OUT OF THE PARK BASEBALL 2
Manual
Table of contents
1) Introduction
2) Getting
started
-
Directories
-
Hardware requirements
- The
main screen
3) The
league
- Main
screen
- The schedule
-
Leader boards
-
League news and reports
-
League setup
- The
Hall Of Fame
- The
Record Book
-
Creating a league / draft
-
Ballparks
4) Managing a team
- Main
screen
-
Lineups, pitching staff and depth charts
-
Transactions
- The
Minor Leagues
- Team
schedule
- Team
news
- Team
setup
5) Players
-
Stats
-
Ratings
-
Editing
-
Contracts
6) Playing a game
-
Options
-
Setting up the roster
- In the game
7) Career
and replay mode
8) The
Financial Sytem
9) Online
league features
10) Notes
on statistical accuracy
11)
Informations on importing players from 'The Baseball Archive' database
12)
License agreements
Chapter
1
Introduction
Welcome to Out
Of The Park Baseball 2 (OOTP), a new baseball simulation which offers
everything you expect from a professional simulation and more ...
My name is Markus Heinsohn and I'm the programmer
of OOTP. My pardner Steve Kuffrey
is responsible for processing the orders and the
customer support. He has also helped me a lot
with the development of this game, so I think we
have have a great 'two-man-operation'.
We've been working on this piece of software for
more than a year, and I'm sure the work paid off as OOTP really has grown into
a statistical accurate simulation of baseball which not
just gives you realistic results but also is very
easy to use and a lot of fun to play.
OOTP 1 was released in May 1999 and gained quite a
few fans who gave me a lot of suggestions for version 2. Steve Kuffrey and I
have worked very hard to make this one of the best, if not THE best baseball
simulation on the market.
OOTP is the first text based simulation which
offers a career mode, so your league
doesn't simply stop after the season. You can play
consecutive seasons and follow the careers of your favorite players as they
develop, age and retire. Try to build a dynasty
with your favorite team by making good picks in
the amateur draft which is held after
each season. OOTP 2 now offers a financial system,
COMPLETE online league support, and
the ability to import a past season within minutes
for FREE !
This manual will provide you with all the
information that you need to play OOTP, although you probably won't have to
read it often as OOTP is very easy to use and
'self-explaining'.
THIS IS
NEW IN OOTP 2 :
- Two leagues : A 1999 replay league and a 2000
career league with real
players
and stats.
- Fullscreen Windows application, featuring a
beautiful interface.
- A financial system: Sign free agents, negotiate
contract extensions, try to
lead a
cellar-dwelling, small market team to the top !
- Full minor league system. Guide your prospects
through the system with care.
- MORE stats, for example game-by-game stats, more
splits (home, away,
close/late and more) and more streaks and personal records.
- A record book with team and league records.
- Schedule generator for custom leagues.
- FULL online league support. Play your home
series at home and send the
results
to the commish !
- More reports.
- HTML export for all reports.
- Full Master HTML export, create a whole website
with one mouse-click !!!
- Computer generated scouting reports on all
players.
- Improved play-by-play.
- More than a hundred injuries (Editable).
- Expanded league and team history. You have
access to all retired players, for example.
- Expanded leader board, with HTML export
function.
- Import seasons from the past using the Sean
Lahman Database.
- A REVOLUTION : Import a past season, play it in
career mode and all
players
that entered the league in the next years can be imported into the
rookie
draft !! So it will be possible to replay the entire history of baseball !
- More editing options, for example adjust the
criterias for the OOTP Hall Of Fame.
- And much more, for example better AI, pitcher
warmup rule, day-to-day
status
for injured players, control of the baserunner while playing a game.
Chapter
2
Getting
started
These directories will be created while installing
OOTP :
Main
directoy : Contains the main program of OOTP and the
graphical fonts as well
as this manual.
Car2000.lg : This is the directory for a fictional career league.
Rep1999.lg
: Directory of the 1998 replay league
Create : This directory contains files that are neccesary for creating leagues.
Graphics : Here you'll find the graphics of OOTP, including the background
pictures.
After installing OOTP, simply run 'ootp.exe' to
start OOTP ...
Hardware
requirements :
Windows
95/98 compatible system
NOTE :
If you have trouble running OOTP, please contact us [email protected]
But
please check the troubleshooting sction on the OOTP messageboard (www.ootp.net)
first.
Be sure
to mention your full name and system configuration and the
version
number of your copy. Otherwise we won't be able to answer your questions
properly.
OOTP is completely mouse driven. In order to reach
another screen or execute a function simply click on the appropriate button.
Some functions also work via keyboard input.
The
main menu of OOTP :
After you started OOTP the main menu will appear.
Here you have the choice to
- Continue a league -> chapter 2
- Load a league : Switch between existing leagues.
- Create a league ->chapter 2
- League setup -> chapter 2
- Play an exhibition game -> chapter 3
- Quit OOTP
The current active league and the version number
of your copy is displayed in the bottom section of the screen.
Chapter
3
The
league :
In the main screen of the league section you have
the choice to
- View standings
- View the schedule and play games
- View the league leaders
- Check out league news and reports
- Choose a team to view/manage -> chapter 5
- View the Hall Of Fame and league history
- View league records
In the upper right corner of the screen you can
find the current date of
the league. An OOTP league runs, just like in real
life, one day after another.
After all the scheduled games of a day have been
played, OOTP will
switch to the next day.
After you have finished a season in career mode, a
button will appear which
will let you to proceed to the next season. While
proceeding, OOTP looks
what players will retire, resets the stats, adds
the final player stats to their career
stats and changes the schedule. Then you can run
the amateur draft, where
you will be able to draft new generated rookies.
The draft order is random by
default, but you may also create an order by
yourself. For more information on
the draft feature, look further in this chapter.
If the finacial mode is enabled, the free agent
period takes place before the rookie draft.
Toggle
Standings :
There are 4 ways of displaying the league
standings in OOTP :
- Basic standings, which shows all teams of the
league with the stats Wins, Losses,
Winning
pct., Games behind leader and Streak.
- Expanded standings, which shows the teams of a
sub-league with the following
stats :
Wins, Losses, Winning pct., Team batting AVG, Team pitching ERA,
Situational records (Home, Away, Extra inning games, 1-run games, Games
against
righthanded and lefthanded starting pitchers, Last 10 games).
- Wildcard standings (only if necessary).
- The postseason tournament tree.
In order to change the displayed standings click
on the appropriate button.
Schedule
:
This is the place to play the games of your
league. You can play or a simulate a single
game, view box scores and game-logs of past games,
simulate a week, month or the entire season. Note : Box scores are saved for
every game.
