalist must be able to see the victim and succeed in a Manipulation + Demon Lore roll (difficulty of the victim's Willpower). Every success causes a level of damage that may not be soaked.

Soul Leech: The Infernalist with this power can draw souls out of the recently deceased with a successful Wits + Intimidation roll (difficulty of the soul's Willpower). The Infernalist cannot retain the souls, and drawing them out with this ritual destroys them while replenishing the Infernalist. Each soul thus absorbed gives the Infernalist five Blood Points and heals one wound. The Infernalist also receives a rush, stronger than any blood drinking could give. Souls go through complete agony during these few moments. They appear as vaporish clouds of swirling light wisping around the Infernalist, making terrible moaning sounds for the entire duration. The faces of the dead can be seen in the vapor.

Level Six

Summon Barliagus: This ritual allows the caster to summon Barliagus. Barliagus does not like to appear in person, so it is very likely that it will attack the caster unless the Infernalist has something to offer it.

Transfer Essence: This ritual transfers the Infernalist's soul, Mental Attributes, Charisma, Manipulation and vampiric Disciplines into a new body. The body must be that of a freshly killed human. The old body crumbles to dust. This ritual requires a Stamina + Medicine roll (difficulty of the number of hours the new body has been dead). This ritual cannot be cast on a body that has been dead for more than 10 hours.