OUT OF THE PARK BASEBALL 2

                                  Manual

 

 

 

   Table of contents

 

 

 1) Introduction

 2) Getting started

      - Directories

      - Hardware requirements

      - The main screen

 3) The league

     - Main screen

     - The schedule

     - Leader boards

     - League news and reports

     - League setup

     - The Hall Of Fame

     - The Record Book

     - Creating a league / draft

     - Ballparks

 4)  Managing a team

     - Main screen

     - Lineups, pitching staff and depth charts

     - Transactions

     - The Minor Leagues

     - Team schedule

     - Team news

     - Team setup

 5) Players

     - Stats

     - Ratings

     - Editing

     - Contracts

6) Playing a game

     - Options

     - Setting up the roster

     - In the game

 7) Career and replay mode

 8) The Financial Sytem

 9) Online league features

 10) Notes on statistical accuracy

 11) Informations on importing players from 'The Baseball Archive' database

 12) License agreements

 

 

Chapter 1

 

Introduction

 

Welcome to Out Of The Park Baseball 2 (OOTP), a new baseball simulation which offers everything you expect from a professional simulation and more ...

My name is Markus Heinsohn and I'm the programmer of OOTP. My pardner Steve Kuffrey

is responsible for processing the orders and the customer support. He has also helped me a lot

with the development of this game, so I think we have have a great 'two-man-operation'.

 

We've been working on this piece of software for more than a year, and I'm sure the work paid off as OOTP really has grown into a statistical accurate simulation of baseball which not

just gives you realistic results but also is very easy to use and a lot of fun to play.

OOTP 1 was released in May 1999 and gained quite a few fans who gave me a lot of suggestions for version 2. Steve Kuffrey and I have worked very hard to make this one of the best, if not THE best baseball simulation on the market.

 

OOTP is the first text based simulation which offers a career mode, so your league

doesn't simply stop after the season. You can play consecutive seasons and follow the careers of your favorite players as they develop, age and retire. Try to build a dynasty

with your favorite team by making good picks in the amateur draft which is held after

each season. OOTP 2 now offers a financial system, COMPLETE online league support, and

the ability to import a past season within minutes for FREE !

 

This manual will provide you with all the information that you need to play OOTP, although you probably won't have to read it often as OOTP is very easy to use and

'self-explaining'.

 

 

THIS IS NEW IN OOTP 2 :

 

- Two leagues : A 1999 replay league and a 2000 career league with real

   players and stats.

- Fullscreen Windows application, featuring a beautiful interface.

- A financial system: Sign free agents, negotiate contract extensions, try to

   lead a cellar-dwelling, small market team to the top !

- Full minor league system. Guide your prospects through the system with care.

- MORE stats, for example game-by-game stats, more splits (home, away,

   close/late and more) and more streaks and personal records.

- A record book with team and league records.

- Schedule generator for custom leagues.

- FULL online league support. Play your home series at home and send the

   results to the commish !

- More reports.

- HTML export for all reports.

- Full Master HTML export, create a whole website with one mouse-click !!!

- Computer generated scouting reports on all players.

- Improved play-by-play.

- More than a hundred injuries (Editable).

- Expanded league and team history. You have access to all retired players, for example.

- Expanded leader board, with HTML export function.

- Import seasons from the past using the Sean Lahman Database.

- A REVOLUTION : Import a past season, play it in career mode and all

  players that entered the league in the next years can be imported into the

  rookie draft !! So it will be possible to replay the entire history of baseball !

- More editing options, for example adjust the criterias for the OOTP Hall Of  Fame.

- And much more, for example better AI, pitcher warmup rule, day-to-day

  status for injured players, control of the baserunner while playing a game.

 

 

Chapter 2

 

Getting started

 

These directories will be created while installing OOTP :

 

Main directoy : Contains the main program of OOTP and the graphical fonts as well

as this manual.

Car2000.lg : This is the directory for a fictional career league.

Rep1999.lg : Directory of the 1998 replay league

Create : This directory contains files that are neccesary for creating leagues.

Graphics : Here you'll find the graphics of OOTP, including the background pictures.

 

After installing OOTP, simply run 'ootp.exe' to start OOTP ...

 

Hardware requirements :

 

Windows 95/98 compatible system

 

 

NOTE : If you have trouble running OOTP, please contact us       [email protected]

But please check the troubleshooting sction on the OOTP messageboard (www.ootp.net) first.

 

Be sure to mention your full name and system configuration and the

version number of your copy. Otherwise we won't be able to answer your questions properly.

 

OOTP is completely mouse driven. In order to reach another screen or execute a function simply click on the appropriate button. Some functions also work via keyboard input.

 

 

The main menu of OOTP :

 

After you started OOTP the main menu will appear. Here you have the choice to

- Continue a league -> chapter 2

- Load a league : Switch between existing leagues.

- Create a league ->chapter 2

- League setup -> chapter 2

- Play an exhibition game -> chapter 3

- Quit OOTP

 

The current active league and the version number of your copy is displayed in the bottom section of the screen.

 

 

Chapter 3

 

The league :

 

In the main screen of the league section you have the choice to

- View standings

- View the schedule and play games

- View the league leaders

- Check out league news and reports

- Choose a team to view/manage  -> chapter 5

- View the Hall Of Fame and league history

- View league records

 

In the upper right corner of the screen you can find the current date of

the league. An OOTP league runs, just like in real life, one day after another.

After all the scheduled games of a day have been played, OOTP will

switch to the next day.

 

After you have finished a season in career mode, a button will appear which

will let you to proceed to the next season. While proceeding, OOTP looks

what players will retire, resets the stats, adds the final player stats to their career

stats and changes the schedule. Then you can run the amateur draft, where

you will be able to draft new generated rookies. The draft order is random by

default, but you may also create an order by yourself. For more information on

the draft feature, look further in this chapter. If the finacial mode is enabled, the free agent

period takes place before the rookie draft.

 

 

Toggle Standings :

There are 4 ways of displaying the league standings in OOTP :

- Basic standings, which shows all teams of the league with the stats Wins, Losses,

  Winning pct., Games behind leader and Streak.

- Expanded standings, which shows the teams of a sub-league with the following

  stats : Wins, Losses, Winning pct., Team batting AVG, Team pitching ERA,

  Situational records (Home, Away, Extra inning games, 1-run games, Games against

  righthanded and lefthanded starting pitchers, Last 10 games).

- Wildcard standings (only if necessary).

- The postseason tournament tree.

In order to change the displayed standings click on the appropriate button.

 

 

Schedule :

This is the place to play the games of your league. You can play or a simulate a single

game, view box scores and game-logs of past games, simulate a week, month or the entire season. Note : Box scores are saved for every game.