In order to simulate a day, the current league day
has to be the one that is displayed.
Switch between days by clicking on the 'Next' or
'Previous' button.
There are also simulating options available. Those
options allow you to jump into
games when something special is about to happen,
for example.
League
leaders :
The leader board allows you to view the leaders of
most of the statistical categories
OOTP offers. The top players of each category are
displayed in the list.
Choose between batting, pitching and fielding
leaders. While viewing pitching or batting leaders you may also view the
leaders of situational stats like stats
versus LHP or RHP, weekly and monthly stats and
other splits, as well as streaks and records.
Fielding leaders are divided into the 9 defensive
positions.
You also may enable a limit for the qualifiers :
Batting : 3.1 plate appearances per team game.
Pitching : 1 inning pitched per team game or 1/3
relief innings pitched per team game.
Fielding : 0.19 total chances per team game for
pitchers or 0.62 games played per
team game for position players.
League
news/reports :
Three types of reports are available :
- League news, which is the place to look for
interesting events that happened
and the
awards.
- Injury report, which lists all injuries that
occured during league play.
- Transactions report, which lists all
transactions like trades, signed extensions, released
players
and free agent signings.
- League report, which lists the current
standings.
- Financial report, which informs you of the
financial facts of every team
Hall Of
Fame and league history :
Players that had outstanding careers will be
inducted into the OOTP Hall Of Fame after they retired. If you want to view a
player, simply click on him. You may also view all retired players
and induct them manually to the HoF. The criterias
for HoF selections can be edited in the
league setup screen.
The league history contains information on past
seasons and is mainly intended for
the career mode. The history will not be deleted
if you reset the league, so if you want
to clear the history, delete the file 'lhist.txt'
in the 'news' directory of your league
directory.
League
setup (main menu) :
To change certain aspect of your league, select
'league setup' from the OOTP main
menu.
Here you can :
- Set your league to replay or career mode.
- Enable/Disable internet mode -> chapter 9
- Enable/Disable financial mode -> chapter 8
- Enable/Disable simming the minor league games.
OOTP will simulate minor league
games if
enabled, but keep in mind that the simulation speed will increase considerably.
- Enter new names for divisions/leagues.
- Change the DH rule.
- View or edit ballparks. This is the place to
view or edit the ballparks.
OOTP
includes all the ballparks from the 1998 seasons. For more on
ballparks see further in this chapter.
- Run auto-manager on the entire league (which is
very useful if you started your league with a
draft and want the computer to create the manager profiles for the
computer
controlled team). Human controlled teams will not be changed.
- Reset the league : This function is mainly
intended for replay leagues. It will
reset
all the stats and the schedule. It will NOT reset the player ratings that have
changed
during a career play league. Also players that have suffered career ending
injuries
will not be reset.
- Adjust all team markets -> chapter 8
- Reset, release and draft. This function declares
all players of the league to free agents,
resets
the league and sets the league to draft-mode. After executed, you will have
to select 'Continue League' in order to
run the draft.
- Edit free agents. This is the place to delete
free agents, create new players or import
players
from the 'Baseball Archive' database.
Note :
Deleted players cannot be recovered !!
- Edit the schedule. This function only makes
sense if you have just created a custom
league
or an historic. You can set the starting date of your league, insert single
games or series, delete single games or erase the whole schedule. 'Team
overview' gives you a look
at how
many games are scheduled for each team.
You may
also generate a complete schedule, using the schedule generator.
- Edit the league totals, which are the basis for
the game calculation. Please be careful
while
editing and only change the totals if you are not satisfied with the
statistical
accuracy.
For example, if you feel that batters strike out too much, simply increase the
strikeout
total, and the number of K's will drop.
In order
to restore the old totals, select 'Recalculate totals'.
- Edit the criterias for the OOTP Hall of Fame
selections.
- Edit the award names.
- Edit the league structure :
You can
add/remove teams/divisions here. When you remove a team all players in the
roster
will be dumped into the free agent pool.
Create
league (main menu) :
This feature allows you to create your own
leagues.
- Custom league :
You may create a league containing up to 2
sub-leagues and 3 divisions per sub-league. Each division has space for 10
teams.
You also have the choice if you want to use
randomly generated players or players
from the 2000 career league.
After you confirmed, your league stucture of the
new league will be created.
You can edit the rest via the 'League setup' , for
example the divison names
or sub-league names,which are set to 'Division X'
and 'League X' by default.
The team names are also 'Team X' by default, you
can edit them in the
'Team setup' which you will find in the team
screen.
The record book will be blank or the 1999 record
book, whatever you choose.
- Historic league :
This is a great new feature of OOTP. All you have
to do is enter the year (1900+), the
path where the Sean Lahman Database is located
(you can get this GREAT database
at http://www.baseball1.com for FREE !), and OOTP
does the rest. It generates the
correct league configuration, imports the players
and assigns them to their real
team.
Those leagues are generally for replay purposes,
but you can use them for career leagues
too. If you play a historic league in career mode
and proceed to the next season, you
have the option to import REAL rookies that
entered the majors that year. While
importing rookies OOTP will look at their career
stats and calculate the appropriate
talent ratings. You can assign the players to
their real teams or dump them into
a draft pool and hold a regular rookie draft.
Custom leagues always start with a draft, you can
continue the draft by selecting 'Continue League' in the main menu. For more on
the draft see further in this chapter.
The next step is to create the schedule of the
league ('League setup' from the main menu ->'Edit schedule').
Postseason
After the regular season is finished, an OOTP
league switches to the postseason
mode. In leagues with just one sub-league there is
no postseason play available.
Otherwise there are the following configurations :
- 2 sub-leagues, 3 divisions per league :
The
division leaders and a wildcard team per league qualifies for the postseason.
There a 3
play-off rounds, the divisional series (best of five), the league series
(best of
seven) and the championchip (best of seven).
- 2 sub-leagues, 2 divisions per league :
Only the
division leaders qualify for the postseason.
There
are 2 play-of rounds, the league series (best of seven) and the championship
(best of
seven).
- 2 sub-leagues, 1 division per league :
The
division winners qualify for postseason.
There is
one round, the championship (best of seven).
If two teams are tied for a division lead or the
wildcard, there will be a tiebreaker held.
Note : If two teams are tied for a division lead
and their winning pct. would be good enough to win the wildcard, a tiebreaker
will not be held.
The
draft module
You will have to use the draft module if you start
your league with a draft or
in the amateur draft which is held after each
season in career mode.
Drafting in OOTP is very easy. The main screen of
the draft module lets you :
- Set the number of draft rounds
- Choose between 'draft for career' or 'draft for
replay'. This setting determines
the
strategy the computer uses if you let the computer make draft picks. If set to
'replay', the computer will draft always the best players ratings wise which
are available. If set to career, the computer will also look at the players age
and talent ratings to determine which player is the best available.
