Math Tutor 3 is a set of 21 programs that contain introductory tutorials and problem sets on fractions. Each tutorial is followed by a set of problems for the child to answer.
This set of software is built on the basic premise that mathematics, at any level, can only be really understood if it is practiced again and again. Though practicing on a computer can be very helpful, there is no substitute for having the student work out problems with pencil and paper. With this in mind, this distribution contains several activities that generate hardcopy problem sets in PostScript format. (See below for printing PostScript files.)
This package is Freeware and can be freely distributed. This package has no special requirements (e.g. a particular run-time library) and runs under DOS, which means that it can also be run from a DOS window under Windows 3.1 and Windows 9x (though you may have to rezise the DOS window to see the text at the bottom of some pages).
To obtain a copy of this package, simply hold down the left [Shift] key and use the mouse to click on MATH3REG.ZIP. By ensuring that the file transfer is in binary mode, this zip file will be copied to your system. Though I have tried to use unique file names in all of my programs, I would suggest that you download this file to its own directory.
Once this file is downloaded, all of the files can be extracted. The zip file can then be deleted, or moved to a floppy disk for storage. Before running this package, you should first view the file README.TXT to see any additional information. To run this package, simply go to this directory and enter the command
MATH3
When this command is entered, you will have the choice of running one of
21 different activities, or exiting the program. In particular, they
are
Activities for Math 3 (Registered Version)
A = Introduction to Fractions (Level 1)
B = More Intro. to Fractions Problems (Level 1)
C = Generate PostScript Intro. to Fract. Prob. (Level 1)
D = Fractions of a Whole (Level 2)
E = More Fractions of a Whole Problems (Level 2)
F = Generate PostScript Fract. of a Whole Prob. (Level 2)
G = Putting Fractions into Words (Level 3)
H = More Putting Fractions into Words Problems (Level 3)
I = Generate PostScript Putting Fract. into Words Prob. (Level 3)
J = Adding/Subtracting Fractions w/ Common Denominator (Level 4)
K = More Adding/Subtracting Fractions Problems (Level 4)
L = Generate PostScript Add./Sub. Fractions Problems (Level 4)
M = Reducing Fractions (Level 5)
N = More Reducing Fractions Problems (Level 5)
O = Generate PostScript Reducing Fractions Problems (Level 5)
P = Multiplying Two Fractions (Level 6)
Q = More Multiplying Two Fractions Problems (Level 6)
R = Generate PostScript Mult. Two Fractions Problems (Level 6)
S = Simplifying Fractions (Level 7)
T = More Simplifying Fractions Problems (Level 7)
U = Generate PostScript Simplifying Fractions Problems (Level 7)
Z = Nothing (DOS)
You can start an activity by pressing the appropriate letter (A-U), or can
exit the menu by pressing the letter Z.
When I wrote these tutorials, I assumed that an older person will be working with the young student. Each tutorial screen contains a fair amount of information and is set up so that the older person can carefully discuss this information with the student. In addition, not all of the activities may be appropriate for a given student. It is therefore highly recommended that the older person, or supervisor, first read the file DESCR.TXT. This file contains a general description of the activities and allows for the selection of an appropriate activity.
All of the practice problems use a random number generator to select the numbers. This means that the same activity can be run many times and slightly different problems will be asked. It also means that the same question may be asked more than once, or a relatively hard problem may be followed by a very easy one.
Description of the Activities:
The 21 activities are grouped into seven sets, or levels, with three activities in each level. The first activity within a given level contains a tutorial that introduces a new concept. At the end of the tutorial, the student solves five problems dealing with this concept. The second activity within a level is simply an interactive set of questions on this concept. Up to 20 problems can be given and this allows the student to reinforce their understanding of this concept without having to go through the tutorial again. When the student answers these interactive problems (in the first two activities of any level), they only need to press the correct number key; they never have to press the [Enter] key. The third activity generates a sheet of questions, and an answer key sheet, as separate PostScript files. I have found that my child prefers to answer the questions using pencil and paper, instead of sitting at the computer, and gives practice at handling the tests they receive at school.
These PostScript files can be printed by sending them to a PostScript printer. If such a printer is not available, they can first be read into a PostScript viewer and printed from there. A good PostScript viewer is "ghostview". Versions for DOS, Windows 3.1 and Windows 9x can be obtained by going to http://www.cs.wisc.edu/~ghost/. There you can also get a good Windows interface called GSview. (Please note that I have no involvement with ghostview or GSview, I just find them useful.)
One final point before describing the concepts introduced in each level is that all questions are generated "on the fly" using a random number generator. This means that the same activity can be run many times with slightly different questions being asked. This also (unfortulately) means that the same question may be asked more than once and that a relatively hard question may be followed by a very easy one.
I hope this set of programs is useful and you will let me know if you have any suggestions to make them better.
Return to my Educational Software Page.
� 1998 Brian T. Luke, Ph.D.