New Features Since v3-1-24 to v3-1-25 ------------------------------------- -Now support for D3DGeoConverter DLL -Fixed another bug in Deleteing -New Object Actions : CONVERT!! Supports Shapes, Lights and Cameras. -Old Mode : Rotate World (fixed) -New Mode : Rotate Camera -New Mode : Move Camera -New Mode : Rotate Object -New Mode : Move Object -New Mode : Scale/Resize Object -Set up TabIndecies -Fixed menu to read in lamest terms possible (still not lame thought) New Features Since v3-1-23 to v3-1-24 ------------------------------------- -It is now compiled under Native Code, instead of P-Code. Final version will be in P-Code, now versions will be in Native so people can give me the errors they recieve now! :D -Made Open error information much stronger than just ErrorID|ErrorDesc. Now it informs you of what could have happend.. -Now you can do like most apps do to open files! But this is different, you need a specific syntax, and here they are: Syntax for "Application used to preform action" : [EXE] -[Device] [EXE] : Replace with the exe, usually : C:\Program Files\D3DGC\D3DGC.exe [Device] : Replace with HAL or RGB, HAL for HAL Device and RGB for RGB Emulation The syntax HAS to be that way, so you NEED to put either a HAL or a RGB so the open file thing will work properly. New Features Since v3-1-222 to v3-1-23 -------------------------------------- -Fixed wrong icon in the Shape window -Fixed error when the Shape window didn't have some things disabled -Fixed the 3rd HUGE BUG when deleting an object, it would never move all the other object's indexes back one. -Fixed the 4th HUGE BUG when deleting an object, it's caused by fixing the 3rd bug, so materials wouldn't move like in the fix #2. Anyways, all sorted out, it should work perfactly! -Material window loads faster. It was slow because it kept on saving data as it loaded, making it go 2 times faster! -SOC and WOC are now syncronized (SOC=Selected Object Camera, WOC=Whole Object Camera) -Sphere's Position X, Y and Z now work! Thankx to KnightHawk for finding! -2 Glitches fixed in Cube, in other words, the cube's texture wasn't made properly! Also all the textures were on backwards (the ones that were working) I can't even believe we didn't notice these :D Anyways, I threw away old render code for cube, and made a much faster, smaller and nicer one! -Normals for Shapes work! -Fixed Bug where you could rename Automatically through the treeview, wich actually doesn't change the name. So now you can only rename them from the editors. New Features Since v3-1-21 to v3-1-222 -------------------------------------- -Fixed ANOTHER HUGE BUG when you delete an object -You can now delete objects in the tree by pressing DEL -Fixed Line error in the HeightMapImport Preview Pic -Fixed the bug where it started as black! -Fixed bug where if you deleted a triangle, and there was NO triangles left, it caused an error. -Fixed improper info in the Triangles form with the Normals -Fixed Material form where every time you went into it, it reset the texture to (None) -Fixed problem with loading, where it wouldn't load Lights, Height Maps, and Animations -Fixed bug where after clicking Exit then Yes, it'd ask you to chose a file to save! New Features Since v3-1-12 to v3-1-21 ------------------------------------- -Fixed Material Deletation Error wich was causing every other object's material to currupt. (Only for shapes, triangles and heightmaps) -Shapes (cube, sphere and cone) can now have facing in side mode (for normals) -Fixed Rotation bug, where objects that had no rotation where still rotated in memory. This caused nothing visual, but made it a bit slower. New Features Since v3-1-11 to v3-1-12 -------------------------------------- -Fixed Icon Placements New Features Since v3-0-15a to v3-1-11 -------------------------------------- -Fixed CoolBar -Fixed the Material Editor Window -SAVE Ability!!! -OPEN Ability!!! -EXIT Ability!!! -Height Maps now have 4 Render and Save Modes -THREE RENDER AND SAVE MODES DONE FOR HEIGHT MAPS -New Menu View -Now when you resize the windows, and it becomes choppy, click on View->Fix Resolution and it'll fix it for ya! -Now you can edit the scene properties (wire