- Choose the 'serpentine draft' or 'straight
draft'. This determines the way the draft order
in
handled in the draft. If set to 'straight', the order will go straight like
this: 1...30,1...30, ...
In
serpentine mode the order will reverse after each round.
For
example : 1...30, 30 ...1, 1...30, 30...1, ...
- Generate a random draft order.
- Set up your own draft order.
In the draft screen of the module you can pick
your players or let the computer pick for
a team. The free agent list can be sorted in many
ways, simply click on the category you want, which you'll find above the agents
list. You can also switch between batting and pitching stats/ratings or display
the talent levels of the players.
Ballparks
OOTP offers all 30 parks of the big leagues
including outfield dimensions, wall heights
and ballpark factors. These ballpark factors play
a big role in the OOTP game engine.
There are ratings for :
- Lefthanded/righthanded batters batting average
- Lefthanded/righthanded batters homeruns
- Doubles
- Triples
These ratings range from about 50 to about 150,
with 100 being the average.
That means for example, if a ballpark has the
rating 120 in doubles, 20% more
doubles will be hit here than compared to the
league average.
Players from the OOTP leagues (1999 and 2000) are
already adjusted to their
home park, that means that batters from Colorado
get a lower rating in hitting
homers as their stats would indicate, for example.
The distance to the outfield walls actually are
not used in the calculation, their just
used to determine the minimum distance for a
homerun in a certain direction, which
is needed for the in-game play-by-play.
The wall height is similar. Homerun saving catches
won't happen if the wall is 20 feet high, and ground rule doubles are also not
possible at such high walls.
You may also assgin background pictures to each
park. OOTP comes with pictures for each park, but you might not like their
look, so we added the ability to choose your own pictures
for each ballpark.
Note : OOTP has only space for 35 parks, one park
being a 'neutral' park. If you want
to create past seasons you might have to edit the
parks ('League setup'->'Edit park')
Chapter
4
Managing
a team
You can reach the team section by selecting
'Continue league'->'View team'.
OOTP offers you everything you need to
successfully manage a team. The main screen of the team section lists your
current roster, shows the current team record and lets you
switch between the active roster, the minor
leagues and the disabled list.
The active roster is limited to 25 players,
expanding to 40 players in September. In the
postseason the active roster is again limited to
25 players. Any roster moves are not allowed in postseason. The minor league
levels have a limit of 50 players each.
Click on a player in the main screen if you want
to know more about him, like stats or
ratings. You can also click on a player in any
player-list of the team section.
The player lists are sortable by many stats and
ratings, too.
Lineups
OOTP lets you create 4 different lineups : Versus
lefthanded pitchers, righthanded pitchers and both including a DH. If you
simulate games, OOTP automatically chooses
the right lineup before the game.
Procedures for creating lineups :
Insert a player :
1) Select 'Choose'
2) Select a player from the list
3) Select a spot in the lineup for the player
4) Select a defensive position
Select a defensive position
1) Select 'Choose Pos.'
2) Select a player in the lineup
3) Select his new defensive position
Delete a player from a lineup:
1) Select 'Delete'
2) Select the spot you wish to clear
Exchange spots in the lineup :
1) Select 'Exchange'
2) Select a player in the lineup
3) Select the new spot for the player
If you want to view a player simply click on the
player.
The 'auto lineup' function lets the computer
create the lineups for you. He uses the
starting players that are designated in the depth
charts.
Depth
charts
Depth charts determine which players play regulary
at a certain position, which players
are utility players which will get occasional
starts and which players will be inserted as
defensive replacements in close and late game
situations. Depth charts are also available for the same 4 different situations
the lineups are (RHP,LHP, RHP+DH, LHP+DH).
Inserting procedures are mainly the same as in the
lineup screen.
If you choose utility players you will have the
possibility to enter a percentage which
will determine the probability that the player
will start the game instead of the regular
starter.
Defensive replacement players are mainly players
who are weak offensively but very good at fielding their position. They will
enter a game if your team is holding a close
lead and the game is in the last inning(s).
'Auto depth' creates a depth chart for you.
Pitching
Staff
This is the place to designate your pitchers to
their roles.
Inserting procedures are the same as in the lineup
screen.
Rotation : Pitching rotations may be with five,
four or three pitchers. You identify
your starting pitchers and the order in which they will appear.
Select your rotation size by clicking on the 'Rotation size' button.
Click on
the 'Next starter' button in order to choose the spot which will get the
next
start.
Spot starter : Designate a spot starter who will
get a certain percentage of the starts
of your last pitcher in the rotation.
Mopup reliever : These pitchers will be used in a
blowout sitiuation, which means that your team leads or trails by a wide margin
of runs.
Middle relievers : Middle relievers will mainly be
used before the 8th or 7th inning after the starting pitcher has been replaced
but may also be used in
other situations .
Setup relievers :
Setup relievers will be used in the 7th inning or later in close games but
may also be used in other situations if required.
Closers : Closers are generally the best relievers
of a team and are used in the last inning if the team has a close lead.
In most game situations, OOTP uses the best
available pitcher in the appropriate list.
There may be situations where the less talented
pitchers will be used, for example
if the better ones are tired and need a day rest.
Note : If you don't choose any players for the
roles, OOTP will make the necessary
decisions for choosing the appropriate players in
certain game situations.
'Auto staff' lets the computer put together the
pitching staff.
Note : If you are simming games, the computer
automatically switches to the number one starter after off-days if he is able
to pitch again at full strength.
Transactions
This is the place to make the roster moves for
your team.
The screen shows you every player that is on your
team, bein splitted in active
players, minor leaguers and player that where
placed on the DL.
Entrys in the DL show an additional number behind
the player name, which indicates the number of days the players has left on the
DL until he can be activated.
Demote : Moves a player from the active roster to
a minor league level.
Promote : Moves a player from the minors to an
upper level.
Put on DL : Puts a player on the DL. A player has
to spend at least 15 days on the DL until he can be reactivated.
Activate player : Moves a player from the DL to
the minors.
Release player : This will make a player into a
free agent and deletes him from the team.
Sign player : This screen displays the free agents
and is similar to the draft screen. Select 'Sign player' to sign a free agent
and put him on your roster.
Player trade : This feature allows you to trade
players between teams. A maximum of
five players per team may be traded. After you
selected the players you would like to
trade, click on 'Propose trade'. If the second
team is computer controlled, OOTP will
analyze the offer and either reject or accept your
offer. If the second team is human
controlled, the trade will be completed without
checking the offer.