 

In order to simulate a day, the current league day has to be the one that is displayed.

 

Switch between days by clicking on the 'Next' or 'Previous' button.

 

There are also simulating options available. Those options allow you to jump into

games when something special is about to happen, for example.

 

 

League leaders :

The leader board allows you to view the leaders of most of the statistical categories

OOTP offers. The top players of each category are displayed in the list.

 

Choose between batting, pitching and fielding leaders. While viewing pitching or batting leaders you may also view the leaders of situational stats like stats

versus LHP or RHP, weekly and monthly stats and other splits, as well as streaks and records.

Fielding leaders are divided into the 9 defensive positions.

 

You also may enable a limit for the qualifiers :

Batting : 3.1 plate appearances per team game.

Pitching : 1 inning pitched per team game or 1/3 relief innings pitched per team game.

Fielding : 0.19 total chances per team game for pitchers or 0.62 games played per

               team game for position players.

 

 

League news/reports :

Three types of reports are available :

 

- League news, which is the place to look for interesting events that happened

  and the awards.

- Injury report, which lists all injuries that occured during league play.

- Transactions report, which lists all transactions like trades, signed extensions, released

   players and free agent signings.

- League report, which lists the current standings.

- Financial report, which informs you of the financial facts of every team

 

 

Hall Of Fame and league history :

Players that had outstanding careers will be inducted into the OOTP Hall Of Fame after they retired. If you want to view a player, simply click on him. You may also view all retired players

and induct them manually to the HoF. The criterias for HoF selections can be edited in the

league setup screen.

The league history contains information on past seasons and is mainly intended for

the career mode. The history will not be deleted if you reset the league, so if you want

to clear the history, delete the file 'lhist.txt' in the 'news' directory of your league

directory.

 

 

League setup (main menu) :

To change certain aspect of your league, select 'league setup' from the OOTP main

menu.

Here you can :

- Set your league to replay or career mode.

- Enable/Disable internet mode -> chapter 9

- Enable/Disable financial mode -> chapter 8

- Enable/Disable simming the minor league games. OOTP will simulate minor league

  games if enabled, but keep in mind that the simulation speed will increase considerably.

- Enter new names for divisions/leagues.

- Change the DH rule.

- View or edit ballparks. This is the place to view or edit the ballparks.

   OOTP includes all the ballparks from the 1998 seasons. For more on

   ballparks see further in this chapter.

- Run auto-manager on the entire league (which is very useful if you started your league with a  draft and want the computer to create the manager profiles for the

  computer controlled team). Human controlled teams will not be changed.

- Reset the league : This function is mainly intended for replay leagues. It will

   reset all the stats and the schedule. It will NOT reset the player ratings that have

   changed during a career play league. Also players that have suffered career ending

   injuries will not be reset.

- Adjust all team markets -> chapter 8

- Reset, release and draft. This function declares all players of the league to free agents,

   resets the league and sets the league to draft-mode. After executed, you will have to                        select 'Continue League' in order to run the draft.

- Edit free agents. This is the place to delete free agents, create new players or import

   players from the 'Baseball Archive' database.

   Note : Deleted players cannot be recovered !!

- Edit the schedule. This function only makes sense if you have just created a custom

   league or an historic. You can set the starting date of your league, insert single games or series, delete single games or erase the whole schedule. 'Team overview' gives you a look

   at how many games are scheduled for each team.

   You may also generate a complete schedule, using the schedule generator.

- Edit the league totals, which are the basis for the game calculation. Please be careful

  while editing and only change the totals if you are not satisfied with the statistical

  accuracy. For example, if you feel that batters strike out too much, simply increase the

  strikeout total, and the number of K's will drop.

  In order to restore the old totals, select 'Recalculate totals'.

- Edit the criterias for the OOTP Hall of Fame selections.

- Edit the award names.

- Edit the league structure :

   You can add/remove teams/divisions here. When you remove a team all players in the

    roster will be dumped into the free agent pool.

 

Create league (main menu) :

This feature allows you to create your own leagues.

 

- Custom league :

You may create a league containing up to 2 sub-leagues and 3 divisions per sub-league. Each division has space for 10 teams.

You also have the choice if you want to use randomly generated players or players

from the 2000 career league.

After you confirmed, your league stucture of the new league will be created.

You can edit the rest via the 'League setup' , for example the divison names

or sub-league names,which are set to 'Division X' and 'League X' by default.

The team names are also 'Team X' by default, you can edit them in the

'Team setup' which you will find in the team screen.

The record book will be blank or the 1999 record book, whatever you choose.

 

- Historic league :

This is a great new feature of OOTP. All you have to do is enter the year (1900+), the

path where the Sean Lahman Database is located (you can get this GREAT database

at http://www.baseball1.com for FREE !), and OOTP does the rest. It generates the

correct league configuration, imports the players and assigns them to their real

team.

Those leagues are generally for replay purposes, but you can use them for career leagues

too. If you play a historic league in career mode and proceed to the next season, you

have the option to import REAL rookies that entered the majors that year. While

importing rookies OOTP will look at their career stats and calculate the appropriate

talent ratings. You can assign the players to their real teams or dump them into

a draft pool and hold a regular rookie draft.

 

Custom leagues always start with a draft, you can continue the draft by selecting 'Continue League' in the main menu. For more on the draft see further in this chapter.

 

The next step is to create the schedule of the league ('League setup' from the main menu ->'Edit schedule').

 

 

Postseason

After the regular season is finished, an OOTP league switches to the postseason

mode. In leagues with just one sub-league there is no postseason play available.

Otherwise there are the following configurations :

- 2 sub-leagues, 3 divisions per league :

  The division leaders and a wildcard team per league qualifies for the postseason.

  There a 3 play-off rounds, the divisional series (best of five), the league series

  (best of seven) and the championchip (best of seven).

- 2 sub-leagues, 2 divisions per league :

   Only the division leaders qualify for the postseason.

   There are 2 play-of rounds, the league series (best of seven) and the championship

   (best of seven).

- 2 sub-leagues, 1 division per league :

   The division winners qualify for postseason.

   There is one round, the championship (best of seven).

 

If two teams are tied for a division lead or the wildcard, there will be a tiebreaker held.

Note : If two teams are tied for a division lead and their winning pct. would be good enough to win the wildcard, a tiebreaker will not be held.

 

 

The draft module

You will have to use the draft module if you start your league with a draft or

in the amateur draft which is held after each season in career mode.

