PRIESTHOOD OF ORCUS - (Demon Prince Of Undead)
Designed by: S C Lawley, [email protected]
Area Of Control - Undead
Requirements - Wisdom:13, Strength:12, Constitution:10, Chaotic Evil
Weapons Allowed - Club, Mace (first), Morningstar, Sap, Staff
Armour Allowed - Any
Experience Cost - +5%
MA: All, Combat, Guardian, Healing, Necromantic, Sun (reversed).
ma: Divination.
Spec: Summon Undead, Undead Regeneration, Unlife.
Add.: Cause Fear, Command, Protection From Good, Sanctuary, Hold Person, Dispel Magic, Cloak Of Fear, Dispel Good, Plane Shift, Aerial Servant, Animate Object, Word Of Recall, Creeping Doom, Gate (Demons Only).
GP: 1) Command Undead (with +1 to the chance to turn roll) and Turn Paladins as an evil cleric, Immunity To The Special Abilities Of Undead (The priest is immune to the special powers and attack forms of undead who have less hit-dice than his level, being automatically immune to those that allow a saving throw, and gaining a saving throw vs. Spells to avoid those that normally do not) 10) The Priest Can Summon Shadows Once Per Week, as the spell.
RESTRICTIONS
1) - Magical Stone as well as animal and plant type spells are not granted.
2) - Non-worshippers cannot be raised unless a victim of similar level is sacrificed (preferably good or a worshipper of an opposed god).
Summon Undead (Conjuration/Necromancy)
Level: 2. Sphere: Necromantic.
Range: See Below. Componants: V,S,M.
Duration: 1-8 turns + 1 turn/level. Casting Time: 1 Turn.
Area of Effect: 100' radius/level. Saving Throw: None.
Explanation/description: The nearest 2-12 undead of hit dice equal to or less than the level of the caster and within 100' per level of the priest, must travel to the caller at normal pace. The summoned undead will not be hostile,
nor are they under the control of the summoner. They may act as they wish. Once they have arrived at the summoner, the undead may turn around and go back where they came from, attack anyone in their way, talk to the summoner, or perform any other action that seems reasonable to them. Unthinking undead (such as zombies and skeletons) with a purpose immediatly return to their station. Wandering, unthinking undead stay and wait for orders (for which the caster needs to use some form of undead control such as a potion, spell, or granted power) unless there are obvious foes besides the summoner to attack. The summoner must have bone dust that is scattered to the wind during the
spell casting.
Orcus-Priest spell list and casting times
First Level Second level Third Level
Analyze Balance 1r Aid 5 Animate Dead 1r
Cause Fear 1 Augury 2r Cause Blindness/Deafness 1r
Combine* 1r Chant 2r Cause Disease 1r
Command 1 Defile 1T Continual Darkness 6
Cure Light Wounds 5 Detect Charm 1r Cure Serious Wounds 7
Curse 1r Find Traps 5 Dispel Magic 6
Darkness 4 Hold Person 5 Extradimensional Detection 3
Detect Evil 1r Know Alignment 1r Feign Death 1/2
Detect Magic 1r Silence 15' Radius 5 Glyph of Warding : Special
Detect Poison 4 Slow Poison 1 Locate Object 1T
Detect Snares & Pits 4 Spiritual Mace 5 Negative Plane Protection 1r
Invisibility to Undead 4 Summon Undead 1T Prayer 6
Protection from Good 4 Wyvern Watch 5 Speak with Dead 1T
Putrify Food & Drink 1r Unearthly Choir* 5
Sacred Guardian 1
Sanctuary 4
Fourth Level Fifth Level Sixth Level
Blessed Warmth 4 Atonement 1T Aerial Servant 9
Cure Critical Wounds 8 Animate Object 9
Cloak of Fear 6 Dispel Good 8 Blade Barrior 9
Focus* 1 day Flame Strike 8 Sol's Searing Orb 6
Poison 7 Insect Plague 1T Spiritual Choir* 1T
Uplift* 12 hours Plane Shift 1r The Black Circle 6T
Slay living 1r Word of Recall 1
Unceasing Vigilance of the Holy Sentinel 1T
Undead Regeneration 5
Seventh Level
Creeping Doom 1r Heal 1r Unholy Word 1
Destruction 1T Gate 5 (Demons Only) Unlife 1r
Energy Drain 3r Symbol 3 Wither 3r
Undead Regeneration (Necromancy)
Level: 5. Sphere: Necromantic.
Range: Touch. Componants: V,S.
Duration: Instantaneous. Casting Time: 6.
Area of Effect: 1 Undead. Saving Throw: None.
Explanation/description: By means of this spell the priest can "heal" an undead, restoring to its unlife a number of hit points equal to 1d6 plus the caster's level. Gaseous and intangible undead can be "touched" by a caster reaching into the space they occupy. The spell prevents normal undead attacks or effects of contact with undead from affecting the caster. The reverse of this spell, Drain Undead, inflicts a like amount of damage. Undead "drain" damage is not gained as healing or extra hit points by the caster. The same protections against undead powers are given to the caster as Undead Regeneration confers. Only undead can be affected by either version of the spell.
Unlife (Necromancy)
Level: 7 Sphere: Necromantic.
Range: Touch Componants: V,S,M.
Duration: Permanant Casting Time: 1 round.
Area Of Effect: Special Saving Throw: None.
Explanation/description: This powerful magic enables the caster to create undead from corpses and skeletal remains. Undead take 20 turns (minus the level of the caster) to come to unlife, and upon appearance, will attempt to carry out one task or action stated in he spell-casting (typically, to attack the first creature other than the caster to enter the place where the spell was cast). The created undead is not otherwise under the control of the caster.
The caster has a 7% chance per level over 13 of successfully choosing the type of undead created. Otherwise use the following percentile table to determine what sort of undead the carrion is transformed into. Note that the undead created must be of a hit dice equal to or less than the level the corpse had while alive. If the table indicates a type higher than this the remains are animated as the most powerful type of creature they can be, i.e. an undead equal (or as near as possible) to the victim's original level, moving right to left along the table to determine this
Normally only a single undead can be created by this spell. Sometimes (2 in 6 chance) two or three may be inadvertantly created if other carrion is within 20' of the casting. Types of extra undead are not selectable by the caster, nor are such extra undead obligated to carry out any task or refrain from attacking the
caster, who may not even be aware of their existance.
The reverse of this spell, Go Down, causes a single undead to be reduced to lifeless remains (if non-corporeal it is reduced to dust forever). such remains (not dust) could be reanimated by later magic. The material componants for both forms of the spell are a pinch of dust, a drop of blood, a drop of water, and a fragment of bone.
Level Skeleton (D.M.s of or choice)
Caster Zombie Ghoul Ghast Shadow Wight Wraith Mummy Spectre Ghost Vampire Other
14-16 01-12 13-25 26-36 37-48 49-57 58-64 65-71 72-83 84-87 88-93 94-00
17-19 01-10 11-23 24-34 35-46 47-55 55-62 63-69 70-81 82-82 86-91 92-00
20-22 01-08 09-21 22-32 33-44 45-53 54-60 61-67 68-79 80-83 84-89 90-00
23-25 01-06 07-19 20-30 31-42 42-51 52-58 59-65 66-77 78-81 82-89 90-00
26-28 01-04 05-17 18-28 29-40 41-49 50-56 57-63 64-75 76-79 80-89 90-00
29 + 01-02 03-15 16-26 27-38 39-47 48-54 55-61 62-73 74-77 78-89 90-00