Schedule
In this section you can view the schedule of a
team. Take a look at past boxscores
or game logs.
Team
reports
This feature lets you generate reports on your
players and shows you the team news,
in which interesting events that happened in your
team games as well as injuries are displayed.
Note : Every report in OOTP may be printed or
saved to a file. Simply click on 'Print'
or 'Save' while viewing the report. If you
experience trouble printing reports, please
save the report as a file and print it using a
word processor of your choice.
The batting report shows you all the batting stats
of the players that appeared at the plate.
The pitching report shows you all the pitching
stats of the players that faced at least a batter.
The fielding report lists all players that
appeared in the field on a certain position.
The team report
lists your overall team statistics as well as your complete roster.
The player development report keeps track of the
changings of the talent levels and
other ratings of your players. So if your veterans
are slowly fading away, this is the place to look for their development.
The minor league report lists your minor league
rosters and the stats (if you enabled 'Sim Minors' in the league setup screen).
OOTP also comments on wether the players are assigned
to the level that is best suited for them.
IMPORTANT : If they aren't, their development
process will not be good, and they might not reach
their potential.
Team
setup
The team setup lets you edit many attributes of
your team, for example
the team name or the home ballpark.
It's also possible to edit the managerial
tendencies which will be used
if games are played by the computer.
You can set the tendencies of :
- Frequency of stealing
- Frequency of using hit&run
- Frequency of bunting
- Hook, which means the patience the computer will
have with his starting pitcher.
- Frequency of pitching around hitters
If all tendencies are set to 'normal', it reflects
about the way baseball is played in the
1990's. But you might want to experiment with
those settings and find out how they
influence the performance of your team.
Import/Export team :
This function was made for people who participate
in a league. It imports/exports the
team including roster, lineups, pitching staff,
depth charts and the managerial tendencies. It does NOT include the players and
their stats. It's for exchanging roster changes while playing a series, for
example.
Computer or human controlled team :
If a team is set to computer controlled, OOTP will
take full control of the team during
the season. It will create the lineups, pitching
staff, depth charts, make roster moves and everything else that is necessary to
run a team successfully.
If the team is set to human controlled, the
computer will just replace players that are injured and in the starting lineup.
Other actions won't take place. So if you simulate
the whole season, you might want to switch your
team to computer controlled to
make sure that injured players will be replaced
and therefore your team does not
suffer.
Chapter
6
Playing
a game
In OOTP you have the possibility to wether play an
exhibition game or a scheduled
league game. In an exhibition game the player
stats won't be updated after the game
and injuries also do not happen.
During a league game, player stats will be updated
constantly and saved if you complete the game.
After you selected 'Exhibition game' from the main
menu or 'Play' from the league schedule, you can set the game options :
- Choose who is controlling the teams
- Choose the DH-rule (not possible in a league
game)
- Enable/Disable the warmup rule (does not apply
to computer controlled teams)
- Set the play-by-play speed
- Pick the ballpark where the game takes place
After you selected 'Continue', the game will
proceed to the pitching screen
where you can choose the starting pitcher for the
human controlled team(s).
In a league game the current pitcher of the
rotation is automatically selected.
Then you will be able to set up the starting
lineup for the human controlled team(s).
The procedure for choosing players is the same as
in the lineup screen in the
team section of OOTP (chapter 4). The appropriate
lineup for the opposing starting
pitcher is already set by default.
After you have set your lineup, you will enter the
game screen.
The game screen is divided into the following
sections :
- The lineup of the team that is at bat in the
lower left corner of the screen.
- The player stats and ratings of the current
batter are shown in the lower right
section of
the game. Shown are the stats from the current season, the last season,
the
current game and the overall batting ratings including lefty/righty split for
the
'hit for
average' rating. Also shown are the bunt ratings BH (bunt for hit) and SH
(sacrifice bunt).
- The field in the middle of the screen which
shows :
# The
current batter
# The
defensive players at their positions, including their defensive ratings :
Error
rating (E), range rating (R), outfield throwing rating (A), catcher
throwing rating (A), catcher passed ball
rating (PB)
# The
baserunners, including their baserunning ratings :
Speed
rating (Sp) and stealing ability rating (St), as well as the number of steals
the
runner has in the current season.
# The
pitcher, including number of strikes/pitches thrown, innings pitched in this
game,
strikeouts and bases on balls in this game, current season ERA. If the pitcher
is tired,
his
name will appear in red.
- The score of this game in the upper section,
including the count and the number of outs.
- The play-by-play window which will appear after
the strategical decisions have been
made.
In order to start the play, you will have to
select the strategy first :
In order to select a strategy, klick the
apropriate button
1)
Pitching strategies :
-Pitch : This lets the pitcher challenge the
hitter with his best stuff. In most cases
this is
the best way to get the batter out.
- Pitch around : Your pitcher will try to avoid
giving the batter a pitch he can hit
for
power by aiming exclusively at the corners. The chance of getting hurt with
an extra
base hit will decrease slightly, but the chance of giving up a walk will
increase.
- Intentional walk : Give the batter an intetional
walk.
- Hold runner : Makes the pitcher concentrate more
on the baserunner, therefore
enhancing the chance of a hit/walk and decreasing the chance that the
runner gets
a good
jump.
2)
Defensive strategies :
- Normal : Set your defense to normal depth. Use this
for routine situations or
if you
want to try for a double play.
- Infield in : This brings all your infielder
toward home plate. Use this strategy in
order to
prevent a runner to score from third on a grounder or to get a force out
at home
plate. The chances of a hard hit grounder getting through the inflied will
increase.
Also the chance of a double play by the middle infielders are decreased.
- Corners in : This brings your first and third
baseman toward homeplate. It decreases
the
chances of a good bunter to get on base via a bunt and also increases the
chance
to get
the lead runner on a sacrifice bunt attempt. Hard hit grounders down the lines
and
toward the holes will get through more often.
- Guard lines : Use this strategy to prevent hard
hit grounders down the line to go through for extra base hits. Grounder toward
the holes will get through more easily,
though.
- Outfield in : This will bring your outfield in.
Use this strategy to avoid bloop singles
if a
deep flyball would score the winning run anyway.
3)
Offensive strategies :
- Swing away : Instructs your batter to bat the
way he usually does. Baserunners will move if the batter makes contact.
- Bunt : There are different types of bunt :
# Bunt
for hit : Use this if the bases are empty or there are 2 outs. The result of
the
play
depends on the defensive positioning, the range rating of the fielder who gets
the
ball and of course the bunt for hit rating (BH) of the batter.