Drafting in OOTP is very easy. The main screen of the draft module lets you :

- Set the number of draft rounds

- Choose between 'draft for career' or 'draft for replay'. This setting determines

   the strategy the computer uses if you let the computer make draft picks. If set to 'replay', the computer will draft always the best players ratings wise which are available. If set to career, the computer will also look at the players age and talent ratings to determine which player is the best available.

- Choose the 'serpentine draft' or 'straight draft'. This determines the way the draft order

   in handled in the draft. If set to 'straight', the order will go straight like this:    1...30,1...30, ...

   In serpentine mode the order will reverse after each round.

   For example : 1...30, 30 ...1, 1...30, 30...1, ...

- Generate a random draft order.

- Set up your own draft order.

 

In the draft screen of the module you can pick your players or let the computer pick for

a team. The free agent list can be sorted in many ways, simply click on the category you want, which you'll find above the agents list. You can also switch between batting and pitching stats/ratings or display the talent levels of the players.

 

Ballparks

OOTP offers all 30 parks of the big leagues including outfield dimensions, wall heights

and ballpark factors. These ballpark factors play a big role in the OOTP game engine.

There are ratings for :

- Lefthanded/righthanded batters batting average

- Lefthanded/righthanded batters homeruns

- Doubles

- Triples

 

These ratings range from about 50 to about 150, with 100 being the average.

That means for example, if a ballpark has the rating 120 in doubles, 20% more

doubles will be hit here than compared to the league average.

Players from the OOTP leagues (1999 and 2000) are already adjusted to their

home park, that means that batters from Colorado get a lower rating in hitting

homers as their stats would indicate, for example.

 

The distance to the outfield walls actually are not used in the calculation, their just

used to determine the minimum distance for a homerun in a certain direction, which

is needed for the in-game play-by-play.

 

The wall height is similar. Homerun saving catches won't happen if the wall is 20 feet high, and ground rule doubles are also not possible at such high walls.

 

You may also assgin background pictures to each park. OOTP comes with pictures for each park, but you might not like their look, so we added the ability to choose your own pictures

for each ballpark.

 

Note : OOTP has only space for 35 parks, one park being a 'neutral' park. If you want

to create past seasons you might have to edit the parks ('League setup'->'Edit park')

 

 

 

Chapter 4

 

Managing a team

 

You can reach the team section by selecting 'Continue league'->'View team'.

 

OOTP offers you everything you need to successfully manage a team. The main screen of the team section lists your current roster, shows the current team record and lets you

switch between the active roster, the minor leagues and the disabled list.

 

The active roster is limited to 25 players, expanding to 40 players in September. In the

postseason the active roster is again limited to 25 players. Any roster moves are not allowed in postseason. The minor league levels have a limit of 50 players each.

 

Click on a player in the main screen if you want to know more about him, like stats or

ratings. You can also click on a player in any player-list of the team section.

The player lists are sortable by many stats and ratings, too.

 

Lineups

OOTP lets you create 4 different lineups : Versus lefthanded pitchers, righthanded pitchers and both including a DH. If you simulate games, OOTP automatically chooses

the right lineup before the game.

 

Procedures for creating lineups :

 

Insert a player :

1) Select 'Choose'

2) Select a player from the list

3) Select a spot in the lineup for the player

4) Select a defensive position

 

Select a defensive position

1) Select 'Choose Pos.'

2) Select a player in the lineup

3) Select his new defensive position

 

Delete a player from a lineup:

1) Select 'Delete'

2) Select the spot you wish to clear

 

Exchange spots in the lineup :

1) Select 'Exchange'

2) Select a player in the lineup

3) Select the new spot for the player

 

 

If you want to view a player simply click on the player.

 

The 'auto lineup' function lets the computer create the lineups for you. He uses the

starting players that are designated in the depth charts.

 

 

Depth charts

Depth charts determine which players play regulary at a certain position, which players

are utility players which will get occasional starts and which players will be inserted as

defensive replacements in close and late game situations. Depth charts are also available for the same 4 different situations the lineups are (RHP,LHP, RHP+DH, LHP+DH).

 

Inserting procedures are mainly the same as in the lineup screen.

 

If you choose utility players you will have the possibility to enter a percentage which

will determine the probability that the player will start the game instead of the regular

starter.

 

Defensive replacement players are mainly players who are weak offensively but very good at fielding their position. They will enter a game if your team is holding a close

lead and the game is in the last inning(s).

 

'Auto depth' creates a depth chart for you.

 

Pitching Staff

This is the place to designate your pitchers to their roles.

Inserting procedures are the same as in the lineup screen.

 

Rotation : Pitching rotations may be with five, four or three pitchers. You identify

                your starting pitchers and the order in which they will appear.

               Select your rotation size by clicking on the 'Rotation size' button. Click on

               the 'Next starter' button in order to choose the spot which will get the next

               start.

 

Spot starter : Designate a spot starter who will get a certain percentage of the starts

of your last pitcher in the rotation.

 

Mopup reliever : These pitchers will be used in a blowout sitiuation, which means that your team leads or trails by a wide margin of runs.

 

Middle relievers : Middle relievers will mainly be used before the 8th or 7th inning after the starting pitcher has been replaced but may also be used in                                                                                   other situations .

 

Setup relievers :  Setup relievers will be used in the 7th inning or later in close games but may also be used in other situations if required.

 

Closers : Closers are generally the best relievers of a team and are used in the last inning if the team has a close lead.

 

In most game situations, OOTP uses the best available pitcher in the appropriate list.

There may be situations where the less talented pitchers will be used, for example

if the better ones are tired and need a day rest.

 

Note : If you don't choose any players for the roles, OOTP will make the necessary

decisions for choosing the appropriate players in certain game situations.

 

'Auto staff' lets the computer put together the pitching staff.

 

Note : If you are simming games, the computer automatically switches to the number one starter after off-days if he is able to pitch again at full strength.

 

 

Transactions

This is the place to make the roster moves for your team.

The screen shows you every player that is on your team, bein splitted in active

players, minor leaguers and player that where placed on the DL.

Entrys in the DL show an additional number behind the player name, which indicates the number of days the players has left on the DL until he can be activated.

 

Demote : Moves a player from the active roster to a minor league level.

 

Promote : Moves a player from the minors to an upper level.

 

Put on DL : Puts a player on the DL. A player has to spend at least 15 days on the DL until he can be reactivated.

 

Activate player : Moves a player from the DL to the minors.

 

Release player : This will make a player into a free agent and deletes him from the team.

 

Sign player : This screen displays the free agents and is similar to the draft screen. Select 'Sign player' to sign a free agent and put him on your roster.

 

Player trade : This feature allows you to trade players between teams. A maximum of

five players per team may be traded. After you selected the players you would like to

trade, click on 'Propose trade'. If the second team is computer controlled, OOTP will

analyze the offer and either reject or accept your offer. If the second team is human

controlled, the trade will be completed without checking the offer.

