The Gods of Kaladyn
In the beginning, the Gods forged the world... This section is a guide to the deities and religions of Kaladyn. The Kaladynian pantheon is large, and open, so that beings from other planes can worship their patron deities, and still receive spells when in Kaladyn. This section has also been updated to accomodate Player's Option Skills and Powers Rules. A charcter point cost is given for a standard Priest of each deity having all of the listed powers. Any points left after paying this package cost can be used to purchase other priestly or racial abilties, additional proficiencies or be retained for later use.
Customized priests of Kaldynian deities can also be made at DM discretion, it is recommended that they have access only to the spheres listed, and certain new and unique abilities possesed by standard priests are given a character point cost, which is shown in parenthesis if they do not have a standard cost already.
An important item to note is that while most priests use the standard 125 character points to use for creation, Druids (also known as clerics of Garris) still recieve only 100 character points as in the Player's Options Skills and Powers, but also recieve the high level and Hierophant Druid powers shown in the player's handbook. In addition, the Priests of Bragone (called Witches), are not generated in the standard manner, and some gods have no priests, or are served by beings of other vocations.
The following format is given for all gods and thier followers:
Name
(Deity Status)Alignment:
General Tendencies of the deity. Gods may act however they choose.Areas of Control: Areas of Kaldynian life directly controlled or affected by the deity.
Worshiper's Alignments: The alignments allowed for priests of the deity, as well as others who venerate the deity as part of their vocation.
Symbols: The general, known holy symbols or representations of the deity.
Colors: Colors associated with the church and priests of the God.
Priests Statistics
Ability Requirements
: Minimum attribute scores for all priests of the god, whether standard or unique.Total Character Point Cost
: The character point cost for all standard listed abilities (except required proficiencies) when using the Player's Option: Skills & Powers rules. All priests, except for Druids and Witches (priests of Bragone) are created in this manner.Spheres of Influence: The major and minor spheres of influence all priests of the god are granted access to. Unique priests of the deity created using the Players Option: Skills & Powers may have only some of these spheres, and also may purchase major or minor access in any sphere listed, regardless of the value listed for standard priests.
Additional Spells: Spells outside of the listed spheres of influence available to the priest. Spells unique to the deity, as well as granted wizardly spheres of magic are indicated here.
Special Abilities: The ability to Turn Undead is not a standard ability, if possessed by the priest, it is listed here, along with any standard Player's Option: Skills and Powers possessed by the priest.
Unique Abilities: New abilities granted by the patron deity. If a unique priest of a given deity is created, character point costs for the new powers are given in blue, and in parenthesis. These unique abilities are not intended for all priests or characters of any other class, rather the traits are divinely granted by the patron deity only to its priests.
Proficiencies: Required and Bonus proficiencies are listed here: Required proficiencies must be purchased in the non-weapon proficiency stage of character creation. Bonus proficiencies are granted free of proficiency slot cost (or character point cost in Players Option Rules). These skills begin at base scores at first level (as determined by standard or optional rules, whichever is used for the character creation process).
If the character is a unique priest, all proficiencies must be purchased normally (and any or all of both Required and Bonus proficiencies may become Required at DM discretion). If proficiencies are from outside of those allowed for the class, they cost double proficiency slots, or 2 extra character points if using Optional Rules)
Weapons Allowed: Weapons allowed by the deity, using weapons not proscribed may result in divine disfavor. Note that there is no cost to be paid for "Weapon Allowance" if Player's Option rules are used, all priests of the god can use the listed weapons if they pay the proficiency cost of the weapon.
Armor Allowed: As with weapons, types of armor allowed by the deity, wearing armor not allowed will usually result in divine disfavor.
Campaign Notes: Additional information on the deity, its ethos and mythos are given here.
Avatar Statistics:
The standard abilities of an Avatar of the god, which is a physical manifestation of the god's power, or a messenger from the god projected on the plane of Kaladyn. The gods themselves never enter the physical world. The exception to this is certain demi-gods whose true form often does exist in Kaladyn. In such cases, the notation True Form is given. See Manual of the Planes for more information.Anhellion
(Greater God)Alignment:
Chaotic EvilAreas of Control: Fire, Destruction
Worshiper's Alignments: Chaotic or Neutral Evil
Symbols: Flames
Colors: Red, Gold, Yellow, Fiery Orange
Priests of Anhellion
Ability Requirements
: CON 13, WIS 11Total Character Point Cost
: 125Spheres of Influence
: (Major) All, Astral, Chaos, Combat, Elemental Fire, Guardian, Summoning, Sun, Thought. (Minor) Divination, Healing.Additional Spells: Elemental Fire Magic User spells of 7th level or less which evoke fire, including but not limited to: Burning Hands (1st), Affect Normal Fires (1st), Agnazzar's Scorcher (2nd), Flaming Sphere (2nd), Fireball (3rd), Flame Arrow (3rd), Moribundus' Lava Ball (5th), etc. DM Discretion (15 character points, as Wizardly Priest- elemental fire sphere)
Special Abilities
: Turn Undead.Unique Abilities: Fire resistance: Half damage from fire/heat based attacks, and +2 to such saves. At 15th level, Priests of Anhellion are utterly immune to all fire/heat based damage. (15)
Burning Hands
(WIZ 1st) can be cast 2x per day in addition to the normal number of spells the priest has (10 character points, must also have purchased wizardly magic sphere above)Deadly Flames
: Preiest of Anhellion add 1 point of damage per dice to offensive flame spells, and targets save at -1. (5)Proficiencies: (Required) Fire Building
Weapons Allowed: Any non-flammable weapons. No bows, crossbows, slings, spears or any other weapon which is entirely or partially made of wood or any flammable substance (a spear made entirely of metal is acceptable, however). The only exception to this is torches or flasks of oil.