#
Sacrifice bunt : Use this strategy if you want to advance runners. The result
of the
the
play depends on the range rating of the fielder who gets to the ball and the
sacrifice bunt rating of the batter (SH).
# Squeeze
bunt : Choosing this play will put the runner from third in motion as soon
as the
pitcher makes the pitch. If the batter misses the ball the runner will usually
be
tagged out at home. Otherwise the result of the play depends of the defensive
positioning, the range rating of the fielder who gets the ball and the
sacrifice bunt
rating
of the batter.
If the
batter fouls off two bunt attemps, you only will have the choice to swing away
left.
- Hit and run : This will put the runner(s) in
motion after the pitcher released the
pitch.
The batter will swing at the ball no matter where it is. If he makes contact
depends on the batters ability to hit for average and avoid strikeouts. If he
doesn't
make
contact the chances that a runner is thrown out is bigger than on a normal
steal
attemp. If he does make contact the
chances for the runners to take an extra
base will
increase, the chance of grounding into a double will decrease while
lining
into a double play becomes more likely.
Also if the ball goes to the position
of the
middle infielder who covers second base, it will probably go through for a hit.
Also the
chances for an extra base hit will decrease because the batter just
concentrates on making contact.
- Steal : This will instruct a baserunner to try
to steal a base. If the runner gets a good
jump he
will go for the base and will wether be save or thrown out. The chances on getting
a good jump depend on the pitchers hold rating and the batters speed rating (Sp).
The chance of being save depends on the batters stealing ability rating (St)
and the arm of the catcher.
If the
runner doesn't get a good jump he will not be allowed to try again in the
current
atbat.
The chances of getting a good jump at second base are less than at first base.
The
play
After you've selected your strategy, OOTP will
calculate the play depending on the
ratings of the batter, pitcher, fielders and
baserunners. For more on the player ratings
go to chapter five.
If the play goes on, you don't have control of
your baserunners or fielders, they will act
the way they think is best in the given situation.
Of course they do not execute everything perfectly, just like in real life.
The play-by-play will let you know what is
happening on the field.
Procedures
for inserting new players
Select 'Defensive roster' or 'Offensive roster' in
order to substitute players. The procedures are mainly the same as in the
lineup screen of the team section (->chapter 4).
If you want to insert a new pitcher, select
'Pitcher list' first. In a DH game you just
have to choose the new pitcher, in a non-DH game
you additionaly have to give him
a spot in the lineup.
For inserting pinch runners, simply substitute the
player that is on base by a new player.
The
warmup rule
If you enable this option in the game options,
you'll have to warm up your pitchers before
you insert them into the game, or otherwise
they'll struggle. Pitchers generally need about
3 batters faced (by the current pitcher) to get
ready. If you warm them up longer than 10 BF,
they'll tire. When you sit a player down he'll
need the same number of BF to get cold again.
So if a player has been warmed up 5 players too
long, he'll need the same number to get
'ready' again.
Game
over
After you have played the whole game or simulated
it, the boxscores will be shown.
Boxscores from league games will be save and can
be reviewed in the schedule screen
of the league section or in the team schedule
screen. Game logs will be generated if you
enabled this option in the simulating options of
the schedule screen.
Chapter
6
Players
1.Stats
In order to view a player,
simply click on him in any list of the team section.
Stats
are the "heart" of the game of baseball and in your OOTP league they
will be no less. Players will perform
in OOTP as they do in the big leagues, McGwire and Sosa will go deep more often
than Walt Weiss or even Mark Grace.
You'll find Tony Gwynn typically hitting for a higher average than Ed
Sprague or Ron Gant. Guys with good
glovework will be more of a defensive asset than those who are inconsistent
defensively. Your top guys in steals in
will mirror the big league leaders as well.
As far as your pitchers go, you'll have Pedro Martinez around the top of
most of the leader boards and the hard throwers out of the pen will be tough as
closers also.
"If
it's in the game…"
OOTP
keeps track of up to and over 1000 categories of stats on each player per
season and most major stats over a player's career. Probably the best way to get a look at the multitude of
statistics that OOTP keeps track of is to get a look at a player's
"card". Click on "view
team" at the bottom of the screen, then select Atlanta. You are now looking at the 25 man active
roster of Atlanta. Notice that you can
sort them alphabetically or by position, or by stats/ratings. Next click on "C.Jones", now you
are looking at Chipper Jones main info screen.
Here you find the following info:
Note
: Most ratings in OOTP range from A (best) to E (worst).
Common
information/ratings :
First
name
Last
name
Nickname
-
The nicknames will be mentioned in the play-by-play.
Age(current
season)
Birthdate(players
age on their b'date)
Bats
Throws
Position
(this is their primary position)
-
The computer GM will insert players in the depth charts only into their
primary position.
*Role
-
For pitchers either starter, middle reliever or closer. Determines how the
computer GM will use the player.
Defensive
rating A-E (A being best) A player can be rated at any number of positions.
-
This rating may be more imprtant than you think. A difference of one rating
means
about 15 more or less chances over a full
season.
Fielding
%
-
This rating determines the number of errors a fielder will commit during the
season.
Throwing
ratings-Arm strength and accuracy (Outfielder and catcher)
Pitching related ratings :
Duration
Starter/Reliever A-E
-
How long do they last before getting tired.
Starters one day/in a five day span :
A - about 130/240 pitches
B - about 120/220 pitches
C - about 110/200 pitches
D - about 100/180 pitches
E - about
90/160 pitches
Relievers one day/in a five game span :
A - about 75/110 pitches
B - about 60/90 pitches
C - about 50/80 pitches
D - about 40/70 pitches
E - about 35/60 pitches
Hold
runners
-
How well do they keep baserunners close. Also is used in determining how
big the chance is that the runner gets a
good jump.
Groundball
%
-
At what frequency do they induce batters to hit ground balls.
Offensive related ratings :
Sac.
Bunt
-
How good are they are "moving the runner over".
Bunt
for hit
-
Can they "lay one down" and beat it out, these guys are few and far
between.
Speed
-
Running speed on the bases and the ability to get a good jump on a steal attempt.
Stealing
-
Their ability to steal successfully
Injury
rating
-
durable, normal or prone.
Next
click on the 'Batting stats' or 'Pitching stats' button on the bottom of the
screen. Up pops Chipper's "stat
card", on it you'll see that the top of the screen has both last season
(99 if you are playing replay or whatever the previous year was if you are
playing career) and the current season.
