NETHLAR
Intermediate Power
Portfolio: Knowledge
Alignment: True Neutral or Lawful Neutral
Ability Requirements: Wis 14, Int 12
NWP Required: Read/Write (bonus), Local History (bonus), Ancient History, Skuldavian
Weapons Proficiency Required: Wrestling. Priests of Nethlar are +2 to hit when using wrestling maneuvers and suffer no penalties when wearing armor.
Weapons allowed: One-handed bludgeoning
Armor: Up to Banded, no shields.
Major Spheres: All, Astral, Divination, Protection, Summoning, Thought, Time, Numbers
Minor Spheres: Combat, Healing, Guardian, Sun
Granted Powers: At 3rd Level: Cast Identify once per day when within shrine or temple to Nethlar or when within the radius of Protection from Evil. At 10th Level: May cast Legend Lore once per week when within shrine or temple to Nethlar.
Limitations: Priests of Nethlar receive 6-sided hit dice.
Priests of Nethlar, called Lore Bringers, are great collectors and storers of Knowledge. They are adept at storytelling (but not necessarily entertainment) and will freely share most of the less arcane knowledge that they have gained. Their duties include serving for 3 weeks a year at any shrine to temple as a Scribe (this includes adventuring Priests), and is done as a gesture of faith and an act of penance for any sins they may have committed in the past year. Before becoming a Priest of Nethlar, an individual must spend one year as a Temple Scribe in order to show his
dedication to the faith and be in an environment of learning. Temples to Nethlar are called Libraries, and are decorated as such, with fewer religious trappings than other temples. Written materials are not collected at shrines.