The Docks '------------------------------------------------------------------------------------------'

[Ration] [Ration] [Ration] Run down the stairs into the water to get a Ration.

The best way to go through here is this way: Crawl under the pipe, run to the wall and wait until the coast is clear for you to run to the right side of the room. Stand to the right of the big vent and wait for the guard to come stand to the left of it. Crawl under the pipe and run straight up.
Wait on the right side of the Forklift until the elevator comes down and the guard who comes out leaves and the coast is clear. Run into the elevator and it'll automatically go up. If the alarm is on, the elevator will not leave.

Heliport
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[Rations ] [Chaff Grenades x3] [Stun Grenades x3] [Socom [gun]

Run to the right of the helipad, and wait until the two spotlights are as far away from each other as a possible, then make a run for it. Pick up the Chaff Grenades while you run. Run into the room on the left, and sneak along the top crates then make a run for the Stun Grenades when the camera isn't looking. Sneak back outside then run up the left wall and make sure the guard in the upper left corner is sleeping. If he is, make a run for the truck. While inside pick up the Socom and wait for the right moment to run outside, past the camera and up the stairs to the right. Sneak past the guard up here and crawl into the air vent.

Tank Garage
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[Thermal Goggles ] [Socom Bullets x12]

Sneak past the camera in the top right corner and then down and into the cargo room. Watch out for the camera and pick up the Thermal Goggles. Run out of the cargo room and follow the bridge. Ignore all closed doors since you do not have a keycard yet. Sneak down the stairs at the end of the "bridge" while watching out for the camera. Sneak behind the stairs and pick up the Socom Bullets. Then wait until the coast is clear and run right to the elevator (double-doors saying "EV." with a yellow button next to it) Go down to B1.

House 1 B1 - Cells
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[Socom Bullets x12] [Level 1 Keycard ] [Socom Bullets x12] [Socom Bullets x12]

Follow the passage-way down and right until you reach a ladder, then climb it. Explore this vent and look down through all the grates. After the long talk scene with the leader of DARPA, there will be a short shooting sequence. Just shoot everyone you see and pick up the ammo/rations they drop. Use rations if necessary. Now you'll have a Level 1 Keycard. You can open all doors that have a 1 on them now. Go back inside the door you just exited and pick up some more ammo inside. Go back to the elevator now and go down to B2.

[remember that you need to equip keycards for them to function]

House 1 B2 - Storage
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[Socom Bullets x12] [Socom Bullets x12] [Grenade x04] [Grenade x04] [C4 x02] [C4 x02] [C4 x02] [Socom Bullets x12] [Socom Bullets x12] [Chaff Grenades x03] [Stun Grenades x03] [Socom Bullets x12] [Socom Bullets x12] [Socom Bullets x12] [Level 2 Keycard ] [Fa-mas ] [Fa-mas Bullets x25] [Fa-mas Bullets x25]

This floor consists of one big room with 2 exits, and 6 smaller rooms. The smaller rooms are the ones I'm talking about.

Go out of the elevator and down to the room in the mid-low part. Watch out for trap-doors. Run out of the room and to the room on the left, there pick up the grenades and run out. Go to the mid-high room and pick up the C4. Now, look at the walls on each side of the elevator. Notice the blueish cracked ones? Place a C4 in front of one of them and blow it up. Get all the bonuses and run down to the lower left corner, here blow up the wall and go in. In this little hall find the wall you can blow up and do so. And in this next hall blow up the upper wall that you can destroy, the rightmost one is for later.

You will now face Revolver Ocelot.

He will run around the cubic room and fire at you, after he has fired 6 shots he has to reload. Try to get a shot in on him and then advance after him while he's stunned, just keep doing this and watch out for his shots. Pretty easy eh?

After the very lengthy talking sequence with Kenneth Baker you will have the Level 2 keycard. Go back the way you came and enter the Level 2 room in the big B2 room. Equip the Thermal Goggles and evade the alarm beams and you'll have yourself a new weapon, the Fa-mas. Go out and take the elevator back up to the Tank Garage [level 1]

Tank Garage
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[Socom Suppresser ] [Cardboard Box A ] [Chaff Grenades x3] [Mine Detector ] [Ration ]

First off call Meryl on the radio. [Her frequency is 140.15] She will tell you to wait and she'll open the big door to the right of the elevator. While you wait I suggest you do the stuff below.