Armor Allowed: Any non-flammable. No hide, leather, or predominantly leather armor (studded leather, brigandine). Wooden shields or bucklers are also forbidden.
Campaign Notes: Druids venerate Anhellion as an elemental force.
Anhellion's Avatar
(30th level Evoker, 25th level Cleric, 30th level Warrior)
STR 25 DEX 22 CON 25 INT 19 WIS 15 CHA 6
AC: -7 HPs: 425 #ATT: 3 Damage: 20d4 MR: 85%
Anhellion's Avatar appears as either a mortal of great power, or a raging fire storm, which either rains from the sky, or rises out of a great fire which is already burning. In his humanoid guise, he can breath, hurl or otherwise emit huge gouts of flame which cause 20d4 points of damage. His priests have a 5% chance of summoning the avatar when in the presence of a raging fire. If he is successfully summoned for trivial reasons, he will consume the summoners (no save, no priestly fire resistance applies).
Apokolipsis
(Greater God)Alignment:
Neutral EvilAreas of Control: War, Discord and Conflict, Night,
Worshiper's Alignments: Any Evil, all Fighters.
Symbols: A Sword
Colors: Red, Silver
Priests of Apokolipsis
Ability Requirements
: STR 15 DEX 10 CON 13, WIS 9Total Character Point Cost
: 125Spheres of Influence
: (Major) All, Astral, Combat, Divination, War. (Minor) Guardian, Healing, Necromantic, Protection.Special Abilities: Warrior Priests: Exceptional Strength Roll allowed for priests with 18 strength, Fighter Constitution bonus for scores over 16 allowed.
Weapon Specialization: Priest may specialize in any weapon at all, the character point cost is already paid for the chosen weapon at 1st level.
Turn Undead.
Unique Abilites: Incite Berserker Rage: Once per day, +2 hit / damage for 1d 10 individuals. (10)
+2 to hit / damage
(10)Proficiencies: (Bonus) Blind-Fighting, Riding, Land
Weapons Allowed: Any.
Armor Allowed: Any.
Campaign Notes: All warriors venerate cruel Apokolipsis as the god of all wars and warfare, regardless of their own alignment. His priests are often former warriors, who relish battle and killing above all else in life, whether it is for good or ill.
Apokolipsis' Avatar
(27th level Cleric, 37th level Warrior)
STR 25 DEX 23 CON 25 INT 20 WIS 19 CHA 15
AC: -10 HPs: 400 #ATT: 4 Damage: 10d10 MR: 95%
Apokolipsis' Avitar appears as a Huge warrior, who wears black Plate Mail +5. His favored weapon is a wicked Two-Handed Sword of Doom, which inflicts 10d10 points of damage.
Ariel
(Lesser God)Alignment:
Chaotic NeutralAreas of Control: Beauty, Charm, Love and Lust.
Worshiper's Alignments: Any
Symbols: A heart
Colors: Pink for females, Baby blue for males
Priests of Ariel
Ability Requirements
: CHA 15, DEX 10, WIS 12Total Character Point Cost
: 115Spheres of Influence
: (Major) Astral, Chaos, Charm, Creation, Divination, Elemental Air, Sun Maximum of 6th level spells (Minor) Animal, Guardian, Healing, Necromancy, Plant, ProtectionAdditional Spells: Charm Person (WIZ 1st), Charm Monster (WIZ 4th)
Special Abilities: Turn Undead
Unique Abilities: Charisma Raised to 18 (if 18 raised to 19). (25)
Weapons Allowed
: Bows, Daggers.Armor Allowed: As Thieves.
Ariel's Avatar
(20th level Illusionist, 18th level Bard)
STR 19 DEX 24 CON 19 INT 21 WIS 25 CHA 25
AC: -7 HPs: 190 #ATT: 3 Damage: 1d12 MR: 45%
Ariel is the Kaldynian equivalent of Eros, Venus, or Aphrodite. The avatar can cast Charm Person, Mass Charm, or Virus Charm at will. If she disrobes in front of a mortal, any being viewing her must save vs Death Magic at -5 or be slain.
Arganon
(Lesser God)Alignment:
Chaotic NeutralAreas of Control: Thieves, Madness, Intrigue, Mischief, Chaos, Change.