 

 

Schedule

In this section you can view the schedule of a team. Take a look at past boxscores

or game logs.

 

 

Team reports

This feature lets you generate reports on your players and shows you the team news,

in which interesting events that happened in your team games as well as injuries are displayed.

 

Note : Every report in OOTP may be printed or saved to a file. Simply click on 'Print'

or 'Save' while viewing the report. If you experience trouble printing reports, please

save the report as a file and print it using a word processor of your choice.

 

 

The batting report shows you all the batting stats of the players that appeared at the plate.

 

The pitching report shows you all the pitching stats of the players that faced at least a batter.

 

The fielding report lists all players that appeared in the field on a certain position.

 

The team report  lists your overall team statistics as well as your complete roster.

 

The player development report keeps track of the changings of the talent levels and

other ratings of your players. So if your veterans are slowly fading away, this is the place to look for their development.

 

The minor league report lists your minor league rosters and the stats (if you enabled 'Sim Minors' in the league setup screen). OOTP also comments on wether the players are assigned

to the level that is best suited for them. IMPORTANT : If they aren't, their development

process will not be good, and they might not reach their potential.

 

 

Team setup

The team setup lets you edit many attributes of your team, for example

the team name or the home ballpark.

It's also possible to edit the managerial tendencies which will be used

if games are played by the computer.

You can set the tendencies of :

- Frequency of stealing

- Frequency of using hit&run

- Frequency of bunting

- Hook, which means the patience the computer will have with his starting pitcher.

- Frequency of pitching around hitters

 

If all tendencies are set to 'normal', it reflects about the way baseball is played in the

1990's. But you might want to experiment with those settings and find out how they

influence the performance of your team.

 

Import/Export team :

This function was made for people who participate in a league. It imports/exports the

team including roster, lineups, pitching staff, depth charts and the managerial tendencies. It does NOT include the players and their stats. It's for exchanging roster changes while playing a series, for example.

 

Computer or human controlled team :

If a team is set to computer controlled, OOTP will take full control of the team during

the season. It will create the lineups, pitching staff, depth charts, make roster moves and everything else that is necessary to run a team successfully.

If the team is set to human controlled, the computer will just replace players that are injured and in the starting lineup. Other actions won't take place. So if you simulate

the whole season, you might want to switch your team to computer controlled to

make sure that injured players will be replaced and therefore your team does not

suffer.

 

 

Chapter 6

 

Playing a game

 

In OOTP you have the possibility to wether play an exhibition game or a scheduled

league game. In an exhibition game the player stats won't be updated after the game

and injuries also do not happen.

During a league game, player stats will be updated constantly and saved if you complete the game.

 

After you selected 'Exhibition game' from the main menu or 'Play' from the league schedule, you can set the game options :

- Choose who is controlling the teams

- Choose the DH-rule (not possible in a league game)

- Enable/Disable the warmup rule (does not apply to computer controlled teams)

- Set the play-by-play speed

- Pick the ballpark where the game takes place

 

After you selected 'Continue', the game will proceed to the pitching screen

where you can choose the starting pitcher for the human controlled team(s).

In a league game the current pitcher of the rotation is automatically selected.

 

Then you will be able to set up the starting lineup for the human controlled team(s).

The procedure for choosing players is the same as in the lineup screen in the

team section of OOTP (chapter 4). The appropriate lineup for the opposing starting

pitcher is already set by default.

 

After you have set your lineup, you will enter the game screen.

 

The game screen is divided into the following sections :

 

- The lineup of the team that is at bat in the lower left corner of the screen.

- The player stats and ratings of the current batter are shown in the lower right

  section of the game. Shown are the stats from the current season, the last season,

  the current game and the overall batting ratings including lefty/righty split for the

  'hit for average' rating. Also shown are the bunt ratings BH (bunt for hit) and SH

  (sacrifice bunt).

- The field in the middle of the screen which shows :

   # The current batter

   # The defensive players at their positions, including their defensive ratings :

      Error rating (E), range rating (R), outfield throwing rating (A), catcher

      throwing rating (A), catcher passed ball rating (PB)

   # The baserunners, including their baserunning ratings :

      Speed rating (Sp) and stealing ability rating (St), as well as the number of steals

      the runner has in the current season.

   # The pitcher, including number of strikes/pitches thrown, innings pitched in this

      game, strikeouts and bases on balls in this game, current season ERA. If the pitcher is tired,

      his name will appear in red.

- The score of this game in the upper section, including the count and the number of outs.

- The play-by-play window which will appear after the strategical decisions have been

   made.

 

In order to start the play, you will have to select the strategy first :

In order to select a strategy, klick the apropriate button

 

1) Pitching strategies :

 

-Pitch : This lets the pitcher challenge the hitter with his best stuff. In most cases

  this is the best way to get the batter out.

- Pitch around : Your pitcher will try to avoid giving the batter a pitch he can hit

   for power by aiming exclusively at the corners. The chance of getting hurt with

   an extra base hit will decrease slightly, but the chance of giving up a walk will

   increase.

- Intentional walk : Give the batter an intetional walk.

- Hold runner : Makes the pitcher concentrate more on the baserunner, therefore

   enhancing the chance of a hit/walk and decreasing the chance that the runner gets

   a good jump.

 

2) Defensive strategies :

 

- Normal : Set your defense to normal depth. Use this for routine situations or

  if you want to try for a double play.

- Infield in : This brings all your infielder toward home plate. Use this strategy in

  order to prevent a runner to score from third on a grounder or to get a force out

  at home plate. The chances of a hard hit grounder getting through the inflied will

  increase. Also the chance of a double play by the middle infielders are decreased.

- Corners in : This brings your first and third baseman toward homeplate. It decreases

  the chances of a good bunter to get on base via a bunt and also increases the chance

  to get the lead runner on a sacrifice bunt attempt. Hard hit grounders down the lines

  and toward the holes will get through more often.

- Guard lines : Use this strategy to prevent hard hit grounders down the line to go through for extra base hits. Grounder toward the holes will get through more easily,    though.

- Outfield in : This will bring your outfield in. Use this strategy to avoid bloop singles

   if a deep flyball would score the winning run anyway.

  

3) Offensive strategies :

 

- Swing away : Instructs your batter to bat the way he usually does. Baserunners will move if the batter makes contact.

- Bunt : There are different types of bunt :

  # Bunt for hit : Use this if the bases are empty or there are 2 outs. The result of the

     play depends on the defensive positioning, the range rating of the fielder who gets

     the ball and of course the bunt for hit rating (BH) of the batter.