The following stats are tracked for each year (though not all of these
are tracked for a player's career-but most major one's are):
BATTING
G Games played
AB At bats
H Hits
2B Two base hits
3B Three base hits
HR Homeruns RBI
RBI Runs batted In
R Runs scored
SB Stolen bases
CS Caught stealing
K Times struck out
BB Bases on balls
HP Times hit by pitch
SH Sacrifice hits
SF Sacrifice flies
AVG Batting average
OBP On base percentage
SLG Slugging percentage
IW Intentional walks
CI Catcher Interference
RC Runs created
RC/27 " " per 27
outs
ISO Isolated slugging %
TAVG
Total Average(Bill James)
TB Total bases
GW Game winning RBI's
GDP Grounded into double plays
EBH Extra base hits
PA Plate appearances
LHS Longest hitting streak-season
CHS Current hitting streak
RISP-AVG Average w/ runners in scoring position.
PITCHING
G Games
GS Games started
W Wins
L
Losses
S
Saves
H
Holds
IP
Innings pitched
H Hits given up
R Runs allowed
ER Earned runs given up
ERA
Earned Run ave./9inn.
BB Bases on balls
K Batters struck out
AVG Opp. Batting average
OBP Opp. On base %
SLG Opp. Slg. %
BF Total batter faced
AB Total official at bats
2B Two base hits allowed
3B Three base hits allowed
HR Homeruns allowed
SF Sacrifice flies given up
SH " hits "
HP Batters hit by pitch
WP Wild pitches thrown
BK Balks committed
GDP
Number of DP batters hit into
CG Complete games
SHO Shut out pitched
H/9 Hits per 9 innings
R/9 Runners per 9 innings
K/9 Strike outs per 9 innings
BB/9
Walks per 9 innings
CERA Components ERA
QS Quality starts (6 ip with no more than 3
ER)
QS%
Percentage of quality starts
SvO Opportunities for a save
Bsv Blown saves
SV% Save percentage
IR Inherited runners
IRS Inherited runners scoring
IRS%
Inherited runners scoring pct.
RL Runners left on base after leaving
RLS Runners left scored
RLS
% Runners left scored pct.
RA Relief appearances
GF Games finished
RS Run support for starters
RS/G " " per game
Aside
from all these combined totals, some of the major stats are tracked by
"handedness" (ab, hits, etc.) these are also tracked by week, month,
home/away, close/late, pich hitting and with runners in scoring position for
the current season. Postseason numbers
are tracked as well.
Also
available are game-by-game logs for batter and pitchers.
As
you can see Out of the Park Baseball is no slouch when it comes to crunching
the numbers.
There
are also the following fielding stats available for each position :
Fielding
G Games
GS Games
started
A
Assists
PO Putouts
TC Total
chances
DP Double
plays
E
Errors
PCT Fielding percentage
IP
Defensive innings
Additionally for catchers :
Runners thrown out
PB Passed
balls
2.Ratings
(Each
of the ratings in Out of the Park is based on 550 atbats vs. each hand pitcher
or for pitchers having 550 atbats
vs. each hand batter. Overall ratings are for
batters 33% against LHP and 67% against RHP. Overall
ratings
for lefthanded pitchers are 33 % against LHB and 67 % against RHB. Overall
ratings for
righthanded
pitchers are 50 % against LHB and 50 % against RHB)
The
basic rating scale for players and pitchers is 1-10, there are exceptions to
the rule where players are very much above average and in those cases ratings
can go as high as 20. The ratings
determine how the players perform while batting or pitching.
Why
ratings from1 to 10, you might ask. We chose this scale because it will put you
inthe
position that you will have to compare players that have the same ratings and
then
see who is performing better. If you had ratings from 1 to 100 you would always
take
the guy with higher ratings even if there is just a point difference. In OOTP
you
will
have to test similar players and then determine who you want to play everyday.
Note
: In replay mode the ratings won't change and the stats 'behind' the ratings
are
the
real life stats.
There
are also the talent levels for each rating. These ratings determine in what
area the
ratings
will move in career play. They range from 'Poor' over 'Fair', 'Average', 'Good'
to
'Brilliant'.
During career play these ratings might change if a player is constantly in the
lower
or upper section of a level.
The
actual ratings may not be within their talent levels at times. That's mainly
the
case
with rookies or young players (which will need some years to reach their
levels) and old players who start to fall apart.
So
watch for the talent rating if you are drafting rookies, because these ratings
determine their production in the future.
Batters
The higher the rating the more hits, doubles,
triples, homeruns and BBs will
the player get. A high strikeout rating indicates
that the batter won't strike out often.
Batters
are rated in the following areas versus each hand of pitcher:
-Getting
hits (relates to batting average): A rating of 5 means an AVG of about .270
-Hitting
doubles : A rating of 5 means about 28 doubles
-Hitting
triples : A rating of 5 means 5 triples
-Hitting
homeruns : A rating of 5 means about 18 homeruns.
-Take
walks (relates to OBP and "eye") : A rating of 5 means about 50
walks.
-Avoiding
strikeouts (relates to "eye") : A rating of 5 means about 100 K's.
-Hit
by pitch : This rating indicates the number of HBP per season.
Pitchers
Pitchers
are rated in the following areas versus each hand of batter:
The
higher the ratings the less hits,doubles, triples, homeruns and BBs will
the
pitcher give up. A high strikeout rating indicates that the player will strike
out
many batters.
-Avoiding
runs (relates to ERA).
This rating indicates the ERA the pitcher
will most likely have. A rating of 5 means
and ERA of about 4.30
-Avoiding
Hits : A rating of 5 means an opponents AVG of about .270
-Avoiding
2B : A rating of 5 means about 28 doubles allowed
-Avoiding
3B : A rating of 5 means 5 triples allowed
-Avoiding
HR : A rating of 5 means about 18 homeruns allowed
-Avoiding
BB (relates to control) : A rating of 5 means 50 BB allowed
-Getting
strikeouts : A rating of 5 means 100 batter struck out
-Also
hit by pitch, balk and wild pitch ratings which indicate the number of
times these things will happen in about 550
BF.
2.Editing
In
the world of Out of the Park Baseball you can edit anything as far as players
go from name and number to any rating or even position they play. You can even put yourself in your OOTP
world. One word of caution, any changes
you make will alter the results for your team and league so beware. You might want to make a copy of your league
before editing anything in it.
Chapter
7
Career
and replay mode
OOTP offers you two ways to play a league : Replay
and Career.
The first one is the replay mode. It is designed
for people who like to replay seasons and care about the greatest statistical
accuracy available. The player ratings do not change during league play, this
way OOTP recreates the best possible results. Also only players that had
certain numbers of plate appearences or innings pitched will play
on a regular basis. These limits are : 300 plate
appearances for batters, 10 or more
games started for starting pitchers and 25 or more
innings pitched for relievers.
Users may use also players that do not exceed
these limits, but the computer manager
will just use players as regulars that do.