Worshiper's Alignments: Any Chaotic and Thieves.
Symbols: None.
Colors: None.
Priests of Argannon
Ability Requirements
: DEX 16, WIS 9, CHA 13Total Character Point Cost
: 115Spheres of Influence
: (Major) All, Chaos, Charm, Divination, Protection. Maximum of 6th level spells (Minor) Animal, Healing.Additional Spells: Wizardly Priest - Illusionist spells of 6th level or lower. (15)
Special Abilities
: Casting reduction.Unique Abilities: Backstab: Priests can backstab, doing extra damage as a thief of the same level. (15)
Proficiencies
: (Bonus) Cooking, Dancing, Disguise, Etiquette, Gaming, Musical Instrument (any), Reading / Writing (any single modern language spoken), Religion, Riding- Land, Singing, Spellcraft, Swimming.Weapons Allowed: As Thieves.
Armor Allowed: As Thieves.
Notes: Priests of Argannon are frequently connected with the local thieves guild. As they need to blend discretely into society, they are extremely well trained in may skills. It is said that the priests of Argannon have the single greatest intelligence network in all of Kaladyn.
Argannon's Avatar
(18th level Illusionist, 20th level Thief, 10th level bard, 8th level Druid, 7th level Ranger)
STR 19 DEX 25 CON 20 INT 23 WIS 16 CHA 24
AC: -1 HPs: 290 #ATT: 5 Damage: 1d10+ str (Backstab x 6) MR: 85%
Argannon is never the same race or appearance. He appears discretely and blends in. He never shows his power unless absolutely necessary. He is sometimes goes by the name Erevan Ilesere (his Elven name).
Ayesha
(Demi-Goddess)Alignment:
Chaotic NeutralAreas of Control: Cold, Frost, Ice, Snow
Worshiper's Alignments: Any Chaotic or absolute Neutral
Symbols: Snowflake or Icicle
Colors: Pale blue and white.
Priests of Ayesha
Ability Requirements
: CON 14, WIS 12Total Character Point Cost
: 105Spheres of Influence
: (Major) All, Elemental Air and Water, Astral, Chaos, Divination, Sun, Weather. Maximum of 5th level spells. (Minor) Healing, Guardian, Protection, Time, TravelersAdditional Spells: Magic User spells of 5th level or less which evoke cold or ice, including, but not limited to: Snilloc's Snowball (1st), Snilloc's Snowball Swarm (2nd), Ice Storm (4th), and Cone of Cold (5th). (15 character points, as Wizardly Priest- Cryomancy)
Special Abilities
: Cold Immunity: Priests of Ayesha suffer only half damage from ice, frost, and cold based attacks, and save at +2. (10)Weapons Allowed
: All crushing and cleaving weapons, All bows and crossbows, StaffArmor Allowed: Any are allowed, but in cold lands, leather, hide and furs are usually worn.
Notes: (Bonus) Weather Knowledge and Survival (Arctic lands); both are at +2 levels of skill (2 extra slots or character points applied toward score), Orienteering
Campaign Notes: Ayesha is a very young goddess, said to be the daughter of Garris. She resides in a fantastic palace of ice on the para-elemental plane of Ice. She is worshipped extensively in Nordia, and the Cold Wastes, and venerated by druids and by wizards who specialize in cold magics (Cryomancers).
Ayesha (True Form)
(30th level Cryomancer, 30th level Cleric)
STR 17 DEX 23 CON 23 INT 22 WIS 22 CHA 21
AC: -7 HPs: 370 #ATT: 2 Damage:
3d20 or by spell MR: 75%Ayesha is a beautiful woman, with pale skin, white hair and blue eyes. She radiates cold, and can use it to attack, though she often uses magic.
Blade
(Demi-God)Alignment:
Chaotic EvilAreas of Control: Assassins, Murder.
Worshiper's Alignments: Any Evil.
Symbols: A Bloodied silver dagger
Colors: Blood Red, Maroon.
Blade has no Priests, this greedy deity grants no spells, so that he may send more Avatars than is normally possible for a Demi-God (blade has 3 avatars). He
encourages killing, the manufacture of poisons and murder for profit among his followers. Those who style themselves Assassins gain the ability to advance as Assassins in the 1st edition AD&D rules. Usually only NPCs can be "Sons of Blade", or "Blade's Assassins".
Blade's Avatar
(23rd level Assassin, 15th level Warrior, 10th level Cleric)
STR 21 DEX 23 CON 20 INT 18 WIS 19 CHA 10
AC: -7 HPs: 235 #ATT: 3 Damage: By weapon (Backstab x 6) MR: 35%
Blade's Avatar appears as a great assassin. In the eastlands, he is the mightiest Shadow Warrior (Ninja). He weilds a Short Sword of Speed +4, and a Dagger of Venom +4, which never runs dry of poison.
Bragone
(Intermediate Goddess)Alignment:
Chaotic NeutralAreas of Control: Chaos, Natural Forces, Witchcraft.
