Frenzick the Wild, God of Beserkers
From: Brian baker <[email protected]>
Armour class : -2 Hit points : 152
Attacks : 4 Damage\attack : 2-20 +6 + str bonus
Move : 15 Size : M (6'3")
Magic resist. : 25% Alignment : Chaotic neutral
Worshippers : Warriors/beserkers Symbol : Red whirlwind
Plane : Limbo
W: 20 P: - M: - R: - S: 18/00 I: 14 W: 17 D: 17 Co: 18 Ch: 7
GREAT AXE (2-20) +4 (Allows him twice the normal attacks)(sp +1,+2)
Chain +4
Horn of Summoning (This horn allows him to summon anywhere from 20 to 200 beserkers to join in a battle. The beserekers carrive within three rounds. The sound carries for about 1 mile and any beseker within this area cannot
resist the call of frenzick)
Frenzick the Wild is from my own world. He is the patron of Beserkers and his priests are more warriors than healers. The method of worship is only while in battle. He is typically viewed as a large man who is bare chested with long red hair and a mid chest length beard of the same colour. In battle he weilds a great axe which causes 2-20 pts.
Frenzick is said to have been raised in the wild country by the master of the hunt (Deities and Demi-gods). He is said to have the savagrey of a wolf, the strength of the bear.
Those beserkers who die in battle while shouting his name join him to fight in his realm.
Priests of Frenzick may use any type of armour and any type of weapon though many prefer to fight without armour when in a beserk frenzy and will use long swords and/or axes to fight with. They may also use two weapons as a ranger would and use the warrior tables for Thac0 and saving throws.
Spheres allowed to priests of Frenzick are :-
Major - combat, all, war, guardian, elemental (air only).
Minor - necromantic, protection, healing, sun, creation.