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RPG fans rejoice! Hot on the heals of Skies
of Arcadia is Grandia II. For those of you who don't know, Grandia
II is the sequel to Grandia (duh) which was originally released
in Japan on the Saturn but turned up in America on the Playstation.
Don't worry if you never played the original, this story has
nothing to do with it.
Taking on the role of Ryudo, a geohound,
it's up to you to protect a young songstress named Elena who
must go on a secret mission that even she isn't to sure about.
As a songstress of Granas, lord of the world, all she knows is
that she must stop the evil of Valmar, otherwise known as the
devil, from taking over the world. But will it go as planned?
While not incredibly original, I must say that there are more
than a few plot twists in this game, and the ending will leave
you completely surprised. Now, if only it weren't so linear...
Along your journey as Ryudo, you'll come
across many different characters, both good and evil. One such
character is a young boy named Roan, who is on a quest from home
for some mysterious reason. You'll also meet up with a beast-man
named Mareg, a poetic and kind person who definitely brings new
meaning to the phrase; "looks can be deceiving". Also,
among the playable characters, there are several non-playable
characters that fill the screen and bring life to the game. Two
such characters include Zera, the Pope, and Selene, a high priestess
of Granas.
The look of Grandia II is just plain beautiful.
If you've played the original Grandia you'll notice that the
sprite-based characters are gone and replaced with the more detailed
polygonal characters. Backgrounds look just as good as the characters,
as everything is fully 3D, letting you zoom in and move the camera
around every building. The details are noticeable, as you go
into each house and see that everything looks different. During
battle, the most stunning thing would have to be the way the
magic spells are handled. While some are just your average Final
Fantasy-style spell, many actually incorporate FMV into them,
making them look quite impressive.
Since the game was developed by Game Arts,
it's no surprise that the characters have their own distinct
voices. Unlike most games, these are professional actors, and
it shows. Although some may rack on your nerves a bit (like Roan's
young high voice) they actually help and bring life to the characters.
However, these voices only happen during important events. Music
wise, while it's not the worst music it can definitely become
repetitive. I remember thinking about muting the sound after
entering a town more than once, but I learned to cope. The sound
effects are right on, especially during battle, where each magic
spell and special attack seems to have their own sound.
Moving your character is a breeze with
the analog pad. The menu screen has got to be the easiest one
to navigate that I have ever seen. Items, magic, equipment, etc.
are handled well and it'll only take you a few minutes before
you know what you're doing. During battle, controls are a simple
as well, but since this is a turn-based RPG it's pretty easy
to see why.
I LOVE THIS BATTLE SYSTEM! As in Lunar
and Chrono Trigger/Cross you can see all your enemies on screen
and only go into battle when you make contact with them. Now,
the battle system itself is both real time and turn based. This
means that all your characters basically attack at the same time,
but only after making command selections. The downside is, the
enemies can attack you at any time also, often times canceling
your move. While this may be only frustrating while fighting
multiple enemies, it's still the most innovative system I've
ever seen and should be the model for any future RPGs.
Another aspect of the game is the world
map or the lack thereof. Unlike other RPGs, there really isn't
a world map, at least not one where you can move freely. Instead,
once you leave a town or area you are given one or two choices
of where to go. This really cuts down on the replyabilty, since
it makes the game extremely linear and means that there are no
sidequests.
What can I say? It's an RPG and it's on
Dreamcast. The story is good but a bit too linear. If you enjoyed
the original Grandia or want something besides Skies of Arcadia,
go ahead and give it a try. Even if you are having doubts, you
can't go wrong with a rental at least. While not perfect, the
battle system sure makes it seem like it is. So when you're thinking
about what good RPGs are out there on the Dreamcast, don't forget
about this one.
Graphics:
        9
Brains
A solid framerate and
detailed characters, along with great looking, if a bit repetitive,
backgrounds make this a beautiful game.
Control:
        10 Brains
Perfect
analog control and easy to maneuver menus.
Music/Sound:
       8 Brains
Great
voice-overs and sound effects are hampered by repetitive music.
Story:
      7
Brains
The story
may be a bit linear for most RPG fans, but the surprises will
leave you well... surprised.
Gameplay:
     6 Brains
While
the battle system helps save this, there's just no excuse for
the map.
Fun:
      7
Brains
It's
either a love or hate title, but it'll keep you busy for at least
30 - 50 hours.
Overall:
      
8 Brains
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