Worshiper's Alignments: Any Chaotic
Symbols: A Pentigram
Colors: White for CG, Red for CN, and Black for CE aligned witches.
Priests of Bragone
Ability Requirements
: CON 13, INT 13, WIS 13Spheres of Influence: As Sorcerers.
Special Abilities: As Sorcerers, Fighter Constitution Bonus, Special Spell Point Bonus.
Weapons Allowed: Daggers, Quarterstaves, Footman's Mace, Darts
Armor Allowed: None.
Notes: The followers of Bragone are a special type of Sorcerer called Witches. The majority are female, but an occasionally a male priest, called a Warlock has been known. They are socerers with the class abilties of priests, except that they cannot turn or command undead. This combination makes them very potent indeed. However, witches have an ethos which must be strictly adhered to. Their belief in elemental forces is similar to that of druids, in hat they must make sacrifices to elemental patrons, and have festivals at every solstice and equinox. Witches wear differently colored sashes over their robes which show their rank in the Coven. Since they use spell points to determine their abilities, determine any bonus spells points for wisdom using bonus spell. Multiply the level of each spell gained for high wisdom by 5. For example, a witch with a 15 wisdom gains 20 bonus spell points (2 bonus first level spells x 5 = 10, plus 1 bonus 2nd level spell x 5 = 10).
Bragone's Avatar
(32nd level Mage, 32nd level Druid)
STR 19 DEX 20 CON 25 INT 23 WIS 23 CHA 25
AC: -2 HPs: 350 #ATT: 5 Damage: By spell MR: 90%
Bragone appears as a beautiful naked woman 50 ft tall, with seemingly living long red hair which moves to cover her like a garment. She has green eyes. She is said to be the daughter of Garris. Her followers are a type of sorcerer called Witches. They have the same spell abilities as sorcerers, except that they have access to the priestly sphere of All for free, and that they attack, save and roll hit points as priests.
Buka
(Lesser God)Alignment:
Lawful EvilAreas of Control: Desert Storms, Transmutation.
Worshiper's Alignments: LE, LN, N, NE, and Transmuters.
Symbols: None
Colors: None.
Priests of Buka
Ability Requirements
: INT 14, WIS 14Total Character Point Cost
: 115Spheres of Influence
: (Major) All, Animals, Combat, Charm, Elemental, Healing, Sun, Travellers, Weather Maximum of 6th level spells (Minor) LawAdditional Spells: Wizardly Priest: Magic User Alteration and Evocation spells of 6th level or less.
Special Abilities: Casting reduction.
Weapons Allowed: Daggers, Darts, Quarterstaves, Scimitars and Slings.
Armor Allowed: None. (Magical protective devices are common and popular among the priests of Buka).
Notes: This god is worshipped almost exclusively in Thonia, the homeland of this being, who is one of the few Kaladynian mortals known to have ascended to godhood. In life he is said to have been the great Arch-Mage Muni Buka (for this reason, many wizards, especially Transmuters, revere him). He and the god Malekantos are sometimes known as "The Sons of Set", as it is said they two were once mortal wizards who defeated an extra-planar god called Set, and were in turn awarded half his power each by a being called Ra.
His priests use the weapons of wizards, and wear no armor as wizards (also because they live in the desert lands of Thonia). The use of the Scimitar is said to honor one of Buka's greatest servants, Saint Ninca the Martyred, who was a faithful retainer and personal guard during Buka's mortal life.
Buka's Avatar
AC: -7 HPs: 325 MR: 66% #ATT: special Damage: 5d4
Buka's Avatar appears as massive sand storm, this ripping coriolis wind can cause up to 5d4 points of damage per round, and will quickly rend flesh into bone.
Garris
(Greater Goddess)Alignment:
NeutralAreas of Control: Nature, Harvest, Druids.
Worshiper's Alignments: Neutral
Symbols: A Tree
Colors: Evergreen w/ Light Green , Silver.
Priests of Garris (Druids)
Ability Requirements
: WIS 12, CHA 15Spheres of Influence: (Major) All, Animal, Elemental, Healing, Plant, Weather (Minor) Divination
Special Abilities: (As Druids)
Weapons Allowed: All bows, club, sickle, dart, dagger, scimitar, sling, staff
Armor Allowed: Leather, Studded Leather, Hide, Wooden shields
Notes: The Priest of Garris are the Druids of Kaladyn. Garris is known as Sheela Peryroyl among Halflings.
Garris's Avatar
(35th level Warrior, 35th level Druid)
STR 18/00 DEX 22 CON 24 INT 22 WIS 25 CHA 22
AC: -9 HPs: 500 #ATT: 10 Damage: 2d20 MR: 99%
Garris' Avatar appears as a beautiful well dressed woman of any human or demi-human race, she is a very motherly figure, unless provoked. The Avitar will only be encountered in the forests.
