Tobrig, God of Dwarves, mining and smithing

 

Armour class : -5

Hit points : 127

Attacks : 4

Damage/attack : 3d4 +3 +str bonus

Move : 9

Size : M (4' 7")

Magic resist. : 25%

Alignment : NG

Worshippers : Dwarves (esp. miners and smiths)

Symbol : Double headed Warhammer

Plane : Elysium

W: 16 P: 9 M: - R: -

S: 25 I: 19 W: 23 D: 20 Co: 24 Ch: 20 (23)

 

Leader of the dwarven pantheon, Tobrig is the true essence of all that is considered dwarvish. Short and broad, strong and gruff, He wears both red beard and hair long full bodied. He is war-like and quick to anger, though He is just and fair in His dealings. In battle He wears magical plate armour and fights with a double headed

(one at each end of the haft) war hammer that is a +5 weapon. The hammer is called Knee-capper and is similar in effect to a vorpal sword except that it breaks the knee caps of large or greater size creatures rather than severing

heads.

Tobrig was not always the leader of the pantheon, being merely the God of mining and metalwork. His father Albrecht was the first leader, but disappeared leaving the eldest of His two sons in his position. It is rumoured that Albrecht crossed reality to an obscure universe to found a new race of dwarves but died there in some unknown skirmish.

As the God of metalwork He will sometimes instill a particular dwarven smith with the ability to create a weapon or suit of armour with such skill that it can be ensorcelled to aid its wielder/wearer in combat. The God himself will instill the work with the amount of magic He feels is suitable. Priests of Tobrig can wear any armour and use any type of shield but are limited to blunt weapons only, like normal clerics.

 

They may cast spells from the following spheres:-

 

Major : all, elemental (fire and earth), creation, combat, protection.

Minor : healing, divination, sun, elemental (air and water).

 

Priests of Tobrig can also cast detect precious metals and locate object 1/day each at any level and cast them as if they were 9th level. They may also choose the weaponsmith or armourer proficiency at no extra cost.