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Many thanks to Jonathan Schattke, who researched this guide (his homepage is at http://www.ripco.com/~wizwom).
You'll need a decent hex editor, such as HexWorks 32 - after that, you're on your own. Enjoy!
Battletech hacking notes: MAIN disk $10,$3 Base mech designs $0 Offset list (these designs are not fixed length). $1A CHAMELEON string, null terminated MASS Armor Max Values Structure Max Values 2-byte actuator tags?, $CF - no hand, no LA, $FF all Number of heat sinks in engine Null-terminated list of ammo values Walk, Jump Weapons list. Location (offset to put bytes) $33 Right Arm $3A Right torso $41 Left Arm $48 Left Torso $4F Left Leg $51 Right Leg $53 Center Torso $55 Head $FF to tag end of weapon list & design Weapons, per list, +$80 to tag end of location
GAME disk $16,$E Character data, saved game #1 $16,$7 Character data, saved game #2 +$C 1st character, characteristics, 0 B D 0 C +$10 1st character, skills: blade bow guns gunnery piloting tech medic +$17 1st character, weapon (see crit chart) +$1E 2nd charater starts... $16,$D Mech data, saved game #1 $16,$6 Mech data, saved game #2 $2B 1st mech Name $AA 2nd mech Name +$10 Mass +$11 Armor values, R. Arm, R. Leg, R Torso, Head, C Torso, L Arm, L Leg, L Torso, R Torso R, C Torso R, L Torso R +$1C I.S. values, R. Arm, R. Leg, R Torso, Head, C Torso, L Arm, L Leg, L Torso +$24 Actuators, 2 bytes. $FFFF=all +$26 # of heat sinks in engine +$27 Weapon Ammo, 10 bytes +$31 Walk move +$32 Jump move +$33 crit charts - LA7, LT7, RA7, RT7, LL2, RL2, CT2, H1 (+$80 - destroyed) $01 Knife $02 Sword $03 Vibroblade $04 Shortbow $05 Longbow $06 Crossbow $07 Pistol $08 Rifle $09 SMG $0A SRM $0B Inferno $0C Laser Gun $0D Laser Rifle $0E - blank - $0F - blank - $10 Small Laser $11 Medium Laser $12 Large Laser $13 PPC $14 AC/2 $15 AC/5 $16 AC/10 $17 AC/20 $18 Machine Gun $19 Flamer $1A LRM 5 $1B LRM 10 $1C LRM 15 $1D LRM 20 $1E SRM 2 $1F SRM 4 $20 SRM 6 $21 Kick $22 Heat Sink (after that, it's a lot of garbage.) +$45 Maximum armor, as per armor +$50 Maximum structure, as per structure +$58 Maximum ammo, as per ammo
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