Gentarus
(Intermediate God)Alignment:
Lawful goodAreas of Control: Prosperity, Good Fortune, Generosity, Luck, Wealth.
Worshiper's Alignments: Good
Symbols: A pile of gold coins.
Colors: Platinum for High priests, Gold for Adepts, Silver for Initiates
Priests of Gentarus
Ability Requirements
: WIS 15, CHA 13Total Character Point Cost
: 120Spheres of Influence
: (Major) All, Charm, Creation, Divination, Healing, Law, Protection, (Minor) Animal, Elemental, Plant, Travellers, Sun, WeatherSpecial Abilities: Turn Undead.
Unique Abilites: Influence: Charm Person (as 1st level Wizard spell) 2x per day in addition to normal spells (10)
Proficiencies
: (Bonus) Appraisal, Reading / Writing (any known language)Weapons Allowed: All types (Metal Preferred).
Armor Allowed: All Type (Metal preferred).
Gentarus's Avatar
(20th level Paladin or Mage or Thief - See below)
STR 24 DEX 25 CON 25 INT 20 WIS 20 CHA 24
AC: -5 HPs: 380 #ATT: 3 Damage: 2d10+15 MR: 25%
Gentarus's Avatar appears in a number of personas, but he is always a handsome mortal of great station: a wealthy prince, a prosperous merchant, or a powerful crime lord. In all forms, he is very generous, and donates money to the poor. He has many guises through out the world. In Nordia, he appears as Tyr the Even Handed. In the Eastlands, he is called Daikoku. The dwarves of Kaladyn call him Vergadain.
Ikxion
(Greater God)Alignment:
Lawful EvilAreas of Control: Earth, Gems, Metal and the forge, Earthquakes
Worshiper's Alignments: LE, LN, N
Symbols: The World (Kaladyn)
Colors: Brown and Stoney grey.
Priests Ikxion
Ability Requirements
: STR 13, CON 13, WIS 13Total Character Point Cost
: 125Spheres of Influence
: (Major) All, Elemental (Earth, Fire), Guardian, Law, Protection, Summoning (Minor) Animal, Divination, Healing, Necromantic, PlantAdditional Spells: Light (1st), Stoneskin (WIZ 4th), Stone to Flesh (WIZ 6th)
Special Abilities: Turn Undead.
Unique Abilties: Meld into Stone: Starting at 5th level, a priest of Ikxion can Meld into Stone (as the 3rd level priest spell) once per day with only a silent act of will. (10)
Attack Bonus:
Priests of Ikxion are +2 hit/damage when standing on solid ground anywhere in Kaladyn. This bonus is negated when in water or on a boat, on horse back, in a tree, flying through the air, or on a plane other than Kaladyn. (10)Proficiencies
: (Required) The Priests of Ikxion must spend all extra proficiency slots (or character points) toward the following skills: Blacksmithing, Mining (2 slots) and Gem Cutting (2 slots). After all of these are attained, the Appraisal (rogue) proficiency is free.Weapons Allowed: Hammers, Maces, Slings.
Armor Allowed: Any Metal armor or shields.
Notes: Ikxion is one of the oldest of the gods, and is a prime creator of the world, which was said to have been hammered into shape at his forge, before being placed among the other stars and worlds.
Ikxion's Avatar
(28th level fighter, 23rd level Mage, 20th level Druid)
STR 21 DEX 16 CON 25 INT 19 WIS 20 CHA 16
AC: -10 HPs: 400 #ATT: 2 Damage: 3d10 + Str MR: 88%
Ikxion's Avatar appears as a gray skinned Dwarf of greatest size. If provoked, he turns entirely into living granite, and will smash with his great stoney fists.
Leviyan
(Lesser God)Alignment:
Neutral GoodAreas of Control: Feasts and Hunting, the forest.
Leviyan is the primary patron god of rangers.
Worshiper's Alignments: N, NG, LG, CG, LN
Symbols: A silver arrow with green fletching.
Colors: Forest green, camouflaged clothing.
Priests of Leviyan
Ability Requirements
: WIS 12, DEX 14Total Character Point Cost
: 120Spheres of Influence
: (Major) All, Animal, Combat, Creation, Divination, Plant Maximum of 6th level spells (Minor) Charm, Healing, SunSpecial Abilities: Turn Undead
Unique Abilties: Hunting Bonus: +2 hit/damage when hunting game. This bonus never applies in combat. (10)
Ranger Stealth:
Hide in Shadows, Move Silently in the forest or other natural settings as a ranger of the same level when wearing any allowed armor type. Chances are halved in urban settings as a Ranger. (15)Proficiencies
: (Bonus) Animal Handling, Animal Training, Cooking, Fishing, HuntingWeapons Allowed: All bows, blowguns, caltrops, club, crossbows, dart, dagger, javalins, lasso, nets, spears, sling, staff
Armor Allowed: Leather or padded, Studded Leather, Hide, wooden shields
Notes: The Priest of Leviyan wear robes over their armor. They associate with Rangers closely. He is also called Solonor Thelandira among the elven peoples.
