Garjarvan, Watcher of the Way
From Grabbit Wileucan ([email protected] or [email protected])
Armour class : -5 Hit points : 132
Attacks : 2/round Damage/attack : 3-30/3-30 + special
Move : unlimited Size : Man-sized
Magic resist. : 30% (60% when on any
road or trail of any kind)
Alignment : Neutral-Good Symbol : a crossroads
Worshippers : Travelers and bards
Plane : Prime Material
W: 15 P: 25 M: 20 R: 25 S: 20 I: 23 W: 23 D: 20 Co: 19 Ch: 24
Description: Garjarvan appears as either a gnarled old man, a wandering young warrior or a beautiful maiden who has lost her way. He will most often use his warrior form to fight with if he has to fight. When he attacks he can
either cause someone to become lost everytime they go anywhere until an attonement is cast by one of his clerics or he can cause a person to be transported anywhere within the prime material plane. Sometimes he does both. When he is not walking to where he is going he rides a pegasus which can travel anywhere in any plane at will. Garjarvan's temples are a welcome sight to any traveller. They will give a free night's stay and a hot meal to any traveller who asks. It is customary, however, to give the temple a donation if the traveller can afford it.
And now the paladins:
Champions of Garjarvan
Ability requirements and all restrictions (with alignment altered to NG) are the same.
Spell spheres:
Major: Travelers (Tome of Magic), Weather, Elemental
Minor: Protection, Healing
Granted powers:
+2 on all saves
Generate Circle of Power with (NG) Holy sword (see PHB)
Immune to Disease
Protection from Evil, 10' radius
Can walk any where there is earth (mud, dust, sand) as if it is a smooth road
Lay on Hands 1/day
Cure disease 1/week/level
Will never trip or slip due to natural forces (ice, oil) and gains a +2 vs. spells which cause these effects.
Call warsteed at 9th level (5% chance for it to be a pegasus)
Duties:
Protect travelers who cannot protect themselves.
Prevent the destruction or blocking of a road of any kind
Aid those in need of aid
Prevent war if at all possible (threatens travellers everywhere)
End wars quickly if they cant be prevented
Thes paladins usually wind up working with the priests of peace until war breaks out, then they can put a priest of the war god to shame.