  # Sacrifice bunt : Use this strategy if you want to advance runners. The result of the

     the play depends on the range rating of the fielder who gets to the ball and the

     sacrifice bunt rating of the batter (SH).

  # Squeeze bunt : Choosing this play will put the runner from third in motion as soon

     as the pitcher makes the pitch. If the batter misses the ball the runner will usually

     be tagged out at home. Otherwise the result of the play depends of the defensive

     positioning, the range rating of the fielder who gets the ball and the sacrifice bunt

     rating of the batter.

     If the batter fouls off two bunt attemps, you only will have the choice to swing away

     left.

- Hit and run : This will put the runner(s) in motion after the pitcher released the

  pitch. The batter will swing at the ball no matter where it is. If he makes contact depends on the batters ability to hit for average and avoid strikeouts. If he doesn't

  make contact the chances that a runner is thrown out is bigger than on a normal

  steal attemp.  If he does make contact the chances for the runners to take an extra

  base will increase, the chance of grounding into a double will decrease while

  lining into a double play  becomes more likely. Also if the ball goes to the position

  of the middle infielder who covers second base, it will probably go through for a hit.

  Also the chances for an extra base hit will decrease because the batter just concentrates on making contact.

- Steal : This will instruct a baserunner to try to steal a base. If the runner gets a good

   jump he will go for the base and will wether be save or thrown out. The chances on getting a good jump depend on the pitchers hold rating and the batters speed rating (Sp). The chance of being save depends on the batters stealing ability rating (St) and the arm of the catcher.

   If the runner doesn't get a good jump he will not be allowed to try again in the current

   atbat. The chances of getting a good jump at second base are less than at first base.

 

The play

After you've selected your strategy, OOTP will calculate the play depending on the

ratings of the batter, pitcher, fielders and baserunners. For more on the player ratings

go to chapter five.

If the play goes on, you don't have control of your baserunners or fielders, they will act

the way they think is best in the given situation. Of course they do not execute everything perfectly, just like in real life.

The play-by-play will let you know what is happening on the field.

 

Procedures for inserting new players

Select 'Defensive roster' or 'Offensive roster' in order to substitute players. The procedures are mainly the same as in the lineup screen of the team section (->chapter 4).

If you want to insert a new pitcher, select 'Pitcher list' first. In a DH game you just

have to choose the new pitcher, in a non-DH game you additionaly have to give him

a spot in the lineup.

For inserting pinch runners, simply substitute the player that is on base by a new player.

 

The warmup rule

If you enable this option in the game options, you'll have to warm up your pitchers before

you insert them into the game, or otherwise they'll struggle. Pitchers generally need about

3 batters faced (by the current pitcher) to get ready. If you warm them up longer than 10 BF,

they'll tire. When you sit a player down he'll need the same number of BF to get cold again.

So if a player has been warmed up 5 players too long, he'll need the same number to get

'ready' again.

 

Game over

After you have played the whole game or simulated it, the boxscores will be shown.

Boxscores from league games will be save and can be reviewed in the schedule screen

of the league section or in the team schedule screen. Game logs will be generated if you

enabled this option in the simulating options of the schedule screen.

 

 

Chapter 6

 

Players

 

1.Stats 

 

In order to view a player, simply click on him in any list of the team section.

 

Stats are the "heart" of the game of baseball and in your OOTP league they will be no less.  Players will perform in OOTP as they do in the big leagues, McGwire and Sosa will go deep more often than Walt Weiss or even Mark Grace.  You'll find Tony Gwynn typically hitting for a higher average than Ed Sprague or Ron Gant.  Guys with good glovework will be more of a defensive asset than those who are inconsistent defensively.  Your top guys in steals in will mirror the big league leaders as well.  As far as your pitchers go, you'll have Pedro Martinez around the top of most of the leader boards and the hard throwers out of the pen will be tough as closers also. 

 

"If it's in the game…"

OOTP keeps track of up to and over 1000 categories of stats on each player per season and most major stats over a player's career.  Probably the best way to get a look at the multitude of statistics that OOTP keeps track of is to get a look at a player's "card".  Click on "view team" at the bottom of the screen, then select Atlanta.  You are now looking at the 25 man active roster of Atlanta.  Notice that you can sort them alphabetically or by position, or by stats/ratings.  Next click on "C.Jones", now you are looking at Chipper Jones main info screen.  Here you find the following info:

 

Note : Most ratings in OOTP range from A (best) to E (worst).

 

Common information/ratings :

First name

Last name

Nickname

- The nicknames will be mentioned in the play-by-play.

Age(current season)

Birthdate(players age on their b'date)

Bats

Throws

Position (this is their primary position)

- The computer GM will insert players in the depth charts only into their

   primary position.

*Role

- For pitchers either starter, middle reliever or closer. Determines how the

   computer GM will use the player.

Defensive rating A-E (A being best) A player can be rated at any number of positions.

- This rating may be more imprtant than you think. A difference of one rating means

   about 15 more or less chances over a full season.

Fielding %

- This rating determines the number of errors a fielder will commit during the season.

Throwing ratings-Arm strength and accuracy (Outfielder and catcher)

 

Pitching related ratings :

Duration Starter/Reliever A-E

- How long do they last before getting tired.

 

  Starters one day/in a five day span :

  A - about 130/240 pitches

  B - about 120/220 pitches

  C - about 110/200 pitches

  D - about 100/180 pitches

  E - about  90/160 pitches

 

  Relievers one day/in a five game span :

  A - about 75/110 pitches

  B - about 60/90 pitches

  C - about 50/80 pitches

  D - about 40/70 pitches

  E - about 35/60 pitches

 

Hold runners

- How well do they keep baserunners close. Also is used in determining how

  big the chance is that the runner gets a good jump.

Groundball %

- At what frequency do they induce batters to hit ground balls.

 

Offensive related ratings :

Sac. Bunt 

- How good are they are "moving the runner over".

Bunt for hit

- Can they "lay one down" and beat it out, these guys are few and far between.

Speed

- Running speed on the bases and the ability to get a good jump on a steal attempt.

Stealing

- Their ability to steal successfully

Injury rating

- durable, normal or prone.