Leviyan's Avatar
(17th level Ranger,10th level Mage, 12th level Thief 12th level Druid, 8th level bard)
STR 21 DEX 25 CON 21 INT 22 WIS 21 CHA 23
AC: -2 HPs: 308 #ATT: 4 Damage: 2-16 MR: 85%
Maelfesh
(Greater God)Alignment:
Chaotic EvilAreas of Control: Death, Disease, Pain, Famine.
Worshiper's Alignments: Any Evil
Symbols: A Black Skull
Colors: Sackcloth for low levels, Red for intermediate, Black for High Priests.
Priests of Maelfesh
Ability Requirements
: WIS 9, CON 13, STR 13Total Character Point Cost
: 125Spheres of Influence
: (Major) All, Astral, Chaos, Healing, Elemental Fire, Necromantic, Summoning, Thought (Minor) Combat, DivinationAdditional Spells: Chill Touch (WIZ 1), Fireball (WIZ 3),Vampiric Touch (WIZ 3), Contagion (WIZ 4)
Special Abilties: Control Undead (10)
Unique Abilities
: Chilling Touch: Priests of Maelfesh can cast Chill Touch (as 1st level WIZ spell) once per day in addition to the normal allotment of spells (5)Touch of Harm: As Paladin's Lay Hands reversed (2 pts damage per level) once per day.
(10)Touch of Death: At 6th level, once per day, the priest can cause any being he hits in combat to make a system shock roll or die. The attack can be with a weapon of any kind, unarmed, or by any offensive spell.
(15)Energy Drain:
At 15th level, Priests can Energy Drain once per day, this requires a succesful attack roll. (15)Weapons Allowed
: AnyArmor Allowed: Any
Notes: Maelfesh delights in pain and death, and so his clerics gain double XPs for killing. The god awards his finest servants a Black Cursed Sickle -2 to hit, which does 1d12 damage, so that they may battle longer, and he may enjoy it.
Maelfesh's Avatar
(25th level Fighter 20th level Cleric 20th level Mage)
STR 23 DEX 19 CON 23 INT 20 WIS 21 CHA 6
AC: -6 HPs: 400 #ATT: 3 Damage: 3d20 + 3 levels MR: 85%
Maelfesh takes many forms, including the Reaper, in which he appears frail, but possess all of the listed abilities. This Avatar will usually only appear to take the life of a being who's time has come, yet nature and mortals have failed to kill.
Malekantos
(Demi-God)Alignment: Neutral Evil
Areas of Control: Necromancy, Death.
Worshiper's Alignments: Any Evil
Symbols: Unknown
Colors: Unknown.
Cultists of Malekantos
Ability Requirements
: CON 12, WiS 11Total Character Point Cost
: 123Spheres of Influence
: (Major) All, Astral, Combat, Divination, Elemental Air / Fire, Law, Necromancy, Sun, Time, Weather Maximum of 5th level (Minor) Healing, Guardian, Protection, Thought, WardsAdditional Spells: Wizardly Priest: Necromancy Wizard spells of 5th level or less.
Special Abilities: Control Undead
Proficiencies: (Bonus) Religion
Weapons Allowed: Aquerbeus, All bows, blowguns, crossbows, dart, javalins, All polearms, All spears, shuriken, sling, whip
Armor Allowed: Any
Notes: It is said by some that Malekantos is the son of Maelfesh and a mortal woman. Others speculate that he is related to Muni-Buka, and that they two usurped the power of an extra-dimensional being called Set. Only his priest know for certain.
Malekantos' Avatar
(20th level Necromancer)
STR 20 DEX 20 CON 18 INT 19 WIS 18 CHA 7
AC: -3 HPs: 130 #ATT: 3 Damage: 3d20 MR: 90%
Oieneiros
(Demi-God?)Alignment: Lawful Neutral
Areas of Control: Dreams, the mind, Psionics.
Worshiper's Alignments: Any Lawful or Neutral
Symbols: None.
Colors: None.
Notes: Oerneiros has no clerics, though many Psionicists venerate him or at least pay him lip service. He is likely the youngest god in Kaladyn, as psionics was not widely known until after the time of Bragone's madness. Some also whisper he is the source of all dreams, an undeniable elemental force. Thus, he is some times called The Lord of Dreams, or He of the Burning Mind. There are no recorded instances of his Avatar appearing, though many Psionicists have claimed to have had visions of a wise old man. And, as all beings know, Oieneiros can manafest himself in the dreams of any mortal.
Pacificus
(Intermediate God)Alignment:
Lawful NeutralAreas of Control: Peace, Mercy, and Deliverance.
Worshiper's Alignments: N, NG, LG, LN
Symbols: A Dove
Colors: White w/ silver trim.
Priests of Pacificus
Ability Requirements
: WIS 16, DEX 13, CHA 13Total Character Point Cost
: 125Spheres of Influence
: All, Animal, Astral, Charm, Creation, Divination, Healing, Law, Necromancy, Protection (Minor) Plant, Sun, WeatherSpecial Abilities: Casting reduction.
