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Now is time to scale all the pieces to fit on the map reasonable well, making the best possible use of the space that we have.

Note: The Head coordinates are now moved to the bottom where there now is a nice amount of space to be used. Also to get the body to fit into the left hand side efficiently the feet needed to be moved to the top middle right side.

We can also start stretching those squashed coordinates from the edges out. Because we want plenty of detail in the face, we can scale this up a little further than the rest so it uses up more map.

See how the coordinates for the back and top of the head have been stretched out and the side of the head is now lined up with the front. All these coordinates are spaced so each face gets a relatively even amount of the map real-estate. Also the side of the body and the leg is lined up with the original front coordinates. And finally the shoulder parts are all matched together. This way the only seams (that don't have mirrored texturing, which tends to match up well automatically) are: under the arm, inside leg, middle back, top of the head, where the head joins the body and where the feet join the legs. These are all places that are either not conspicuous or are easily matched.

 

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