Personal Information
Name: Lalurra Player: Carrie
Race: High elf Gender: Female Height: 5'7" Weight: 110 lbs
Class: Ranger Level: 1 Alignment: Neutral Good
XP: 168 Next Level: 2,250
Kit: None
Ability Scores
Str: 15 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 55%
Wis: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 14 Poison: 14 Death Magic: 14 Petrification: 15 Polymorph: 15
Rod: 16 Staff: 16 Wand: 16 Breath Weapon: 17 Spell: 17
Combat
Hit Points: 11
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 18
Armor
Natural armor class 10
Full armor, hide -4
Shield, buckler adj. -1
DEX Defensive adj. -3
FINAL: 2
Weapon Proficiencies
Dagger
Long bow
Quarterstaff
Sword, short
Non-Weapon Proficiencies
Blind Fighting 15
Running 9
Tracking 15
Animal Lore 13
Dancing 17
Reading/Writing 14
Common
Native Languages
Common, Dryad, Elf, Pixie
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, short 19 1 3 1d6 1d8 P S
Long bow 17 2 8 None L
Long bow, sheaf arrow 1d8 1d8 P S 10 20 34
Quarterstaff 20 1 4 1d6 1d6 B L
Dagger 20 18 1 2 1d4 1d3 P S 2 4 6
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Torch x3
      • Wineskin
    • Long bow
    • Quarterstaff
    • Quiver
      • Long bow, sheaf arrow x10
    • Rope, hemp (50 ft)
  • Items Readied
    • Sword, short
  • Items Worn
    • Belt
    • Full armor, hide
    • Scabbard, hanger, baldric
      • Dagger
    • Scabbard, hanger, baldric
    • Shield, buckler
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x17
    • * Silver Pieces x12
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Ranger
Psionics
PSPs: 0 MTHAC0: 20 MAC: 10
Power PSPs Range Area of Effect MAC
Wild Talent

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 09/15/99 22:13:06