After you have finished a season in replay mode,
you will have to reset the league ('League setup'-> 'Reset league') in order
to play again.
The league 'Replay 1999' which comes with OOTP was
created for replaying the 1999
season. It includes the 1999 schedule and 1999
rosters.
Perhaps the most important aspect of OOTP is the
career mode. In the career mode you are able to play consecutive seasons as
long as you want.
Player ratings change during career play, veterans
start to fall apart at a certain age and youngsters slowly approach their
talent levels. Rookies will take about 2 to 3
years to develop. So you should have an eye on
your players and observe how they are
deleveloping during the season. These developments
depend on many things, mainly age and the talent levels (-> Chapter 5) .
Every rating may change during league play, except the bunting ratings and the
hold rating for pitchers. If your youngsters play in a minor league level where
they are overmatched or not challanged, their
development process will suffer. Check
the minor league report regulary in order to find
out if players need to be demoted or
promoted.
If a talent level of a player changes, the 'player
development' report in the team section
will be updated. Changes in the batting or
pitching ratings will not be mentioned here.
After you have finished a season, you can select
'Proceed to next season' in the league
screen in order to go to the next year. In this
process the following things will be updated :
- The schedule will be changed.
- Player career stats will be updated.
- The league history (Hall Of Fame screen) will be
updated.
- New players will be created, which will be
drafted in the amateur draft.
There
will be about 3 players per number of teams created, for example if you have
20 teams
in your league there will be 40 to 60 players created.
- Players decide if they want to retire. Retired
players that will not make the
Hall Of
Fame will be deleted.
If you play your league with the financial mode
(chapter 8) enabled, the free agent period starts now.
After processing you will be able to run the
amateur draft. That is the place to draft the
players that just have been created. The draft
order is generated randomly, but you can
create one by your own. The number of round is set
to 5 and may be changed.
For more on the draft module go to chapter 3.
While drafting you will have to watch for the
talent ratings of the players, not the actual
ratings because these need some years to develop.
Rookies that have very high levels will not automatically develop into super
stars, though. It may be that they will never approach their levels although
that is unlikely.
You will not be able to start the season until the
amateur draft is finished.
Note : The names that are used for the player
creation are saved in the files FNAMES.DAT and NAMES.DAT which you will find in
the OOTP main
directory. You may freely edit the files using a
text editor. The numbers behind
the names indicate the probability that this name
is selected.
The players that are being created do fit in the
way baseball is played in the 1990's,
that means if you play a past season in career
mode, you might want to edit the
ratings of the players.
An additional thing is that players may suffer
career ending injuries in career play.
It is very challenging to play in career mode as
you can follow the careers of your favorite players or try to build a dynasty
with your favorite team.
Chapter
8
The
financial system
OOTP now offers a great financial system. Here is
how it works :
First, the player contracts aren't the real ones,
but rather 'fictional' ones. That was neccessary for providing more balance.
The contract length is also mainly random.
In order to see the team financial stuff, click on
'Front Office' in the team screen.
Lisited here is team income and expenses, as well
as the ticket price, the market size
and the fan loyalty.
Team income is broadcasting revenue, merchandising
revenue and of course ticket sales. The ticket price is $7 by default, but can
range from $4 to $10. Of course the lower the price, the more fans and
vice-versa.
Also an income is the play-off revenue. If teams
make the play-offs they'll get a certain amount per game they play.
The payroll is the only expense teams have, the
player expenses will grow when the season
progresses, as will your team income.
If you want to edit your teams finances, edit the
'last year' data. It is always the base for calculation the current income. The
team market size is just an indicator and can be edited
too. So if you want to make a small market team
into a big one, increase the income of last
year and then increase the market size.
Team market my change if teams play very well or
very bad, also depending on their team market. So if a 'huge' market teams
plays under .500 ball the chance to decrease is bigger
than if a small market team plays less than .450.
The better a team plays, the more fans come and
the more money it earns, and vice-versa.
Fan loyalty may also change, depending on the same
reason as mentioned above.
Fan loyalty and market size change only when
proceeding to the next season, any
changes will be listed in the league and team
news.
Everytime after a season the cash will be updated
by the simple formula :
New cash = income - payroll + old cash.
Everything above 2 millions will be dumped into a
pool. Teams will keep however everything that is under the cash maximum, which
can be set in the league setup screen and is $10,000,000 by default. The money
that's in the pool will be rewarded to the teams that have negative cash and a
market less than average.
When the season is over and the next season
starts, the free agent peroid starts. It's similar to a draft and lasts 5
rounds. You can make offers to the players you want to sign. Don't forget to
choose the team you'd like to be the offering team (top right corner of the
screen).
When offering a contract to a player, he'll tell
you what kind of a contract he would like as a
minimum. Computer controlled teams generally offer
a bit more than players demand, so you should do that too.
Click on 'Computer Offers' in order to let the
computer make their offers. After you made your offers, click on 'finish
round'. You may also 'cheat' by looking
at the offer the computer made
(Offerings Report). You can offer contracts after
the computer did so, so you might be able to
make a better offer to the player you want than
the computer did.
Players usually sign with the team that made the
best offer. In the next rounds the players that haven't been offered contracts
will not demand as much money as in the previous rounds. So you may be lucky
and get a good player in the last round for a bargain price !
When the free agent period is over, the rookie
draft starts as usual.
Into the season you may negotiate contract
extensions with your players. Simply click on a player and the choose
'contract' in the player-viewer. Then select 'Offer Extension' in order
to get to the negotiation screen.
Computer teams will sign extensions too.
Players with less than 5 years of major league
experience, once called up to the majors, get a minimum of 100.000 per year,
over 1 year. You don't need to offer these players extensions if
the have less than 5 years of experience, their
contract will be expanded another year after the season is over.
A note for custom and draft leagues :
Since the team financials of the OOTP seasons are
balanced to their payrolls, this is not
the case with drafted teams. You can use the
'Adjust team market' function in the league
setup screen in order to adjust the teams income
to the payrolls.
Chapter
9
The
online league features
One of the greatest new features in OOTP 2 is the
ability to run or participate in an online league with ease. Players can play
their home series at home and send the results to the commish who updates the
league via importing the results.
Here is how you set up an online league correctly
:
1) Create a league
2) Set the internet mode to 'ENABLED' in the
league setup screen
3) Enter a commissioners password. This password
will protect the vital
parts
of OOTP via a password, for example the player editor. So players
won't
have a chance to cheat by editing their players.
4) Hold a draft. You can do this best by letting
the participants send you emails
what
players they want to draft and you enter the picks in the game. It is not
possible that players do their picks at home. The commish has to do
that.