Go out of the elevator and through the door on the right, sneak up on the sleeping guard and kill him. Get the suppresser and use it (if you have the Socom equipped it will be used automatically). Go out of this room and go up the stairs to the 2nd floor of the Tank Garage. Go through the first door on the 2nd floor. Pick up the Cardboard Box and the Chaff Grenades. Go out of this room and follow the bridge back to the top right room, go inside and pick up the Mine Detector and perhaps the rations. Now you can go downstairs, kill the guards and go through the big door.

When you're through the big door, equip the Thermal Goggles and avoid the alarm beams and go through the door on the other side, welcome to the Tank Yard.

Tank Yard
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[Ration ] [Ration ] [Grenade x4] [Grenade x4] [Ration ]

Here you will fight a boss, a tank, so I suggest you make sure you're ready before you go ahead. You have to make your way pretty far up, the best way is alongside the left wall. You can just equip your Mine Detector and avoid the mines. Either way you have to go upwards. When you've reached the tank simply run around it throwing grenades up on the tower to take out the gunner. Watch out for the machine gun fire. You will now automatically enter the Nuclear Weapon Storage.

House 2 - Nuclear Weapon Storage
'------------------------------------------------------------------------------------------' In this entrance just run down the passage and crawl under the door. Watch out in here because if the alarm is set off the place will be filled with gas and you will die. Stick to the bottom wall and creep into your cardboard box and hide from the patrolling guard. Once he passes you continue to the right and sneak up the stairs. Pick up any bonuses along the way but don't bother with any out of the way bonuses because they can easily get you spotted and killed.
Once up the stairs, run to the elevator and take it down to B1.

House 2 B1 - Office
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[Ration ] [Socom Bullets x12] [Stun Grenade x3 ] [Nikita Launcher ] [Nikita Missile x4] [Nikita Missile x4]

Run to the left and into the bathroom and kill the guy taking a leak. Now run through the lower door and into the office room. Kill the guard and enter any doors you can. Get the Nikita and run out to the elevator, take it down to B2.

House 2 B2 - Lab
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[Ration ] [Gas Mask ] [C4 x2 ] [Grenade x4 ] [Grenade x4 ] [Nikita Missile x4] [Nikita Missile x4] [Chaff Grenade x03] [Ration ] [Fa-mas Bullet x25] [Chaff Grenade x03] [Fa-mas Bullet x25] [Fa-mas Bullet x25] [Ration ] [Level 4 Keycard ]

Go to the right wall and press against it then go through the door on the bottom wall. When you get through the second door you will enter a gas-filled room with an electrical floor. Fire a nikita missile and guide it to the left and up to the switch box on the wall. (the one shown in the little animated sequence). Run out and get some air, then run in again and enter the two rooms you can enter on the right wall. Get the Ration and the Gas Mask and run down the passage, here you can either go right and fight a boss or go left and pick up a few bonuses. Even if you go for the bonuses you should go to the right and through the door afterwards. Go through a few doors and see a few pretty busted up bodies and your old friend Ninja slice a few guys up. Follow him through the door then get ready to fight him.

Fighting Ninja isn't too hard. Just watch out for his attack and hit him when you can. Don't use any firearms in the beginning, only throw punches. When you beat him up a little he'll start hiding, just equip the Thermal Goggles and keep beating him up. When he starts walking around calmly and throwing punches that HURT, just throw Chaff Grenades to stun him and beat him up. When he is starting to break down and stands in a big blue ball, fire at him with the Fa-mas and he'll soon be out of the way.

After a lengthy talk with Lee 'Otakon' Emmerich you will have a level 4 keycard. Now go back the way you came and go to the elevator. Take it up to B1.

House 2 B1
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[Level 5 Keycard ] [PAL key ] [Socom Bullet x12] [Ration ] [Fa-mas Bullet x25] [Fa-mas Bullet x25] [Socom Bullet x12] [Ration ]

Go into the big office and kill the guard patrolling on the right. Then let the guard on the left see you. He will flee, follow him. Run up to the last booth in the ladies bathroom and look in it. You will now meet Meryl again (she was the guard in disguise, see). You will talk for a while and she will equip you with a level 5 keycard and the PAL key. After this it's time to enter the double-doors in the corridor to the left of the elevator and fight Psycho Mantis.

Mantis will control Meryl at first, throw a Stun Grenade and he'll come out and introduce himself and the real fight will begin.