 

Next click on the 'Batting stats' or 'Pitching stats' button on the bottom of the screen.  Up pops Chipper's "stat card", on it you'll see that the top of the screen has both last season (99 if you are playing replay or whatever the previous year was if you are playing career) and the current season.  The following stats are tracked for each year (though not all of these are tracked for a player's career-but most major one's are):

 

BATTING

G   Games played

AB   At bats

H       Hits

2B     Two base hits

3B     Three base hits

HR    Homeruns RBI  

RBI   Runs batted In

R       Runs scored

SB     Stolen bases

CS     Caught stealing

K       Times struck out

BB     Bases on balls

HP    Times hit by pitch

SH    Sacrifice hits

SF     Sacrifice flies

AVG  Batting average

OBP   On base percentage

SLG    Slugging percentage

IW     Intentional walks

CI      Catcher Interference

RC    Runs created

RC/27  "        "      per 27 outs

ISO    Isolated slugging %

TAVG Total Average(Bill James)

TB     Total bases

GW   Game winning RBI's

GDP  Grounded into double plays

EBH  Extra base hits

PA    Plate appearances

LHS  Longest hitting streak-season

CHS  Current hitting streak

RISP-AVG   Average w/ runners in scoring position.

 

PITCHING

G    Games

GS   Games started

W    Wins

 L     Losses

 S     Saves

 H    Holds

 IP    Innings pitched 

H      Hits given up 

R       Runs allowed

ER    Earned runs given up

ERA Earned Run ave./9inn. 

BB    Bases on balls

K       Batters struck out

AVG  Opp. Batting average

OBP  Opp. On base %

SLG   Opp. Slg. %

BF    Total batter faced

AB    Total official at bats

2B    Two base hits allowed

3B    Three base hits allowed

HR   Homeruns allowed

SF    Sacrifice flies given up

SH          "      hits       "

HP   Batters hit by pitch

WP  Wild pitches thrown

BK   Balks committed

GDP Number of DP batters hit into

CG   Complete games

SHO  Shut out pitched

H/9   Hits per 9 innings

R/9   Runners per 9 innings

K/9   Strike outs per 9 innings

BB/9 Walks per 9 innings

CERA  Components ERA

QS    Quality starts (6 ip with no more than 3 ER)

QS% Percentage of quality starts

SvO  Opportunities for a save

Bsv   Blown saves         

SV%  Save percentage         

IR      Inherited runners         

IRS    Inherited runners scoring         

IRS% Inherited runners scoring pct.

RL      Runners left on base after leaving

RLS    Runners left scored

RLS % Runners left scored pct.

RA    Relief appearances

GF    Games finished

RS     Run support for starters

RS/G   "        "      per game

 

Aside from all these combined totals, some of the major stats are tracked by "handedness" (ab, hits, etc.) these are also tracked by week, month, home/away, close/late, pich hitting and with runners in scoring position for the current season.  Postseason numbers are tracked as well.

Also available are game-by-game logs for batter and pitchers.

As you can see Out of the Park Baseball is no slouch when it comes to crunching the numbers.

 

There are also the following fielding stats available for each position :

 

Fielding

G    Games

GS  Games started

A    Assists

PO  Putouts

TC  Total chances

DP  Double plays

E     Errors

PCT Fielding percentage

IP   Defensive innings

 

Additionally for catchers :

Runners thrown out

PB  Passed balls

 

2.Ratings

 

(Each of the ratings in Out of the Park is based on 550 atbats vs. each hand pitcher or for pitchers having 550 atbats

 vs. each hand batter. Overall ratings are for batters 33% against LHP and 67% against RHP. Overall

ratings for lefthanded pitchers are 33 % against LHB and 67 % against RHB. Overall ratings for

righthanded pitchers are 50 % against LHB and 50 % against RHB)

 

The basic rating scale for players and pitchers is 1-10, there are exceptions to the rule where players are very much above average and in those cases ratings can go as high as 20.  The ratings determine how the players perform while batting or pitching.

Why ratings from1 to 10, you might ask. We chose this scale because it will put you

inthe position that you will have to compare players that have the same ratings and

then see who is performing better. If you had ratings from 1 to 100 you would always

take the guy with higher ratings even if there is just a point difference. In OOTP you

will have to test similar players and then determine who you want to play everyday.

Note : In replay mode the ratings won't change and the stats 'behind' the ratings are

the real life stats.

 

 

There are also the talent levels for each rating. These ratings determine in what area the

ratings will move in career play. They range from 'Poor' over 'Fair', 'Average', 'Good' to

'Brilliant'. During career play these ratings might change if a player is constantly in the

lower or upper section of a level.

The actual ratings may not be within their talent levels at times. That's mainly the

case with rookies or young players (which will need some years to reach their levels) and old players who start to fall apart.

So watch for the talent rating if you are drafting rookies, because these ratings determine their production in the future.

 

 

Batters

The higher the rating the more hits, doubles, triples, homeruns and BBs will

the player get. A high strikeout rating indicates that the batter won't strike out often.

Batters are rated in the following areas versus each hand of pitcher:

 

-Getting hits (relates to batting average): A rating of 5 means an AVG of about .270

-Hitting doubles : A rating of 5 means about 28 doubles

-Hitting triples : A rating of 5 means 5 triples

-Hitting homeruns : A rating of 5 means about 18 homeruns.

-Take walks (relates to OBP and "eye") : A rating of 5 means about 50 walks.

-Avoiding strikeouts (relates to "eye") : A rating of 5 means about 100 K's.

-Hit by pitch : This rating indicates the number of HBP per season.

 

Pitchers

Pitchers are rated in the following areas versus each hand of batter:

The higher the ratings the less hits,doubles, triples, homeruns and BBs will

the pitcher give up. A high strikeout rating indicates that the player will strike

out many batters.

 

-Avoiding runs (relates to ERA).

  This rating indicates the ERA the pitcher will most likely have. A rating of 5 means

  and ERA of about 4.30

-Avoiding Hits : A rating of 5 means an opponents AVG of about .270

-Avoiding 2B : A rating of 5 means about 28 doubles allowed

-Avoiding 3B : A rating of 5 means 5 triples allowed

-Avoiding HR : A rating of 5 means about 18 homeruns allowed

-Avoiding BB (relates to control) : A rating of 5 means 50 BB allowed

-Getting strikeouts : A rating of 5 means 100 batter struck out

-Also hit by pitch, balk and wild pitch ratings which indicate the number of

  times these things will happen in about 550 BF.

 

2.Editing

In the world of Out of the Park Baseball you can edit anything as far as players go from name and number to any rating or even position they play.  You can even put yourself in your OOTP world.  One word of caution, any changes you make will alter the results for your team and league so beware.  You might want to make a copy of your league before editing anything in it. 

 

 

Chapter 7

 

Career and replay mode

 

OOTP offers you two ways to play a league : Replay and Career.

 

The first one is the replay mode. It is designed for people who like to replay seasons and care about the greatest statistical accuracy available. The player ratings do not change during league play, this way OOTP recreates the best possible results. Also only players that had certain numbers of plate appearences or innings pitched will play

on a regular basis. These limits are : 300 plate appearances for batters, 10 or more

games started for starting pitchers and 25 or more innings pitched for relievers.