5) Send out the league files to the participants.
The league files are about 1MB zipped, and
make
sure that the folders 'NEWS', 'BOX' and 'EXPIMP' are included in the ZIP-file.
Otherwise the game won't work with the league.
When you have followed all that, the league play
can begin. Players can play their home series
at home. After each game the game results will be
saved into a file. Players will have to zip
these files along with the boxscore file (Folder :
BOX File Name : game number + '.txt')
and send them back to the commish. These files will be saved in the 'EXPIMP'
folder of the league folder, and the commish has to unzip them into the same
folder on his PC. The boxscore files
have to be unzipped to the 'BOX' folder.
After that he'll have to import those files into
the game. That is very easy. The best way to do it is to select 'Import all
games' in the league schedule screen. OOTP now imports all games
and completes the day. Games can just be imported
on the current league day. While importing the following things will be updated
:
- Player and team stats
- League and team news
- Record book
After importing the *.EXP files are no longer
needed and can be deleted.
Roster moves can be made by the players who play
their home series. The team rosters are included in the game result files. It
is NOT possible for participants to RELEASE players or SIGN free agents, as
well as offering trades. This has to be done by the commish after a series is
over.
While in a series, roster moves by the participant
who does NOT play the series, or if someone wants to make roster changes (for
example putting a player on the DL) after the series is over, can be made this
way:
- Make roster changes
- Select 'Export Team' in the team setup screen
- Send the generated file to the participant who
plays the series or to the commish
- He will have to copy the file to the 'EXPIMP'
folder and import
it with
the 'Import Team' function in the team setup screen of the
appropriate team.
After all current series are over, the commish
should send the entire league again to the participants so that they have the
up-to-date league files.
OOTP also offers a unique feature : Generate a
whole website with one click of a button.
Simple choose 'News/Reports'->'Master HTML
Report' from the league screen, and
you're just one click away from a complete league
site. Simply choose the contents or
the colors, enter the destination path and click
on 'Generate Reports'. OOTP now generates a complete website of your league
including news, box-scrores, player stats and so on.
The index file is always 'LEAGUE.HTM'.
All reports that are not included in the master
HTML report (for example special league leaders) can be exported in HTML format
as well.
A WORD ON CHEATING :
The worst thing that can happen to an online
league is a guy who thinks he can win by cheating,
for example by editing the players or exiting a
game when he is loosing and restarting it. OOTP does several things to prevent
that :
1) The commish password. It has to be entered if a
participant wants to edit a player.
2) Started games cannot be quit.
3) Once a game has started, it will be marked. So
if a player reboots his computer while
loosing
a game, restarts the game and sends the results to the commish, the commish
will
be
notified that this game has been restarted. The player might argue that the
game crashed
when he
played it, but we have tested OOTP seriously and it didn't crash, so it's
HIGHLY
unlikely that he is right.
Chapter
10
Statistical accuracy is without doubt the most
important part of a professional baseball simulation. OOTP offers you
statistical accuracy which ranks among the top
products available.
In order to provide you with the best possible
realism we have :
- Created player ratings by looking at extensive
statistical sources and scouting
informations. Your players will act the way they do in reality, with all
their
strenght
and weaknesses.
- Included ballpark factors, which are very
important for generating realistic
results.
Statistical accuracy does not mean that a player who hit 40 homers in
real
life should do exactly the same in the simulation. For example if he hit those
homeruns
in a great hitters park and you trade him to a team which plays in a
pitcher
friendly park, his numbers will probably drop. Or if you put a pitcher
who
played in a DH league into a non-DH league, he will perform better because
he won't
have to face the DH. By the way, the difference between both leagues
are
about half a run per game.
- Included lefty/righty split for batting and
pitching ratings.
- Developed a game engine in which almost
everything that can happen in real
life
actually happens. And of course rare plays don't happen every game,
like in
reality. For example : A baserunner hit by a batted ball happens about
5 times
per season, and you will see it as often in OOTP. Or triple plays are
even
less common.
Everything happens about as often as in real life, no matter if double
plays,
errors,
passed balls, pick offs, ground rule doubles, catchers interference
and
everything else.
-
Developed a computer manager which will make the appropriate decisions
on the
field and in the front office. For example using pinch hitters in a non-DH
league,
the computer makes his decision depending on many things, and he
will probably
make the right one. This way OOTP recreates realistic numbers
regarding appearances, complete games, shutouts, save opportunities and
so
on. A
computer manager that does not act the way real life managers do will
never be
able to generate realistic results.
But of course players are not totally predictable.
Sometimes players have bad luck
or sometimes everything goes right. Good pitches
are blooped over the infield,
hard hit balls are caught in an acrobatic play,
umpires make a bad call and so on.
These things even out in the long run, but it is
not uncommon to see a difference
of 10-20% in a players batting average or pitchers
ERA, without any change in their
ratings. You can be sure that league averages will
stay about the same, though.
If you play OOTP in career mode it's a different
story. As mentioned, player
ratings do change in career mode, so don't be
surprised if an average player somehow
turns into a good one, or your star suffers a hard
injury and suffers from there on.
But these are all things that can happen in real
life, of course. You may also experince
that 20 years from now there will be an era where
pitchers dominate, or batters are
even better than they are today. Everything is
possible and depends on the players
that will be generated in OOTP.
Chapter
11
Importing
players from the 'Baseball Archive' database
To import players from the database you will need
to install the comma delimited
format of the database onto your harddisk. The
Access version doesn't work with
OOTP.
Then choose 'League setup'->'Edit free
agents'->'Import player from TBA'.
You will beasked in which directory you have
installed the database. Enter for
example 'C:\DATABASE'. Then you will be asked to
enter the Lahman ID of the
player you want to import. Please take a look at
the 'MASTER.CSV' file in order
to find the ID of your player, for example
'ruthba01' for Babe Ruth. After entering the
ID OOTP scans the database for the player and
looks in what year the player began
his career. Then you will be asked to enter the
year of the player to import.
If everything went fine, the player will be
imported and put into the free agent list.
OOTP will calculate the pitching and batting
rating for the player, but the common ratings like duration or bunting
abilities will be set to average because these ratings can't be compiled from
the given stats.
Because the database doesn't include lefty/righty
stats, the ratings will be calculated
by the total stats. You might want to edit some
players from whom you know that they
performed differently. Also the avoiding doubles
and triples ratings for pitchers are set
to a value of five because the database doesn't
include doubles and triples allowed for
pitchers.
A note on the fielding stats : The database
doesn't have different stats for the three outfield positions, so OOTP puts the
outfield stats into the centerfield colum of the fielding stats.
The batting and pitching career stats will be up
to the year you selected.