frame etc...) New Features Since v3-0-14 to v3-0-15a -------------------------------------- -Added About Window and Menu Item (inside Help) -Fixed Title Bar of Main Program -Fixed Bug where after Adding something, it'd display Shape #whatever instead of Light or Material etc.. -Fixed No Action when you clicked on Close & Update from the HeightMap editor -Fixed ONCE again the HeightMap Editor window and the HeightMapImport window! -Added an Preview in the HeightMapImport window -Added Default Properties to the HeightMap Object New Features Since v3-0-13b to v3-0-14 -------------------------------------- -Clicking on the tree view before opening or making a new project error FIXED! -Fixed auto select project wich was causing problems to people -Recreated the Start Window a bit Nicer -Add ability to Import BMP files into the height maps!! This includes 24, 16, 8, and 2bit BMPs! Toggle from darker=higher lighter=lower AND darker=lower lighter=higher Change Step Rate. Basically, the lower the number, the higher resolution. -Height Maps WORK! - Don't count on textures to work! -Roll in Camera now use Degrees instead of Radians -Camera Window now has Tool Tips! -Height Map Window now has Tool Tips! -Height Map Import Window now has Tool Tips! -Light Window now has Tool Tips! -Material Window now has Tool Tips! -Shape Window now has Tool Tips! -Triangles Window now has Tool Tips! -Start Window now has one Tool Tip! -Height Maps now have 2 ways of Rendering (Speed or Quality?) -Fixed Bug where Default Material wouldn't work New Features Since v3-0-13a to v3-0-13b --------------------------------------- -Rotation in objects now use Degrees instead of Radians -PHI and THETA now use Degrees instead of Radians -New Light default properties -Light window totally remade!! -Light window's text changed!! -Light properties (Start Light Loss, Light Loss 1 and 2, Light Intersity Decresement, and Diffuse, Ambient and specular RGBs) now use 0~100 instead of 0.00 to 1.00 -Light window now has UpDown controls -Material window now has ONE UpDown control -Material Properties (specular, diffuse, ambient, emissive, and specular power) now use 0~100 instead of 0.00 to 1.00 -NEW OBJECT:CAMERA -You can see what the camera is seeing by clicking once on the camera object -New Camera object window -NEW OBJECT:FOLDER -Added SafeAdd wich is when you Select a folder it puts added item in folder Select any other object, it puts added item right after it on the same level -Deleting ability for Cube, Sphere, Cone, Cylinder(sorta) Material Light Camera Folder -NEW OBJECT:TRIANGLES -Add info for Triangles' properties -Add and Delete a Triangle from a Triangles object -Ability to Delete Triangles Objects -NEW OBJECT:HEIGHT MAP -Default Properties Added for Height Map and Triangle Objects -Made some textboexes 15pxls bigger in the Shape Editor Window -Renamed things inside the Light and the Material Editor Window -Remade the Height Map window, now easier to use! New Features Since v3-0-12 to v3-0-13a -------------------------------------- -Sphere fixed -Sphere texture fixed -Cone texture fixed -Now Cube default properties -Now Sphere default properties -New Cone default properties -Now Cube default properties -Now Material default properties -Help Menu Added -View System\Video Memory -Type of shape list box fixed -Texture list box fixed -Texture can have X size and Y size now.. 0x0 - Auto 1x1 2x2 4x4 8x8 16x16 32x32 64x64 128x128 256x256 512x512 1024x1024 Note:64x64 is the nicest resolution, while 1024x1024 will make the fps 10x slower Information ----------- -Working on Modes -Working on File Conveter (each new version) -Paused on ability for Voodoo2's and other 2ndary 3D devices -Paused on Animation Editor -Paused on easier interface -Thinking of stoping mouse support -Thinking of stoping on Tube, Cylinder and Text -Thinking of stoping on SDI mode Methods Of texturing -------------------- 1)Use 1 texture stage and no change for a surface 2)Use 8 texture stages and no change for a surface 3)Use 1 texture stage and change every square for a surface 4)Use 8 texture stages, and change the last 4, and the first 4, stay constant 5)Use 1 texture stage, and change when needed to