[NOTE: at the beginning of this fight, and sometimes during it, the screen will go black and display 3 Japanese signs. These say 'Hideo'. Now this is obviously meant to be a joke, since Japanese
TVs display similar message if there is something wrong with the video input, it is meant to be like a joke about Mantis being so powerful that he even controls your TV! :]

Ok, so there is a REALLY easy trick to beating him. As I said earlier, he is so powerful that he controls your TV, right? He can even predict what you're doing, by reading what buttons you press through controller port 1. So if you have a second controller (or you can just switch places with one controller) you can just pick that up and beat him up. Equip the thermal Goggles and follow him around. Duck under any flying furniture.

He will wake Meryl up again later on, just keep stunning her with stun grenades and Mantis will give up trying to control her.

When you beat him you exit through the hidden door behind the top right bookshelf. (opens automatically, don't worry).

The Caves
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Meryl walks off to the right, you should follow the snowy path and crawl under that low bridge. Then run through the caves (keeping to the right) until you reach the point in the lower right corner where you can crawl under and met Meryl again. You can place a bullet in the wolves if they bother you too much. Exit through the door to the north.

Sniper's Grounds
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Mery l will get shot by Sniper Wolf here. After all the talk and automated sequences, run all the way back to the very first house (you know, with the tank Garage) and go down to B2. Enter the level 5 (up-left) room and get the PSG1, then run all the way back to where you just were, where Meryl got shot.

While on your way either forth or back, you can stop by in the Office room in B1 in the 2nd House, the nuclear weapon storage. Here you can now pick up Cardboard Box B.

Now get ready to start some sniper-fighting with Sniper Wolf. She will keep shooting and running around, all you have to do is hit her a few times. There are a number of usable tactics here, all I can say is that it's pretty easy if you concentrate.

After you beat her, follow the passageway and try to enter the door on the right. You will be captured and get to play the "Torture Scene"

Torture / Prison
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[Ketchup ] [Scarf ] [Level 6 Keycard]

During torture, all you have to do is keep pressing Circle to survive. If you can't hack it you must press select before you die, since there is no Continue option in this part of the game!

[NOTE: The torture scene will decide which ending you get, if you endure it or surrender, you will recieve different endings. If you endure you get the "good" ending]

Between the torture sequences you will be in a cell, the first time nothing will happen. The 2nd time Otakon will come and give you some Ketchup, a Scarf and a level 6 keycard. During the 2nd time the guard will also run to the bathroom which gives you the chance to hide under the bed and get him to open the door. If you don't do this, you can wait 'til the third time in the cell and let Ninja smash the door. Either way, if you survive the torture you will get to escape.

Follow the passage-way back into the torture room when you escape, don't forget to grab the big red box which contains all of your old belongings. Go out through the door and watch out for the cannon above it. Leave using the Elevator. Take it down to B2.

House 1 B2
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[Camera ] [Stun Grenades x3] [Chaff Grenades x3]

Run down and enter the door in the southern wall. In here you should run out through the hole you made in the wall and blow a new hole to the right of it in the next passage. In here you need to watch out for the cannons and enter the two locked doors. One contains a camera and the other contains some grenades.

[NOTE: Doing this during the 2nd you play through it is useless, since you have the camera from the beg.]

Now go back up to the 1st floor, the tank garage. And go back all the way to where Meryl got shot and you fought Sniper Wolf.

Now you can enter the door on the right.

Tower 1
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Run down the corridor and enter the door. This will sound an alarm and basically the only you're supposed to do is grab the Rope and Stun Grenades and run like hell. Run up the stairs as far as they go, killing enemies on the way. Ignore the door you will see half-way, you can't open it yet. Just keep running and shooting. Pick up anything you see along the way, but keep running.

Once up, go outside and up the stairs (upper left). After the satellite has been destroyed, equip the rope and walk up to the edge. This will start the Rappelling sequence. Watch out for steam and bullets here. When you've hit the ground the helicopter will stop following you.

Here you can blow the door open, but you shouldn't enter it now. You should equip your PSG1 and take out the guys that are waiting for you on the other side of the bridge you're on. Run up the path when they're gone and enter the door.

Tower 2
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[Stinger Launcher ] [Stinger Missile x5]

Get the Stinger and the ammo and run out through the lower door. Here, run to the right and follow the stairs down until you reach the broken stairs. Now turn and run back up and go down where you went right earlier. You will meet Otakon and have a little chat with him. Continue running up the stairs now, avoid the cannon towers as much as you can. When you reach the top, get all the missiles and ammo and climb the ladder.

