Personal Information
Name: Arthur Player: Jason
Race: Standard half-elf Gender: Male Height: 5'8" Weight: 129 lbs
Class: Fighter Level: 1 Alignment: Chaotic Neutral
XP: 217 Next Level: 2,000
Kit: None
Ability Scores
Str: 18/25 Weight Allowance: 135 lbs Bend Bars/Lift Gates: 20%
Attack Adj.: +1 Damage Adj.: +3 Max. Press: 280 lbs Open Doors: 12
Dex: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 15 Max. Spell Level: 7th Max. Spells Per Level: 11 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 65%
Wis: 11 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 10%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 15 Loyalty Base: +3 Maximum Number of Henchmen: 7
Initial Reaction Adjustment: +3
Saving Throws
Paralyzation: 14 Poison: 14 Death Magic: 14 Petrification: 15 Polymorph: 15
Rod: 16 Staff: 16 Wand: 16 Breath Weapon: 17 Spell: 17
Combat
Hit Points: 10
Base THAC0: 20
Melee THAC0: 19
Missile THAC0: 19
Armor
Natural armor class 10
Composite armor, chain hauberk -4
Shield, buckler adj. -1
DEX Defensive adj. -2
FINAL: 3
Weapon Proficiencies
Dagger
Lance, medium
Sword, long (Specialist)
Non-Weapon Proficiencies
Blind Fighting 11
Running 10
Etiquette 15
Heraldry 15
Riding, Land 14
Direction Sense 12
Native Languages
Common, Elf, Goblin
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, long 18 3/2 5 1d8+5 1d12+5 S M
Dagger 19 19 1 2 1d4+3 1d3+3 P S 2 4 6
Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.

Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Torch x3
      • Wineskin
    • Dagger
  • Items Readied
    • Sword, long
  • Items Worn
    • Composite armor, chain hauberk
    • Shield, buckler
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x8
    • * Silver Pieces x18
Psionics
PSPs: 0 MTHAC0: 20 MAC: 10
Power PSPs Range Area of Effect MAC
Wild Talent

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 09/15/99 22:12:48