Users may use also players that do not exceed these limits, but the computer manager

will just use players as regulars that do.

After you have finished a season in replay mode, you will have to reset the league ('League setup'-> 'Reset league') in order to play again.

The league 'Replay 1999' which comes with OOTP was created for replaying the 1999

season. It includes the 1999 schedule and 1999 rosters.

 

Perhaps the most important aspect of OOTP is the career mode. In the career mode you are able to play consecutive seasons as long as you want.

Player ratings change during career play, veterans start to fall apart at a certain age and youngsters slowly approach their talent levels. Rookies will take about 2 to 3

years to develop. So you should have an eye on your players and observe how they are

deleveloping during the season. These developments depend on many things, mainly age and the talent levels (-> Chapter 5) . Every rating may change during league play, except the bunting ratings and the hold rating for pitchers. If your youngsters play in a minor league level where

they are overmatched or not challanged, their development process will suffer. Check

the minor league report regulary in order to find out if players need to be demoted or

promoted.

If a talent level of a player changes, the 'player development' report in the team section

will be updated. Changes in the batting or pitching ratings will not be mentioned here.

 

After you have finished a season, you can select 'Proceed to next season' in the league

screen in order to go to the next year. In this process the following things will be updated :

- The schedule will be changed.

- Player career stats will be updated.

- The league history (Hall Of Fame screen) will be updated.

- New players will be created, which will be drafted in the amateur draft.

  There will be about 3 players per number of teams created, for example if you have

  20 teams in your league there will be 40 to 60 players created.

- Players decide if they want to retire. Retired players that will not make the

   Hall Of Fame will be deleted.

 

If you play your league with the financial mode (chapter 8) enabled, the free agent period starts now.

 

After processing you will be able to run the amateur draft. That is the place to draft the

players that just have been created. The draft order is generated randomly, but you can

create one by your own. The number of round is set to 5 and may be changed.

For more on the draft module go to chapter 3.

While drafting you will have to watch for the talent ratings of the players, not the actual

ratings because these need some years to develop. Rookies that have very high levels will not automatically develop into super stars, though. It may be that they will never approach their levels although that is unlikely.

 

You will not be able to start the season until the amateur draft is finished.

 

Note : The names that are used for the player creation are saved in the files FNAMES.DAT and NAMES.DAT which you will find in the OOTP main

directory. You may freely edit the files using a text editor. The numbers behind

the names indicate the probability that this name is selected.

 

The players that are being created do fit in the way baseball is played in the 1990's,

that means if you play a past season in career mode, you might want to edit the

ratings of the players.

 

An additional thing is that players may suffer career ending injuries in career play.

 

It is very challenging to play in career mode as you can follow the careers of your favorite players or try to build a dynasty with your favorite team.

 

Chapter 8

 

The financial system

 

OOTP now offers a great financial system. Here is how it works :

 

First, the player contracts aren't the real ones, but rather 'fictional' ones. That was neccessary for providing more balance. The contract length is also mainly random.

 

In order to see the team financial stuff, click on 'Front Office' in the team screen.

Lisited here is team income and expenses, as well as the ticket price, the market size

and the fan loyalty.

 

Team income is broadcasting revenue, merchandising revenue and of course ticket sales. The ticket price is $7 by default, but can range from $4 to $10. Of course the lower the price, the more fans and vice-versa.

Also an income is the play-off revenue. If teams make the play-offs they'll get a certain amount per game they play.

 

 

The payroll is the only expense teams have, the player expenses will grow when the season

progresses, as will your team income.

 

If you want to edit your teams finances, edit the 'last year' data. It is always the base for calculation the current income. The team market size is just an indicator and can be edited

too. So if you want to make a small market team into a big one, increase the income of last

year and then increase the market size.

 

Team market my change if teams play very well or very bad, also depending on their team market. So if a 'huge' market teams plays under .500 ball the chance to decrease is bigger

than if a small market team plays less than .450.

The better a team plays, the more fans come and the more money it earns, and vice-versa.

 

Fan loyalty may also change, depending on the same reason as mentioned above.

Fan loyalty and market size change only when proceeding to the next season, any

changes will be listed in the league and team news.

 

Everytime after a season the cash will be updated by the simple formula :

New cash = income - payroll + old cash.

Everything above 2 millions will be dumped into a pool. Teams will keep however everything that is under the cash maximum, which can be set in the league setup screen and is $10,000,000 by default. The money that's in the pool will be rewarded to the teams that have negative cash and a market less than average.

 

 

When the season is over and the next season starts, the free agent peroid starts. It's similar to a draft and lasts 5 rounds. You can make offers to the players you want to sign. Don't forget to choose the team you'd like to be the offering team (top right corner of the screen).

When offering a contract to a player, he'll tell you what kind of a contract he would like as a

minimum. Computer controlled teams generally offer a bit more than players demand, so you should do that too.

 

Click on 'Computer Offers' in order to let the computer make their offers. After you made your offers, click on 'finish round'.  You may also 'cheat' by looking at the offer the computer made

(Offerings Report). You can offer contracts after the computer did so, so you might be able to

make a better offer to the player you want than the computer did.

Players usually sign with the team that made the best offer. In the next rounds the players that haven't been offered contracts will not demand as much money as in the previous rounds. So you may be lucky and get a good player in the last round for a bargain price !

 

When the free agent period is over, the rookie draft starts as usual.

 

Into the season you may negotiate contract extensions with your players. Simply click on a player and the choose 'contract' in the player-viewer. Then select 'Offer Extension' in order

to get to the negotiation screen.

 

Computer teams will sign extensions too.

 

Players with less than 5 years of major league experience, once called up to the majors, get a minimum of 100.000 per year, over 1 year. You don't need to offer these players extensions if

the have less than 5 years of experience, their contract will be expanded another year after the season is over.

 

 

A note for custom and draft leagues :

Since the team financials of the OOTP seasons are balanced to their payrolls, this is not

the case with drafted teams. You can use the 'Adjust team market' function in the league

setup screen in order to adjust the teams income to the payrolls.

 

 

Chapter 9

 

The online league features

 

One of the greatest new features in OOTP 2 is the ability to run or participate in an online league with ease. Players can play their home series at home and send the results to the commish who updates the league via importing the results.

 

Here is how you set up an online league correctly :

1) Create a league

2) Set the internet mode to 'ENABLED' in the league setup screen

3) Enter a commissioners password. This password will protect the vital

    parts of OOTP via a password, for example the player editor. So players

    won't have a chance to cheat by editing their players.

4) Hold a draft. You can do this best by letting the participants send you emails

    what players they want to draft and you enter the picks in the game. It is not

    possible that players do their picks at home. The commish has to do that.