Use the door and go outside. You will now face Liquid Snake in his chopper.

All you have to do is dodge his shots, run as far up as you can when he shoots missiles and fire Stinger shots at him. It's pretty easy, it just takes a little while since he's flying all over the place.

Once you beat him, enter the tower and run all the way down to the elevator and take it down to the 1st floor. On the elevator you will face 4 invisible enemies, just put on your Thermal Goggles and fight them. After you get off the elevator I suggest you run right and pick up the Ration and the PSG1 bullets. Then run right and exit through the door. Run through the corridors, dodging the cannons.

Sniper's Grounds 2
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Run around for a bit, once you get too far you will be shot down. It's time to face Sniper Wolf again. This time it's a lot easier than the first time, so just equip your PSG1 and take her out.

Enter the mid-top building (level 6 door) and run to the top right, then run down the stairs.

Congrats, you just beat the first disc. Now hurry, exchange the discs.

Molten Metal Room
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Take out the first guard with a few Socom shots and pick up any ammo and such. Then run to the right and follow the longer of the two bridges, when you reach the wall press against it and walk up the wall (keep pressing against it!). You need to duck for the metal thing that passes by. Once you've made it across, follow the bridge down the stairs. To the left here there's some ammo and a ration. I suggest you go down the right bridge and enter through the opening in the south wall.

In here you need to watch out for the steam. Run, duck and crawl through. Once outside pick up the body armor and ammo and make your way back. Now enter the big door in the north wall (opposite of the opening you just came from).

Elevator Shaft
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All you need to do in here is run up to the shaft and wait for the elevator to come up. Then you get on it and activate it using the control panel on the right. During this ride you get to kill some guards.

Once the elevator lands, simple run up and to the right and get on the next elevator. You might want to look out for mines on the ground here.

When this elevator lands, run through the doors to the north.

Freezer Room
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Here you fight Vulcan Raven. There's one easy tactic to use here, just one. Get in behind him and fire a stinger missile at him. He's never hit me, so he's pretty darn easy!

[now you find out that the first DARPA leader you met was a fake]

After Raven's done for, exit through the northern door.

Passageway
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Throw a Chaff Grenade and make a run for it, exit through the northern door.

Metal Gear Rex
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Follow the passageway out to the REX, go right and up the ladder. Go left, up and climb the ladder. Climb the next ladder, climb down on the other side. Follow the passage and shoot the guard. Keep following the passage until you find the stairs, go up and watch the sequence. Since Snake dropped the PAL key you're gonna have to run back down to the base of the REX room, and run around the water trying to find it. If you pick up an item called 'BOMB' open your inventory and use it the way you use Rations, otherwise you will die. If you can't find it, try to find a swimming rat instead and shoot him to pieces. He will most likely have it! Now, run all the way back up to the control room and go inside. Equip the PAL key and go to the leftmost laptop computer and use the PAL key. After that, check the other computers and find out that you need to change the card itself. For this you have to visit 2 different rooms and change the cards in there.

To make the card blue and usable on the blue laptop: Go to the Freezer Room (where you fought Raven) and run around a bit 'til it has changed. Now run back to the control room and use it on the Laptop.

To make the card red and usable on the red laptop: Go back to the Molten Metal Room and equip the PAL key and run around there for a bit until it changes to red. When it has changed you need to go back to the control room and use the key.

This will set off the alarm and you will find out that your 'friend' Master Miller has been Liquid Snake in disguise all along! Anyway, the alarm will be set off and gas will fill the room you will need to call Otakon at 141.12 and he'll get the door open.

To beat the Rex, all you have to do is throw a Chaff Grenade, and shoot him with the Stinger. You can only lock onto the radar satellite during the first time you meet him. The second time you can only lock onto the booth where Liquid Snake is sitting.

Now you have to fight Liquid Snake in a one-on-one fist fight. It's pretty easy.

The Chase
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This is your escape from the complex. First off you should go back through the door you just came from, to get a ration. Then you should run left. Now follow Meryl's lead and get into the car. First shoot the barrels, and then at the next stop shoot everyone then shoot the barrels. At the last stop you only need to shoot everyone. Enter Liquid Snake. You just have to keep shooting him and eating up Rations if you lose HP.

If you survive this. All I can do is congratulate you on beating one of Konami's finest. :)