FLOR(Lady Mercy)
Intermediate Power
Portfolio: Healing, Life
Alignment: Any good
Ability Requirements: Wis 10, Int 10, Con 12
NWP Required: Healing (bonus), Herbalism (bonus), Read/Write and
Religion
Weapons Allowed: Lasso, Net, Staff (for Defense only)
Armor: None
Major Spheres: All, Creation, Divination, Healing, Necromantic,Protection, Summoning, Wards, Time, Travelers
Minor Spheres: Charm, Guardian, Plant, Sun
Granted Powers: +2 to save vs. all poisons and diseases. Lay on Hands for 2pts/level once per day; Soothing Word at will; At 3rd Level: Analysis and Identification (Int check required) of diseases and poisons.
Starting at 3rd level, and for every 3 levels thereafter, the Florian adds +1 to healing spells (i.e.-Cure Light Wounds heals 1d8+1, etc.). There is no upward limit to this. Gains +2 to hit for defensive maneuvers with staff, such as parry, pull/trip, etc.
Turn Undead: Yes
Limitations: May not take sentient life. If a Florian ever knowingly takes a human or demi-human life, he will utterly and irrevocably lose all powers as a Florian. If he is party to the taking of a life, his powers will remain, but he will lose 3 hit points a day until he finds his own (but acceptable) method of atonement. During this time, his spells and powers will not work on himself. Florian Priests receive 6-sided hit dice.
The Florians are the Bringers of Mercy to the sick and infirm. They will use any means at their disposal to help anyone. They will not "save" heir spells for their friends, but use them as needed. If they have the ability to heal someone, they will, even if that person is an enemy. They may, of course, choose to prioritize those to be healed as they see fit. Their responsibilities as healers extend only to humans, demi-humans and humanoids, unless the individual chooses otherwise. Florians are prone to traveling about the countryside, helping whomever they can whenever they can.