Bonus spells: 3 extra 1st level spells per day. (15)
Unique abilties
: Cease Aggression: Once per day, with a single act of will directed at any violent target, a priest of Pacificus can cause the target to save vs paralyzation, or be unable to fight for 5d4 rounds. (5)Proficiencies
: Etiquette, Musical Instrument (Harp, flute, lyre, lute, or pan pipes)Weapons Allowed: Lasso, Net, Staff (Most priests carry none, and only use disarm, trip, and parry manuvers)
Armor Allowed: Leather or padded, (Worn under robes, most priest do not wear any).
Notes: The god of peace has many names (though not as many as the god of war). The clerics of Pacificus are known by all as great mediators and negotiations advisors. Pacificus does not send avatars, as they tend to create chaos. He does however send visions and omens of various kinds, the most common being a flight of doves.
Pica
(Greater God)Alignment:
Lawful EvilAreas of Control: Lightning, Light, Weather, Time.
Worshiper's Alignments: Lawful Evil
Symbols: A Bolt of Lightning.
Colors: Unknown.
Priests of Pica
Ability Requirements
: STR 13, CON 12, WIS 11Total Character Point Cost
: 125Spheres of Influence
: (Major) All, Astral, Combat, Divination, Elemental Air / Fire, Law, Sun, Time, Weather (Minor) Healing, Protection, Thought, Travelers, WardsSpecial Abilities: Wizardly Priest: Electromancy spells of 7th level or less, including, but not limited to: Shocking Grasp (1st), Lightning (3rd), Chain Lightning (6th) DM Discretion. (15)
Unique Abilities
: Electrical Resistance: Half damage from all electrical attacks, and +2 to saves against them. At 15th level, Clerics of Pica are utterly immune to all electrical attacks. (15)Proficiencies
: (Bonus) Weather Sense.Weapons Allowed: Aquerbeus, All bows, blowguns, crossbows, dart, javalins, All polearms, All spears, shuriken, sling, whip
Armor Allowed: Any metal
Notes: Pica is a great elemental force, venerated by many, including Druids, Evokers, Electromancers. He is worshiped as Thorym in Nordia, and as Raiden in the Eastlands.
Pica's Avatar
(25th level Fighter 35th level Evoker)
STR 23 DEX 24 CON 23 INT 20 WIS 18 CHA 20
AC: -3 HPs: 430 #ATT: 3 Damage: 3d20 MR: 90%
Pica's Avatar appears as a handsome mortal, with a glowing aura. He can project up to 3 lightning bolts a round, and is immune at all electrical attacks.
Q'aueus
(Greater God)Alignment: Chaotic Good
Areas of Control: Water, the seas and oceans.
Worshiper's Alignments: Any good
Symbols: A Wave
Colors: Blue w/ light blue trim.
Priests of Q'aueus
Ability Requirements
: STR 14 WIS 14Total Character Point Cost
: 115Spheres of Influence
: (Major) All, Elemental Air, Water, Chaos, Divination, Protection, Weather (Minor) Animal, Healing, Necromantic, SunSpecial Abilities: Turn undead
Unique Abilities: Attack Bonus: +2 to damage with allowed weapons. (10)
Water Freedom:
at 5th level, priests cannot drown, as though under the effect of a permanent Water Breathing spell. (15)Proficiencies
: (Bonus) Boat Piloting, Deep Diving, Navigation, Seamanship, Swimming,Weapons Allowed: Harpoon, Net, Spear, Trident, Dagger
Armor Allowed: Scale, Banded Mail or studded leather, and hide armor (only if made from the skin of sea creature). Shields are allowed.
Notes: Sometimes called Aqueus, This diety is called a number of names in different cultures, including Posieden in Grecia.
Q'aueus' Avitar
(20th level Fighter, 20th level Cleric)
STR 25 DEX 25 CON 20 INT 20 WIS 22 CHA 21
AC: -9 HPs: 370 #ATT: 3 Damage: 2d10 (3d20 trident) MR: 80%
Q'aueus' Avatar appears only in the ocean. He is a towering figure composed of water, from 25 to 100 feet tall. He weilds a powerful trident, which was a gift from Pica, and can cast huge lightning bolts. The Avatar has the ability to capsize any ship not sufficently protected with magic.
Ronak
(Lesser God)Alignment:
Lawful NeutralAreas of Control: Honesty, Loyalty, Honor, Obedience.
Worshiper's Alignments: Any lawful
Symbols: A serious face.
Colors: Silver.
Priests of Ronak
Ability Requirements
: WIS 13, STR 11, INT 12Total Character Point Cost
: 125Spheres of Influence
: (Major) Astral, Charm, Combat, Elemental (Air), Guardian, Healing, Law, Numbers, Protection, Thought, Wards Maximum of 6th level spells (Minor) Animal, Creation, Necromantic, SunAdditional Spells: Entangle (1st)
Special Abilties: Turn Undead
Proficiencies: (Bonus) Heraldry
Weapons Allowed: Any, but typically oriental weapons.