5) Send out the league files to the participants. The league files are about 1MB zipped, and

    make sure that the folders 'NEWS', 'BOX' and 'EXPIMP' are included in the ZIP-file.

    Otherwise the game won't work with the league.

 

When you have followed all that, the league play can begin. Players can play their home series

at home. After each game the game results will be saved into a file. Players will have to zip

these files along with the boxscore file (Folder : BOX    File Name : game number + '.txt') and send them back to the commish. These files will be saved in the 'EXPIMP' folder of the league folder, and the commish has to unzip them into the same folder on his PC. The boxscore files

have to be unzipped to the 'BOX' folder.

After that he'll have to import those files into the game. That is very easy. The best way to do it is to select 'Import all games' in the league schedule screen. OOTP now imports all games

and completes the day. Games can just be imported on the current league day. While importing the following things will be updated :

- Player and team stats

- League and team news

- Record book

After importing the *.EXP files are no longer needed and can be deleted.

 

Roster moves can be made by the players who play their home series. The team rosters are included in the game result files. It is NOT possible for participants to RELEASE players or SIGN free agents, as well as offering trades. This has to be done by the commish after a series is over.

 

While in a series, roster moves by the participant who does NOT play the series, or if someone wants to make roster changes (for example putting a player on the DL) after the series is over, can be made this way:

- Make roster changes

- Select 'Export Team' in the team setup screen

- Send the generated file to the participant who plays the series or to the commish

- He will have to copy the file to the 'EXPIMP' folder and import

   it with the 'Import Team' function in the team setup screen of the

   appropriate team.

 

After all current series are over, the commish should send the entire league again to the participants so that they have the up-to-date league files.

 

OOTP also offers a unique feature : Generate a whole website with one click of a button.

Simple choose 'News/Reports'->'Master HTML Report' from the league screen, and

you're just one click away from a complete league site. Simply choose the contents or

the colors, enter the destination path and click on 'Generate Reports'. OOTP now generates a complete website of your league including news, box-scrores, player stats and so on.

The index file is always 'LEAGUE.HTM'.

 

All reports that are not included in the master HTML report (for example special league leaders) can be exported in HTML format as well.

 

 

A WORD ON CHEATING :

The worst thing that can happen to an online league is a guy who thinks he can win by cheating,

for example by editing the players or exiting a game when he is loosing and restarting it. OOTP does several things to prevent that :

 

1) The commish password. It has to be entered if a participant wants to edit a player.

2) Started games cannot be quit.

3) Once a game has started, it will be marked. So if a player reboots his computer while

    loosing a game, restarts the game and sends the results to the commish, the commish will

    be notified that this game has been restarted. The player might argue that the game crashed

    when he played it, but we have tested OOTP seriously and it didn't crash, so it's HIGHLY

    unlikely that he is right.

 

 

Chapter 10

 

Statistical accuracy is without doubt the most important part of a professional baseball simulation. OOTP offers you statistical accuracy which ranks among the top

products available.

In order to provide you with the best possible realism we have :

- Created player ratings by looking at extensive statistical sources and scouting

   informations. Your players will act the way they do in reality, with all their

   strenght and weaknesses.

- Included ballpark factors, which are very important for generating realistic

   results. Statistical accuracy does not mean that a player who hit 40 homers in

   real life should do exactly the same in the simulation. For example if he hit those

   homeruns in a great hitters park and you trade him to a team which plays in a

   pitcher friendly park, his numbers will probably drop. Or if you put a pitcher

   who played in a DH league into a non-DH league, he will perform better because

   he won't have to face the DH. By the way, the difference between both leagues

   are about half a run per game.

- Included lefty/righty split for batting and pitching ratings.

- Developed a game engine in which almost everything that can happen in real

   life actually happens. And of course rare plays don't happen every game,

   like in reality. For example : A baserunner hit by a batted ball happens about

   5 times per season, and you will see it as often in OOTP. Or triple plays are

   even less common.

   Everything happens about as often as in real life, no matter if double plays,

   errors, passed balls, pick offs, ground rule doubles, catchers interference

   and everything else.

-  Developed a computer manager which will make the appropriate decisions

   on the field and in the front office. For example using pinch hitters in a non-DH

   league, the computer makes his decision depending on many things, and he

   will probably make the right one. This way OOTP recreates realistic numbers

   regarding appearances, complete games, shutouts, save opportunities and so

   on. A computer manager that does not act the way real life managers do will

   never be able to generate realistic results.

 

But of course players are not totally predictable. Sometimes players have bad luck

or sometimes everything goes right. Good pitches are blooped over the infield,

hard hit balls are caught in an acrobatic play, umpires make a bad call and so on.

These things even out in the long run, but it is not uncommon to see a difference

of 10-20% in a players batting average or pitchers ERA, without any change in their

ratings. You can be sure that league averages will stay about the same, though.

If you play OOTP in career mode it's a different story. As mentioned, player

ratings do change in career mode, so don't be surprised if an average player somehow

turns into a good one, or your star suffers a hard injury and suffers from there on.

But these are all things that can happen in real life, of course. You may also experince

that 20 years from now there will be an era where pitchers dominate, or batters are

even better than they are today. Everything is possible and depends on the players

that will be generated in OOTP.

 

 

Chapter 11

 

Importing players from the 'Baseball Archive' database

 

To import players from the database you will need to install the comma delimited

format of the database onto your harddisk. The Access version doesn't work with

OOTP.

 

Then choose 'League setup'->'Edit free agents'->'Import player from TBA'.

 

You will beasked in which directory you have installed the database. Enter for

example 'C:\DATABASE'. Then you will be asked to enter the Lahman ID of the

player you want to import. Please take a look at the 'MASTER.CSV' file in order

to find the ID of your player, for example 'ruthba01' for Babe Ruth. After entering the

ID OOTP scans the database for the player and looks in what year the player began

his career. Then you will be asked to enter the year of the player to import.

If everything went fine, the player will be imported and put into the free agent list.

 

OOTP will calculate the pitching and batting rating for the player, but the common ratings like duration or bunting abilities will be set to average because these ratings can't be compiled from the given stats.

Because the database doesn't include lefty/righty stats, the ratings will be calculated

by the total stats. You might want to edit some players from whom you know that they

performed differently. Also the avoiding doubles and triples ratings for pitchers are set

to a value of five because the database doesn't include doubles and triples allowed for

pitchers.

A note on the fielding stats : The database doesn't have different stats for the three outfield positions, so OOTP puts the outfield stats into the centerfield colum of the fielding stats.

 

The batting and pitching career stats will be up to the year you selected.