CYR (Mountain Lifter)

Lesser Power

Portfolio: Strength and Might

Alignment: Any

Ability Requirements: Wis 9, Str 15, Con 13

NWP Required: Endurance

Weapons Allowed: Battle Axe, club, mace, maul, morning star, 2-handed sword, war hammer, and any other weapon that requires strength to wield.

Armor: All

Major Spheres: All, Combat, Healing, Necromantic (in respect to poison only)

Minor Spheres: Elemental, War, choice of either Law or Chaos, based on alignment.

Granted Powers: At 5th level: Immunity to paralysis. At 7th Level:

Immunity to undead life-draining touch. At 9th-Level: Immunity to the spells Chill Touch, Energy Drain, Enervation, Ray of Enfeeblement and Vampiric Touch. Priests of Cyr may roll for exceptional strength, and are allowed fighter's constitution bonuses.

Turn Undead: No

Limitations: May not gather material wealth of any kind. A Cyrite may have clothing, armor, no more than 3 weapons (may be proficient in more than he owns), a mount (never a pack animal) and a small amount of survival gear (blankets, etc).

 

Regardless of alignment, Cyrites tend to be loud and aggressive, and either brave or foolish (some say they go hand-in-hand). They love to go on adventures where they will be able to display their personal strength and the abilities of their god. They love competition, and will always take some small token of a victory. They will quickly disassociate themselves from cowards, and will certainly not heal them, though how harsh a judge they are is left up to the individual character. While there are shrines to Cyr, there is no religious hierarchy.