Armor Allowed: Any, but traditionally, Priests of Ronak wears highly ornate O'Yori plate mail.
Notes: Clerics of Ronak always keep their word. Failure means all spells of 3rd level and higher will be taken away until they can atone for their sin. As a balance to this ethical restriction, Clerics of Ronak are greatly respected in the Eastlands, and can Mediate Disputes between commoners at 5th level. All of the gods respect Ronak himself, and most get along with him well.
Ronak's Avatar
(25th level Samurai)
STR 25 DEX 20 CON 23 INT 20 WIS 22 CHA 19
AC: -5 HPs: 330 #ATT: 5 Damage: By weapon + Str MR: 40%
Ronak's Avatar appears as a handsome Samurai, with a glowing aura. He wears O'Yori Plate Mail +5, and wields a Katana +4 (3 attacks per round), and a Wakazashi of Speed +3 (which strikes first and last in every round). Any warrior who honorably challenges the avatar to combat and defeats him will be allowed to keep the armor and weapons, the slain avatar vanishes into a cloud of mist.
Shirama
(Greater Goddess)Alignment:
Lawful GoodAreas of Control: Healing, Health, Goodness, Honorable Combat.
Worshiper's Alignments: Any Good
Symbols: Unicorn Horn
Colors: White, Sky Blue.
Clerics of Shirama
Ability Requirements
: WIS 14, STR 9, CON 12Total Character Point Cost
: 125Spheres of Influence
: (Major) All, Astral, Charm, Combat, Creation, Elemental (Fire), Healing, Necromantic (Minor) Animal, Divination, Guardian, Protection, Time, WardsAdditional Spells: Dispel Evil (5th), Stone to Flesh (WIZ 6)
Special Abilities: Turn Undead
Unique Abilties: Potent Healing: +1 hit point per dice is healed on any Cure Wounds spells (5)
Enhanced Health:
Immunity to normal disease (5)Shirama's Blessing: at 10th level, any priest of Shirama wearing her holy symbol can subtract 1 point of damage per dice from any damage inflicted on them.
(10)Proficiencies
: (Required) Healing (Bonus) Herbalism, and Religion.Weapons Allowed: Club, Maces, Morningstars, Sling, Staff-sling, Quarterstaff,
Armor Allowed: Any Metal Armor.
Notes: Paladins worship Shirama. She is widely worshiped in Hind, and the Eastlands (called Shoramaka in the later). Priest of Shirama have great Enmity with the priests of Maelfesh.
Shirama's Avatar
(25th level Paladin, 25th level Cleric)
STR 24 DEX 23 CON 25 INT 20 WIS 24 CHA 24
AC: -11 HPs: 430 #ATT: 3 Damage: 1d100 MR: 90%
Shirama's Avitar appears as a beautiful female Paladin with a glowing aura, resplendant in silvery armor and shield, weilding a huge Morning Star. Anyone stuck by the weapon suffers 1d100 damage. The Avatar is immune to all Necromantic Spells.
Xanxion
(Greater God)Alignment:
NeutralAreas of Control: Magic, Energy and Time.
Worshiper's Alignments: Any
Symbols: A Wave
Colors: None
Notes: Xanxion has no clerics, but all magic users draw their power from him, and he considers them to be his "clergy". Magic users of all types and alignments serve Xanxion, and obey him before all other gods if he commanded them. He is also said to be the father of many Kaldynian gods, including Pica.
Xanxion's Avatar
(45th level Mage, 38th level Cleric)
STR 25 DEX 25 CON 25 INT 25 WIS 25 CHA 19
AC: -10 HPs: 425 #ATT: 1 Damage: By spell MR: 99%
Xanxion's Avatar appears as a wizened old mage. This unassuming form hides the abilities of a Grand Arch-Mage, and near total spell invulnerability, and in general, awesome power.
Other Gods Worshiped in Kaladyn
A Myriad of faiths dot the world aside from the major ones. Powerful Demon Lords such as Juiblex, Orcus, and Demogorgon all have strong cults, as do Arch-Devils, and other lower planar entities. The following are a few of the more obscure dieties venerated in Kaladyn.
Cth'aakdris
Lesser God, AOC - Unknown. AL-Chaotic Evil
Said to be a horrible tentacled non-humanoid god from another dimension. Its name is whispered in tales and legends in the Underdark.
Kcryptzx
(Nearly Unpronounceable)Demi-God, AOC - Secrets, Stealth. AL- Lawful Evil
Worshipped by few; thieves, humanoids, and certain underworld races. It is said that some wizards who have cried out to Kcryptzx in frustration while researching
Nyxra
Lesser God, AOC - Misfortune, Woe, Famine, Curses, Droughts, and Infertility. Worshipped by none, but venerated widely to prevent ill, and invoked as a curse on enemies ("Nyxra take you!"). It is said that Nyxra is the administrator of curses.