Personal Information
Name: Guardian Player: Dae
Race: Human Gender: Male Height: 6'6" Weight: 176 lbs
Class: Cleric Level: 1 Alignment: Chaotic Neutral
XP: 278 Next Level: 1,500
Kit: None
Ability Scores
Str: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 10%
Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 11 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 2 Chance to Learn New Spell: 45%
Wis: 17 Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +3 Spell Immunity: None
Cha: 7 Loyalty Base: -2 Maximum Number of Henchmen: 3
Initial Reaction Adjustment: -1
Saving Throws
Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 13 Polymorph: 13
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 16 Spell: 15
Combat
Hit Points: 9
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 19
Armor
Natural armor class 10
Full armor, hide -4
Shield, buckler adj. -1
DEX Defensive adj. -2
FINAL: 3
Weapon Proficiencies
Mace, footman's
Sword, long
Non-Weapon Proficiencies
Religion 17
Spellcraft 9
Herbalism 9
Heal 15
Native Languages
Regional
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Mace, footman's 20 1 7 1d6+2 1d6+1 B M
Turning Undead
Skeleton or 1 HD: 10 Wight or 5 HD: 20 Mummy or 7 HD: - Ghost or 10 HD: -
Zombie: 13 Ghast: - Spectre or 8 HD: - Lich or 11+ HD: -
Ghoul or 2 HD: 16 Wraith or 6 HD: - Vampire or 9 HD: - Special: -
Shadow or 3-4 HD: 19 # = Roll less than # on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Holy item
      • Torch x3
      • Wineskin
    • Parchment (per sheet) x2
  • Items Readied
    • Mace, footman's
  • Items Stored
    • Sword, long
  • Items Worn
    • Full armor, hide
    • Shield, buckler
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x54
    • * Silver Pieces x18
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric 3
Spells Memorized
  • Cleric
    • 1st Level
      • Command
      • Cure Light Wounds x2
Psionics
PSPs: 0 MTHAC0: 20 MAC: 8
Power PSPs Range Area of Effect MAC
Wild Talent

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 09/15/99 22:12:59