KAEAL (Of the Weave)
Intermediate Power
Portfolio: Magic, magic-users
Alignment: Any, predominantly chaotic
Ability Requirements: Wis 12, Int 13
NWP Required: Spellcraft (bonus), Read/write, Ancient Language
Weapons Allowed: Dagger, staff, knife
Armor: None
Major Spheres: All, Astral, Divination, Elemental, Healing, Summoning,Thought, Numbers, Wards
Minor Spheres: Animal, Guardian, Necromantic, Plant, Protection, Sun,Weather
Granted Powers: Voice of Command twice per day. At 3rd Level: Gain Infravision (doubles for demi-humans); At 5th Level: May substitute Wizard spells from a single school (chosen by the Priest before reaching 5th level) for normal Priest spells. The Priest must have these spells in a spell book and know them, but need not memorize them to be able to cast.
Effectively, those Wizard spells become Priest spells. At 8th Level: Shapechange. By the time he is 5th level, the Priest of Kaeal should have chosen a Heartbeast, an animal with which he has an affinity and or appreciation (approval of DM is required, though it should come out in roleplaying). At 8th level, he may shapechange into that animal at will. He cannot cast spells in that form. 10th Level: Ability to change into giant form of the Heartbeast.
Limitations: Priests of Kaeal receive 4-sided hit dice.
There are many names for Priests of Kaeal, not all of them complimentary. The most popular is Weavemasters or Grammarians. There are two schools of thought among Weavemasters. Some worship the deity, while others venerate the spirit of the Weave, thought to be the force from which the power of magic is drawn. There is little structure to the religion, and it's followers are few. A Kaealian shrine is likely to be anywhere, though, as Priests tend to set up holy places on whims rather than with forethought. Most Priests of Kaeal are multi-classed
Wizard/Priests (who may be specialists), an option which is open to Humans.